Post by Admin on Jul 6, 2021 11:46:06 GMT -7
Name: Rikkir, Dimaak
Trolltag: [forTan] forgottenTantalus
Age: 8 Sweeps (17.333 years)
Species: Troll (Purple)
Color: #150626
Classpect: Grace of Heart
Former Classpect: Prince of Void
Strife Specibus: Brawlerkind
Sylladex Fetch Modus: Wallet
Physical Description:
Tall and powerfully built, Dimaak towers over most other trolls, his horns curling around under his jaw and extending roughly two inches outwards. His clothing tends towards simple clothing in blacks and greys, his sign typically stitched into the collar or shoulder (somewhere easily covered with a jacket if needed), and his hair combed straight and put in a ponytail (often braided)
His right arm is missing from mid bicep down, a cybernetic replacement sitting in its place, and his body is covered with scars, mostly blades or claws, but with the occasional stab or gunshot wound mixed in. Woven around them are thin purple bands, emphasizing their existence, proof of battles survived. Over his heart is his moirail’s sign, carefully cut into place by his own hand. Tattoos (purple filigree on his cybernetics) wind themselves around his body, spreading out from his sign emblazoned across his chest, wrapping around behind his back, around his shoulder blades, carefully encircling the point of each shoulder and wrapping around muscle groups before terminating in bands around his wrists.
Personality:
Dimaak often comes across as stern, due to his quiet nature and tendency to loom in the background, and often can be. He has a tendency to take command of situations if given the chance, and isn’t one to let go of that control without good reason. He is quick to judge, quicker to anger, and his trust comes with a glacial slowness, especially with other highbloods. Not that he doesn’t have cause to be, given the dominant culture among the higher castes, but it has frequently cost him allies among his fellows. He is ruthless in his handling of others, stopping out ideas or behaviors he views as wrong, often without regard to their feelings or desires.
History:
Upon emerging from the brooding caverns, Dimaak was selected by a massive arachniform lusus, somewhere between a sea and land scorpion is shape and larger than most low-midblood hives. While his lusus was largely self sufficient, Dimaak took to guiding his lusus, pointing him towards targets from within the hive built up on his back. It was during this time that he met future moirail Neplin Nelijo and hunting partner Kardia Kupidi.
When he was three sweeps old, his lusus's travels brought him to the ruins of a long abandoned hive in the southern regions of his home continent, a region dominated by vast deserts. While exploring these ruins, which were once a sizable fortress, Dimaak discovered a secret room, and his ancestor's journals, talking about his ancestor's part in the Summoner's Rebellion, and his adherence to the Signless's teachings.
Dimaak left his ancestral home with new purpose, certain of the legacy he would uphold. He worked out a way to protect those who couldn't protect themselves, all while keeping his lusus fed. A blog, taking suggestions on who to hunt and putting them to a lottery, a series of alt accounts on various lowblood forums, suggesting the submission of cruel highbloods, targets carefully combed through by him to ascertain guilt.
He became a terror, playing up his purple caste to paint himself as a marauder, vicious and cruel as any other, unrelenting in his hunt. Doing so allowed him to operate with impunity, killing who he willed, but drew attention from others.
Anonymous Submission: how about hotfer?
A friend traced the submission to a Trollian account with the tag coagulatedNoir, and Dimaak sent a message to them personally, giving them a time and place to meet.
Dimaak wasn't prepared for the scarred mess of a seadweller who walked through the door. Aarvon. Aarvon Drenor. "Drenor. Like the heir?" Another fuschia. He toyed with the idea of turning the troll across from him over to his hatchmate (what else could they be? Aarvon couldn't have been older than a sweep when Hotfer hatched) "You're gonna give me a reason to get involved with fish politics." He wanted to change things, and Dimaak stared across the table at him, trying to decide if this was too good to be true.
In the end, Dimaak agreed under a few stipulations. He called the shots on when and how they moved, and his name was to be nowhere involved in any press release afterwards.
The planning was extensive, between that and keeping his lusus fed, left him with little time for his moirail, the occasional call, messages sent in the early morning and late night that grew increasingly infrequent as crunch time grew closer, and though he was happy her new quad offered her a chance at an expanded audience, Dimaak still wrestling with whether he was truly willing to put another fuschia in the old one's place.
One week before they'd planned the attack, Dimaak got a message from Neplin. She was at her kismesis's hive. She needed help. He was on his way as soon as he knew where, arriving two hours later, half an hour after she'd stopped responding. Pravus's blood still soaking them both, his right arm ruined, he took her out of that place, his lusus leveling the structure behind them.
His mind was made for him, things needed to change, Aarvon could do it, Aarvon would do it.
A week behind schedule, they launched the coup. Even taken by surprise, Hotfer was a ferocious opponent, but eventually they wore him down, and Dimaak stood by watching as Aarvon took his throne.
Aarvon did all he promised and then some, and Dimaak set aside his old worries, building new one's as he grew increasingly aware of how quickly time would pass before the Condesce arrived to cull her opposition. His ancestor's journals offered an out, however, a starship buried not too far from his hive, the Venator. The ship needed repairs, it needed a crew, and Dimaak set about readying it, every caeger he could scrape together, every favor owed.
With six perigees until it's completion, Dimaak was sucked into Sburb, alongside fellow players Aarvon Drenor (Knight of Life), Neplin Nelijo (Rogue of Space), Halley Elbakk (Heir of Void), Kardia Kupidi (Heir of Heart), Saovri Pairse (Sylph of Breath), and Mixtel Capion (Maid of Time)
A lot changed for Dimaak over the following months of the game, battling underlings, sparring with his denizen, finding out how Aarvon came from a previous game, sent past the scratch to stop them from making the same mistakes, butting heads with his dancestor when he made a reappearance, mourning his moirail when her waking self died and was replaced by her dreamself, angry, bitter, and unwilling to acknowledge him.
Through it all, they came out victorious, and he stands on the victory platform, reaching for the door to the Ultimate Reward.
Traits:
- Loyal - Dimaak does not abandon those he has allied himself with. You can do what you like, go down whatever dark, twisted path of your choosing, and so long as your actions don’t threaten his quads or separate him from them, he will follow you into the darkest abyss of hell.
- Calculating - Dimaak likes to plan, he likes to weigh pros and cons, costs versus benefits. He weighs his choices whenever given the chance, making the choice that, while perhaps morally reprehensible, will bring about the least suffering for him and his for the benefits gained. Alas, were it not for his temper, things might be better.
- Discreet - Dimaak is one to keep to himself, he does not offload his burdens on others, he goes about his life as if seeking to leave the smallest impression in those he meets, only truly allowing his presence to be felt around his friends and quads.
Talents:
- Strategic Scion - In another life, Dimaak might have been a general, commanding great armies and planning world conquering campaigns. In this one, he focuses on the immediate, his current actions, his current goals, the ways he can use the resources at hand to best effect.
- Master of Melee - Leveraging his speed and strength, Dimaak is a nightmare to face in close quarters, using a mixed martial arts form adapting from various sources and influenced by his lusus. Key styles are:
Strengths: (3-5 innate abilities your character has which can't be taught)
- Hellmirth and Harshwhimsy - As a purpleblood, Dimaak possesses potent chucklevoodoos, powerful supernatural abilities whose specifics vary from troll to troll. While Dimaak’s ability to generate fear, a staple nearly any voodoo user can use, is quite weak, limited to an unease to those within ten feet, his primary abilities comes in the form of a defensive mental ward for himself and those around him. The specifics of chucklevoodoos are mostly unknown to trollkind, and it’s greatest secrets are known only to those within the Church of the Mirthful Messiahs.
- Patrician’s Wrath - As a highblood, Dimaak is prone to bouts of fury which greatly increase his already impressive strength and stamina at the cost of self control, he typically only recognizes quadrantmates in this state, everyone else is a target.
- Flashstepping - Dimaak is capable of moving at speeds that are incredibly difficult to track, often mistaken for a form of teleportation. He uses this in combat to harass weaker enemies and keep them from escaping, while assisting allies where they need it.
- Magister’s Might - As a highblood, Dimaak is significantly stronger than the average troll, able to lift several times his own bodyweight with relative ease, with an upper limit approaching one ton.
Weaknesses: (3-5 character flaws and/or weaknesses)
- Susceptible - Dimaak is actually quite weak to outside mental influences if unprepared, the average cobalt having little difficulty getting him under their control. In a game like this, who knows what horrors lay in wait to take hold of the unprepared?
- Short-tempered - Here’s how long his fuse is, || That’s it. The distance between those two lines. All his calculations, all his planning, cannot survive contact with his own, raging id.
- Secretive - Dimaak likes his secrets. He likes his quiet places. There are very few people he truly trusts his underbelly to and even they rarely know everything. When confronted, his first instinct is to hide it, no matter how poorly he knows it will end, for him or for others.
- Stubborn - Dimaak has walked through fire, but that was not his only choice. He chooses his path and he sticks to it, no matter how much pain it causes him, no matter what gets in his way. His wrath is unrelenting, his judgement absolute, and it would take the wrath of gods to change his course.
Trolltag: [forTan] forgottenTantalus
Age: 8 Sweeps (17.333 years)
Species: Troll (Purple)
Color: #150626
Classpect: Grace of Heart
Former Classpect: Prince of Void
Strife Specibus: Brawlerkind
Sylladex Fetch Modus: Wallet
Physical Description:
Tall and powerfully built, Dimaak towers over most other trolls, his horns curling around under his jaw and extending roughly two inches outwards. His clothing tends towards simple clothing in blacks and greys, his sign typically stitched into the collar or shoulder (somewhere easily covered with a jacket if needed), and his hair combed straight and put in a ponytail (often braided)
His right arm is missing from mid bicep down, a cybernetic replacement sitting in its place, and his body is covered with scars, mostly blades or claws, but with the occasional stab or gunshot wound mixed in. Woven around them are thin purple bands, emphasizing their existence, proof of battles survived. Over his heart is his moirail’s sign, carefully cut into place by his own hand. Tattoos (purple filigree on his cybernetics) wind themselves around his body, spreading out from his sign emblazoned across his chest, wrapping around behind his back, around his shoulder blades, carefully encircling the point of each shoulder and wrapping around muscle groups before terminating in bands around his wrists.
Personality:
Dimaak often comes across as stern, due to his quiet nature and tendency to loom in the background, and often can be. He has a tendency to take command of situations if given the chance, and isn’t one to let go of that control without good reason. He is quick to judge, quicker to anger, and his trust comes with a glacial slowness, especially with other highbloods. Not that he doesn’t have cause to be, given the dominant culture among the higher castes, but it has frequently cost him allies among his fellows. He is ruthless in his handling of others, stopping out ideas or behaviors he views as wrong, often without regard to their feelings or desires.
History:
Upon emerging from the brooding caverns, Dimaak was selected by a massive arachniform lusus, somewhere between a sea and land scorpion is shape and larger than most low-midblood hives. While his lusus was largely self sufficient, Dimaak took to guiding his lusus, pointing him towards targets from within the hive built up on his back. It was during this time that he met future moirail Neplin Nelijo and hunting partner Kardia Kupidi.
When he was three sweeps old, his lusus's travels brought him to the ruins of a long abandoned hive in the southern regions of his home continent, a region dominated by vast deserts. While exploring these ruins, which were once a sizable fortress, Dimaak discovered a secret room, and his ancestor's journals, talking about his ancestor's part in the Summoner's Rebellion, and his adherence to the Signless's teachings.
Dimaak left his ancestral home with new purpose, certain of the legacy he would uphold. He worked out a way to protect those who couldn't protect themselves, all while keeping his lusus fed. A blog, taking suggestions on who to hunt and putting them to a lottery, a series of alt accounts on various lowblood forums, suggesting the submission of cruel highbloods, targets carefully combed through by him to ascertain guilt.
He became a terror, playing up his purple caste to paint himself as a marauder, vicious and cruel as any other, unrelenting in his hunt. Doing so allowed him to operate with impunity, killing who he willed, but drew attention from others.
Anonymous Submission: how about hotfer?
A friend traced the submission to a Trollian account with the tag coagulatedNoir, and Dimaak sent a message to them personally, giving them a time and place to meet.
Dimaak wasn't prepared for the scarred mess of a seadweller who walked through the door. Aarvon. Aarvon Drenor. "Drenor. Like the heir?" Another fuschia. He toyed with the idea of turning the troll across from him over to his hatchmate (what else could they be? Aarvon couldn't have been older than a sweep when Hotfer hatched) "You're gonna give me a reason to get involved with fish politics." He wanted to change things, and Dimaak stared across the table at him, trying to decide if this was too good to be true.
In the end, Dimaak agreed under a few stipulations. He called the shots on when and how they moved, and his name was to be nowhere involved in any press release afterwards.
The planning was extensive, between that and keeping his lusus fed, left him with little time for his moirail, the occasional call, messages sent in the early morning and late night that grew increasingly infrequent as crunch time grew closer, and though he was happy her new quad offered her a chance at an expanded audience, Dimaak still wrestling with whether he was truly willing to put another fuschia in the old one's place.
One week before they'd planned the attack, Dimaak got a message from Neplin. She was at her kismesis's hive. She needed help. He was on his way as soon as he knew where, arriving two hours later, half an hour after she'd stopped responding. Pravus's blood still soaking them both, his right arm ruined, he took her out of that place, his lusus leveling the structure behind them.
His mind was made for him, things needed to change, Aarvon could do it, Aarvon would do it.
A week behind schedule, they launched the coup. Even taken by surprise, Hotfer was a ferocious opponent, but eventually they wore him down, and Dimaak stood by watching as Aarvon took his throne.
Aarvon did all he promised and then some, and Dimaak set aside his old worries, building new one's as he grew increasingly aware of how quickly time would pass before the Condesce arrived to cull her opposition. His ancestor's journals offered an out, however, a starship buried not too far from his hive, the Venator. The ship needed repairs, it needed a crew, and Dimaak set about readying it, every caeger he could scrape together, every favor owed.
With six perigees until it's completion, Dimaak was sucked into Sburb, alongside fellow players Aarvon Drenor (Knight of Life), Neplin Nelijo (Rogue of Space), Halley Elbakk (Heir of Void), Kardia Kupidi (Heir of Heart), Saovri Pairse (Sylph of Breath), and Mixtel Capion (Maid of Time)
A lot changed for Dimaak over the following months of the game, battling underlings, sparring with his denizen, finding out how Aarvon came from a previous game, sent past the scratch to stop them from making the same mistakes, butting heads with his dancestor when he made a reappearance, mourning his moirail when her waking self died and was replaced by her dreamself, angry, bitter, and unwilling to acknowledge him.
Through it all, they came out victorious, and he stands on the victory platform, reaching for the door to the Ultimate Reward.
Traits:
- Loyal - Dimaak does not abandon those he has allied himself with. You can do what you like, go down whatever dark, twisted path of your choosing, and so long as your actions don’t threaten his quads or separate him from them, he will follow you into the darkest abyss of hell.
- Calculating - Dimaak likes to plan, he likes to weigh pros and cons, costs versus benefits. He weighs his choices whenever given the chance, making the choice that, while perhaps morally reprehensible, will bring about the least suffering for him and his for the benefits gained. Alas, were it not for his temper, things might be better.
- Discreet - Dimaak is one to keep to himself, he does not offload his burdens on others, he goes about his life as if seeking to leave the smallest impression in those he meets, only truly allowing his presence to be felt around his friends and quads.
Talents:
- Strategic Scion - In another life, Dimaak might have been a general, commanding great armies and planning world conquering campaigns. In this one, he focuses on the immediate, his current actions, his current goals, the ways he can use the resources at hand to best effect.
- Master of Melee - Leveraging his speed and strength, Dimaak is a nightmare to face in close quarters, using a mixed martial arts form adapting from various sources and influenced by his lusus. Key styles are:
- Stinger: Focusing more on precision than strength, Dimaak harries an opponent, wearing them down with repeated jabs and slashes to keep them off balance before going for the killing blow, normally a single blow to the temple from a dagger. Typically used against larger, stronger opponents. (Description: one foot in front of the other, very fluid, normal opener is at the whatever limb the opponent strikes with.)
- Pincers: Speed is only important in the opening phase, gaining a grip on his foe. Once a grip is secured the focus shifts to raw strength, tiring them out with grapples or, depending on the foes relative size, ripping them apart with his bare hands. Typically used against smaller opponents, expect to see a lot of Imps torn apart. (Description: wide stance, center of mass kept low to the ground with arms extended to better catch whoever comes near.)
- Sandstorm: The keyword is movement, Dimaak uses his ability to flashstep to full advantage, leaping from foe to foe and delivering blows to each without allowing any of them a chance to regain their balance. This style is for crowd control, not death dealing, and he frequently lapses out of it to take small opponents down with Pincers or Stinger. (Description: Seems very jerky due to the speed at which he moves and reacts, more likely to use the rest of his body since the focus is less on actually killing.)
Strengths: (3-5 innate abilities your character has which can't be taught)
- Hellmirth and Harshwhimsy - As a purpleblood, Dimaak possesses potent chucklevoodoos, powerful supernatural abilities whose specifics vary from troll to troll. While Dimaak’s ability to generate fear, a staple nearly any voodoo user can use, is quite weak, limited to an unease to those within ten feet, his primary abilities comes in the form of a defensive mental ward for himself and those around him. The specifics of chucklevoodoos are mostly unknown to trollkind, and it’s greatest secrets are known only to those within the Church of the Mirthful Messiahs.
- Patrician’s Wrath - As a highblood, Dimaak is prone to bouts of fury which greatly increase his already impressive strength and stamina at the cost of self control, he typically only recognizes quadrantmates in this state, everyone else is a target.
- Flashstepping - Dimaak is capable of moving at speeds that are incredibly difficult to track, often mistaken for a form of teleportation. He uses this in combat to harass weaker enemies and keep them from escaping, while assisting allies where they need it.
- Magister’s Might - As a highblood, Dimaak is significantly stronger than the average troll, able to lift several times his own bodyweight with relative ease, with an upper limit approaching one ton.
Weaknesses: (3-5 character flaws and/or weaknesses)
- Susceptible - Dimaak is actually quite weak to outside mental influences if unprepared, the average cobalt having little difficulty getting him under their control. In a game like this, who knows what horrors lay in wait to take hold of the unprepared?
- Short-tempered - Here’s how long his fuse is, || That’s it. The distance between those two lines. All his calculations, all his planning, cannot survive contact with his own, raging id.
- Secretive - Dimaak likes his secrets. He likes his quiet places. There are very few people he truly trusts his underbelly to and even they rarely know everything. When confronted, his first instinct is to hide it, no matter how poorly he knows it will end, for him or for others.
- Stubborn - Dimaak has walked through fire, but that was not his only choice. He chooses his path and he sticks to it, no matter how much pain it causes him, no matter what gets in his way. His wrath is unrelenting, his judgement absolute, and it would take the wrath of gods to change his course.