Admin
Administrator
Posts: 59
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Post by Admin on Jun 28, 2021 18:27:43 GMT -7
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by GodsGiftToGrinds Edited by magnificentBastard version 1.18 plz do not steal this FAQ just kidding go ahead and steal it, see if i care He’s long dead anyways.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Table of content *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ PREFACE Blah blah blah ==>Version history...................................................................................................[000] ==>About this FAQ....................................................................................................[01A] ==>How to use this FAQ...............................................................................................[01B] ==>Credits and copyrights............................................................................................[01C] ==>A word from the author............................................................................................[01D] INTRODUCTION TO SBURB Welcome to the new extreme ==>What you should expect from this game.............................................................................[02A] ==>Player terminology................................................................................................[03A] ==>Sburb stats.......................................................................................................[03B] ==>Glossary.............................................- OFFLINE -..................................................[03C] FREQUENTLY ASKED QUESTIONS Press enter to start ==>Installing Sburb..................................................................................................[04A] ==>The preliminary phase of the game.................................................................................[04B] ==>Within the medium.................................................................................................[04C] Expedition ==>Serious business and worst cases scenarios........................................................................[05A] ==>Grist, construction and the dwelling spire...........- OFFLINE -..................................................[05B] ==>Sburb Gates.......................................................................................................[05C] The beginning of something truly excellent ==>Exploring your Land...............................................................................................[06A] ==>Consort villages..................................................................................................[06B] ==>Landmarks and structures.............................- OFFLINE -..................................................[06C] Potential verdancy ==>Quests, quests, quests............................................................................................[07C] ==>Dungeons, dungeons, dungeons......................................................................................[07D] The dreaming ==>Dreamself mechanics...............................................................................................[08A] ==>Carapaces.........................................................................................................[08B] ==>Dream moons.......................................................................................................[08C] Basic sburb features ==>Underlings........................................................................................................[09A] ==>Player Commands......................................- OFFLINE -..................................................[09B] ==>Fraymotifs........................................................................................................[09C] ==>The Others..........................................- CORRUPTED -.................................................[09D] ==>Ascending............................................- OFFLINE -..................................................[09E] A taste for adventure ==>The main quest....................................................................................................[10A] ==>Exploring ruins...................................................................................................[10B] ==>The Duties...........................................- OFFLINE -..................................................[10C] The early game: Terraforming ==>The Knell.........................................................................................................[11A] ==>The Denizen and you...............................................................................................[11B] ==>Denizen extras....................................................................................................[11C] The mid game: Savior of the waking world ==>An Explanation.......................................- OFFLINE -..................................................[12A] The Earthsea Borealis ==>What is the earthsea borealis.....................................................................................[13A] ==>The Expedition....................................................................................................[13B] ==>Starting the boss event...........................................................................................[13C] ==>The negastrife....................................................................................................[13D] ==>Earthsea Borealis Glitches........................................................................................[13E] ==>The trial and execution...........................................................................................[13F] The late game: Savior of the dreaming dead ==>The Underworld....................................................................................................[14A] ==>Descend...........................................................................................................[14B] ==>Upward movement...................................................................................................[14C] ==>The Angels........................................................................................................[14D] ==>Upholding the Law....................................- OFFLINE -..................................................[14E] The Taking of the Heart ==>Stress...............................................- OFFLINE -..................................................[15A] ==>Trepidation..........................................- OFFLINE -..................................................[15B] ==>Center of brilliance.................................- OFFLINE -..................................................[15C] The endgame: The skaian skirmishes ==>The battlefield......................................- OFFLINE -..................................................[16A] ==>The reckoning........................................- OFFLINE -..................................................[16A] ==>The battle with the black king.......................- OFFLINE -..................................................[16B] ==>The games will never stop............................- OFFLINE -..................................................[16C] ARTICLES General information ==> Quests and lore [1] [2] [3] [4] [5] [6]..........................................................................[17C] ==>Advanced game theory..............................................................................................[18A] ==>The genesis frog.....................................- OFFLINE -..................................................[19A] ==>Land generation algorithm............................- OFFLINE -..................................................[20A] ==>Addendum: underwater lands........................................................................................[21B] ==>Sburb tilesets.......................................- OFFLINE -..................................................[22A] ==>Major installation glitches..........................- OFFLINE -..................................................[23A] ==>Unwinnable games.....................................- OFFLINE -..................................................[24A] ==>Scratching (Resetting the game)......................- OFFLINE -..................................................[25A] The mechanics of mythological roles ==>Introduction to titles............................................................................................[26A] ==>List of Aspects...................................................................................................[26B] ==>Paired Aspects....................................................................................................[26C] ==>Whisperings.......................................................................................................[26D] Introduction to roleplaying ==>The roleplay system...............................................................................................[27A] ==>Roleplaying and special abilities.................................................................................[27B] ==>The roleplay coefficient..........................................................................................[27C] ==>Roleplay parameters...............................................................................................[27D] ==>Classes and fighting roles...........................- OFFLINE -..................................................[27E] ==>Unbreakable Unions................................................................................................[27F] ==>Roleplay and corruption..............................- OFFLINE -..................................................[27G] Aspects ==>Introduction to miscellaneous aspect information..................................................................[300] ==>Blood................................................- OFFLINE -..................................................[30A] ==>Breath...............................................- OFFLINE -..................................................[30B] ==>Doom.................................................- OFFLINE -..................................................[30D] ==>Heart................................................- OFFLINE -..................................................[30E] ==>Hope.................................................- OFFLINE -..................................................[30F] ==>Life.................................................- OFFLINE -..................................................[30G] ==>Light................................................- OFFLINE -..................................................[30H] ==>Mind.................................................- OFFLINE -..................................................[30I] ==>Rage.................................................- OFFLINE -..................................................[30J] ==>Space................................................- OFFLINE -..................................................[30K] ==>Time.................................................- OFFLINE -..................................................[30L] ==>Void.................................................- OFFLINE -..................................................[30M] Advanced metagaming ==>Title interpretation [1] [2]......................................................................................[30C] Alchemy ==>Hacking the Alchemiter...............................- OFFLINE -..................................................[31A] ==>Advanced alchemization...............................- OFFLINE -..................................................[31B] ==>Items with aspect properties.........................- OFFLINE -..................................................[31C] Sburb features and other junk ==>Ebonpyres.........................................................................................................[32A] ==>Sburb game diseases...............................................................................................[33A] ==>Sburb mental disorders............................................................................................[34A] ==>Biophosphoradelecrystalluminescence...............................................................................[35A] ==>The skaian magicant...............................................................................................[36A] ==>Sprites and Kernelsprites............................- OFFLINE -..................................................[37A] ==>Recurring NPCs and wacky antics...................................................................................[38A] ==>Skaian siege engines.................................- OFFLINE -..................................................[39A] ==>Battleships..........................................- OFFLINE -..................................................[39B] ==>Skaian castles.......................................- OFFLINE -..................................................[39C] ==>Fraymotifs........................................................................................................[39D] Sprite pendants ==>Introduction to sprite pendants...................................................................................[40A] ==>Pendant upgrades..................................................................................................[40B] ==>Pendant miscellaneous stuff.......................................................................................[40C] Player commands ==>Introduction to player Commands...................................................................................[41A] ==>List and location of player commands.................- OFFLINE -..................................................[41B] ==>Effects of player commands...........................- OFFLINE -..................................................[41C] The dream kingdoms ==>The Dreaming......................................................................................................[42A] ==>Acquiring dream currency.............................- OFFLINE -..................................................[42B] ==>List of important locations..........................- OFFLINE -..................................................[42C] ==>List of dream quests.................................- OFFLINE -..................................................[42D] Guest chapters ==>The skaia.net dungeon.............................................................................................[43A] ==>Maturity quests...................................................................................................[43B] ==>Strife Specibus...................................................................................................[43C] ==>Self Prototyping..................................................................................................[43D] Corruption ==>Introduction to corruption...........................- OFFLINE -..................................................[44A] ==>Theories on corruption...............................- OFFLINE -..................................................[44B] ==>Effects of corruption................................- OFFLINE -..................................................[44C] ==>Corruption Rampancy..................................- OFFLINE -..................................................[44D] ==>Dealing with infected players........................- OFFLINE -..................................................[44E] Bestiary ==>Underlings...........................................- OFFLINE -..................................................[45A] ==>Consorts.............................................- OFFLINE -..................................................[45B] ==>Carapaces............................................- OFFLINE -..................................................[45C] ==>Mutated chess pieces.................................- OFFLINE -..................................................[45D] Other stuff ==>Recognizing a PK.....................................- OFFLINE -..................................................[46A] ==>Dealing with Death part 1.........................................................................................[47A] ==>Dealing with Death part 2.........................................................................................[47B] ==>Dealing with Death part 3.........................................................................................[47C] ==>THE SACCHARINE DOPPELGANGER..........................- OFFLINE -..................................................[48A] @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*****************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* [000] Version history *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*****************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Timespace stamp 97036132 origin [ZR,8P] current version 1.01 broadcast: SBURB-ONLY Decided to compile all the stunts from the gamebreaking community into a big FAQ. Thanks to everybody who contributed. Big thanks to Gamebro for hosting. Timespace stamp 97036132 origin [ZR,8P] current version 1.02 broadcast: SBURB-ONLY Added some sweet ascii art. Timespace stamp 97036145 origin [ZR,8P] current version 1.04 broadcast: SBURB-ONLY Yes I am aware that some chapters are corrupted. Looks like someone is hijacking the server to store weird rap in broodfester tongues. I'm trying to fix the issue. Timespace stamp 97083299 origin [AKASHIC-R,VOIDCALL] current version 1.39 broadcast: ????-ALL Trying something different. I think I just made it worse. We'll see. Timespace stamp 97036151 origin [ZR,8P] current version 1.04 broadcast: SBURB-ONLY Just for the records, I didn't do the update above. It looks like it was made by another version of me. So that means, another me got himself stuck in a doomed timeline like some kind of Sboob. Either that or I'm the one that's doomed. Yeah, nah. Not gonna happen. Okay seriously if I'm the one who's timeline-doomed then I'm going to eat my goddamn bike. Note: Yup, totally was the other me. I managed to steal some of what he posted before it got timesweeped and holy shit. I mean I did notice the AC readings in sessions with uneven Players were pretty consistently weird. But hell. I never thought the Void Aspect was bugged enough to damage installation. We weren't sure that pre-installation was even a thing. I'm gonna do more research on these biznasty stunts. Timespace stamp 97036154 origin [ZR,8P] current version 1.08 broadcast: SBURB-ONLY Added theoritical information on Void effects. Trying to run some experiments on them. Added info on cracking game abstractions with the Intellibeam Laserstation and how to glitch the Sleep Rating. Fixed a ratio mistake in the alchemy section. Thinking of gathering some information on Stars effects because the Wish mechanic does some pretty weird stuff to people's AC readings. Apparently it's messing up plot charts. If you're a Player of Stars then drop me an email with the usual timetrav encryption. Timespace stamp 97036157 origin [ZR,8P] current version 1.09 broadcast: SBURB-ONLY Gamebro servers going down. Again. Timespace stamp 97038159 origin [0000000000,GLORETHSERVER] current version 1.13 broadcast: FLESH-ONLY I think I finally fixed my shit. Big thank you to antinoblessGibsonhacker for the coding and G'lorethfzuflagh for hosting. Timespace stamp 97038245 origin [0000000000,GLORETHSERVER] current version 1.14 broadcast: FLESH-ONLY Alright that last fix managed to hold for a hella long time and I'm glad you guys all supported me. In exchange, I finished writing the Imperative and Priorities extended chapters as per popular demand. Oh and I shared the big hot news on how to break into the Denizen Vault. Guess proxy spawning wasn't debunked after all. On another note I decided to change the format of the gamebreaking articles. I changed them to just being "articles" and I added information on other Sburb features. I want to make this Gamebreaking FAQ into a Glitch FAQ, for new players. Might consider changing the title. Want to reflect the new nature of the FAQ. Something about listing or avoiding bugs. Will take suggestions. Timespace stamp 97038268 origin [0000000000,GLORETHSERVER] current version 1.15 broadcast: FLESH-ONLY Lots of chapters on Imperative and Priorities are down. I reckon you should get the basic idea anyway. Timespace stamp 97038145 origin [spacewhaleserver,~athSBURBFAQ] current version 1.16 broadcast: ????-ALL Nyurb gu'ilg to you, G'loreth. I though you were cool. Gorthytch svulk borbly'ahth? Shruggot. How fyurb-hurt can you be? Whatever you can keep that chapter, I'm done with it yeah that's right it's too slimy and writhing to my tastes. All yours bro. Like I care about your shitty rap. As for everyone else: Don't worry guys I found a new way to host this shizzle. Timespace stamp 97038273 origin [spacewhaleserver,~ath.SBURBFAQ] current version 1.16 broadcast: ????-ALL Welp, the chapters are getting broadcasted out of chronological order. That is, if you can't see a bunch of them it's because they're in the future. So from your point of view they aren't written yet. I made a neat script for the Table of Content to show them as offline. Of course, this is not an issue if your internet browser supports timetrav encryption. If it doesn't, then now's your cue to drop that piece of shit and get a browser that's actually cool. Or I guess you can just wait for the missing chapters to reach your timespace stamp. Have fun with that. Timespace stamp 97038294 origin [spacewhaleserver,~athSBURBFAQ] current version 1.17 [FINAL] broadcast: ????-ALL Corrected a few grammar mistakes here and there, as pointed out by narcolepsicScribe. Thanks brah. Also, apparently this is getting broadcasted on non-SBURB worlds? What is this I don't even.
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Admin
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Posts: 59
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Post by Admin on Jun 28, 2021 18:30:21 GMT -7
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This document is a guide for the immersive simulation game Sburb. The objective of this FAQ is to frame together information collected by the Sburb gamebreaking community. The ultimate purpose of this FAQ is help new players avoid squandering time, worries and emotional momentum on the theoretically unclear. To help them discern when Sburb is being naturally weird from when it is performing an acrobatic bike stunt off the logical spectrum. In short, to reassure them in the face of the unusual and to warn them of mistakes that come at the price of oblivion.
For Sburb is a game which is in need of warnings.
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The first thing you should notice is those fancy numbers between brackets that are chilling in the title banners. These numbers are directions to chapters. If you want to reach a chapter, simply start from the Table of Content, expand the whole FAQ and then CTRL-F the number.
Secondly, you should notice that this FAQ consists of two major sections. The first is a tautological FAQ section. Yes, it will actually answer Frequently Asked Questions. Shocking development. The second section is a series of articles on the individual aspects of Sburb. This FAQ consisted of gamebreaking articles before it expanded into what you see now. Now, to explain the purpose of these two sections in more details:
The FAQ section works on a need-to-know basis. As the name suggest, it's there to answer nagging questions that baffles new players. In Sburb, some things that look weird are normal and some things that look weird are indeed completely batshit glitches. The FAQ will tell you which is which. In serious cases, the answers will direct you toward the individual chapters that explain the subject in further details. Whenever you are shitting your pants, you, as the player, are invited to refer to the FAQ. It shall educate you whether something wrong happened, how badly you fucked up and how quickly you are going to die. The Article section is there for happier times. Whenever you are keeping a strict policy of clean pants, you may opt to casually browse the plethora of articles on game features, gamebreaking and other matters. These chapters are there to distract you during your lunch breaks while exploring your Land as you slowly masticate a mouthful of apocalypse, death and sorrow. Together, these two sections complete each other like a reverse matryoshka doll of self-references. This document aims to deliver all the information required to circumnavigate the ocean of bullshit that is Sburb. You'll soon notice that this game is riddled with bugs and glitches. That's what you should expect from a game coded entirely in ~ath.
You are advised to begin your browsing of this document by looking up the Frequently Asked Questions. It will cover the critical points that may suddenly turn your entire session from a philosophical debate to a circus freakshow with a drunk ringmaster. The context-specific subject of the individual articles is not as pressing to be known as the answers in the FAQ. But let's be frank, you're probably going to skip the FAQ and start reading on whichever section looked cool on the Table of Content. You're probably going to skip this preface too. You are not even reading these lines, aren't you?
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I've tried to keep this section up to date for so long. Well guess what. As of version 1.08, I officially *stopped caring*. Seriously I'm done. I don't have the fight in me to assign proper credits through the intricacy of entangled timelines, alternate realities and weird universe shit. I've just had a long argument with *myself* about stealing information from *myself*. Never again. I do not claim ANY information from this FAQ anymore and I will not credit *anybody*. You've been warned.
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Let me drop the guillotine blade to the neck of the matter. This is not a walkthrough. This FAQ will not guide you by the hand through your magical journey of the heart. There are no Sburb walkthroughs. And no it's not just because of the procedural generation. This game is a huge set of gears set in motion and its purpose is for you to grow up as a person. The more you are in a hurry to grow up, the more you won't. The more you want to be told exactly how you are supposed to grow up, the more you are missing the point. I am not going to tell you how you should play the game because nobody can figure things out for yourself. This FAQ will only explain the rules of the game and expose the parts that are broken, or bugged. This FAQ intends to be neutral on all grounds. It's only driving motion is a (futile) attempt to make Sburb fair. Incidentally, I draw the line whereas safety is seceded by freedom. I support walking into Sburb with a humble heart but not with humble knowledge. Sburb is best described as "a game of life" and life is not fair. You should never expect it to be fair. Many aspects of Sburb are not intuitive and neither are they safe. For this reason this FAQ includes suggestions, advice and even some session management techniques. You are free to take them or to pop your collar and ollie outie into a volcano.
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Admin
Administrator
Posts: 59
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Post by Admin on Jun 28, 2021 18:32:48 GMT -7
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@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@***************************************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* [02A] What you should expect from this game *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@***************************************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ So here we are, your introduction to Sburb. This chapter shall not revel in memes by spamming the apocalypse puns that are so popular in Sburb FAQ introductions. There is something mordant about wits attempted by repetition. However still, the truth about what you should expect from Sburb has to be dropped. And it has to be dropped hard. So put on your blast-resistant shades, it's time to chaos dunk that shit and it's happening bzzzt now. So, you are playing Sburb? I won't say I'm sorry. I'm not. You're the one who is about to be sorry, because it's time for you to stop construing adventures as games that you can win or lose. These are empty words from a world bygone that used to make sense. Where you are going, you won't need them. It is a place that has fuck-all to do with the idea of victory or defeat. Because you are not going to win this. You already lost. You lost the second you got your hands on that Sburb CD and grinned like an idiot. Now you're just making one continuous mistake as you ride the I-keep-losing-forever train, off the rails, right into the endless desert of shit-not-making-sense after crashing through every obstacle of reason and common sense that you could cling unto so you could hope to pretend you knew what you were doing. In case that wasn't clear, you are going to surf the wave of the genocide of your people, you are going to wrestle with more forced plot twists than teenage fanfiction, you are going to hurt constantly and fight constantly and move constantly and always always wonder what is even the point, at every corner you are likely to stumble into a bad end and be forgotten by all who ever cared, at every though you'll risk losing your grasp on yourself and doing somethings which can never be made alright, and in the end you are going to die. You'll notice that this FAQ will remind you often that you are going to die. One way or another, it's going to happen. Welcome to the corpse party. So breathe through your nose, see through your eyes, listen through your ears and keep reading. It is already too late to change anything. It is a complete waste to spend any feelings on the what-could-have-been. The armageddon thing was going to happen anyway. Nothing you could do about it. So just repeat to yourself: the more I think about it the worse it will be. And then go forward. Lift your eyebrows, raise your chin, drink the light with your eyes and keep it all together into an upward movement. Even if you have to crawl on your knees, all that matters is that you do it forward. You are making this happen, and it's real, and it's now, and its not about the end line, it's about the journey, and look-a-that even the journey is just going to be total bullshit. Bet you a decaboonbuck on it, it ain't going anywhere. But this thing which passes as your big adventure is all that you have now. You don't have anything else. It's going to grab your hand and take you for a dance whether you want it or not. So grip that hand. Don't just hold it and let these fuckers rock you like like a piece of driftwood in the storm. Squeeze your butt, conjure a feeling of hunger in your guts, expose as many teeth to the air as you can with a mighty grin, take that hand and make them dance. They say that you only realize how much fun you were having once a game is back in the cupboard. Or they say that sometimes, it's only when it's all over that you look back and realize that you never let yourself have fun. And then something will click inside you and you'll laugh at how silly it ever was. Well I'm going to spoiler how your Sburb adventure will end. Once everything is said and done that, you will just stand there and ask yourself "is that it", waiting to be awashed by a feeling of lukewarm nostalgia that will never come. Things just happen; and there's nothing to say on the matter. As they zoom into the past, one second at the time, you will forget it all. And then you'll find yourself jumping up and down, ready to announce how in your next game you are going to rip the fabric of the universe. Again. You are going to do this because it is what everybody does. And maybe, maybe somewhere in all this, you'll grow up. Like, when you're not busy dying.
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Admin
Administrator
Posts: 59
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Post by Admin on Jun 28, 2021 18:41:19 GMT -7
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@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@********************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* [03A] Player Terminology *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@********************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ The topic of Sburb terminology is a battlefield which is fertile in arguments. In particular, the fabulous titles that are assigned to Players have generated a constant influx of problems. The official word for the game designation of a Sburb Player is a [Mythological Role]. However, that's just way too long to type. In the FAQ community, this term is shortened as [Role]. It may also be shortened as [Mythos] but that's usually found in very old FAQs.
The Roles assigned to Sburb Players consist of two parts which have vastly different meanings and rules. The first part of the Mythological Role is addressed as the [Title] and the second part is called the [Aspect]. Both of these things together make up the Player's Role. Title and Aspect are often used as adjectives to describe things that pertain to them. For example, you have Title traits and Aspect abilities. For the sake of simplicity, many of these words are capitalized, although it is left to your discretion.
Titles and Aspects are unique to a single Player in any given Sburb session. They do not repeat themselves. For this reason, both parts of a Player's Role make up his or her identity and they each have their own properties. For example: if a player happens to be a Knight of Rage, then this player will be concerned in this FAQ by all mechanics which applies to the Knight Player and the Rage Player. The player is essentially both of these things. That player will inherit traits which pertain to a Knight Title and abilities which belong to the Rage Aspect.
The combination of both Title and Element has an importance of its own, as it dictates a Player’s specialization. If we take again the example above, a Knight of Rage would be specialized at doing Knight stuff involving Rage. The Player is bestowed power in relation to both his or her Title and Aspect. Therefore, the Player is bestowed an even greater power when doing things related to both of them at once. Bugs which pertain to a Title or Aspect will transfer to any player which possess one of these designations. For example, if [Void] is bugged then any given Player who is a [Title] of [Void] will have that bug. Hence, there is no need to treat individually every permutation of Titles and Aspect. It is a task which would be an endeavor in masochism, given all the possible combinations. So to make it clear: you don't need to find a specialized guide for your specific role. You will find its core glitches in this FAQ. Besides, there are good odds that you will not find a FAQ that concerns your exact Role. Chances are, you'll never hear of a person with the same Role as yours.
Please note that Player in Sburb are visually identified by their aspect, which is represented by some sort of crude symbol which bears two thematic colors. You will find this symbol and its colors on every ruins, banners and puzzles that refer to a particular Player. Titles have no symbols or colors of their own. The symbol will also appear somewhere on the body of Players when they use their Aspect to perform a wondrous feat. Depending on how the Aspect is being manipulated, this symbol may glow on the palms, on the feet, on the back, in the eyes, and so on. The Aspect symbol is called an [Ideograil] when it is appearing on the body of Players while they channel their Aspect.
Lastly: upon becoming God Tier, it is the Player's Aspect symbol which will appear huge and bright on Skaia. But try not to stare at it. It's not good for your eyes. I had a bro who was blind for half a session because of that shit. And of course he was a Seer. What is IT with these guys and eye damage.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* [03B] Sburb stats *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Every RPG worth a damn has stats. Do you like stats? Well you're in luck. Sburb throws them at you by the bucket. Or not. The vast majority of stats in Sburb are hidden. What does that mean? You can easily see a few basic stats which are there to pretends that life is simple. And then there's the rest of the iceberg that is chilling under the water line. In order to gauge the hidden stats, you need to employ fact-finding abilities. The Seer Player and the Mage players are the best titles for uncovering information. Alternatively, the Thief Player isn't bad at it. The Witch can reveal some limited stuff and the Aspects of Heart, Mind, and Light are all good for scrying. Finally, you can also reveal stats at the Panoramic Imaginarium (the house of mirror) on your Dream Moon. But it's a bit freaky. I never liked the place. Note, many of the following stats were removed in timestamp 18358437129 by [REDACTED], the extant cherub of that age to bring the game more in line with his image.
•Mangrit• Well we all know that one. You don't even need to install Sburb to see it. You can't see your total amount, but you are told whenever it is increased when you climb your echeladder. The mangrit stat is the stuff involved when you need to lift heavy things and put them down. It also makes you better at strifing when it increases. Who needs finesse when you can punch people's head off? Mangrit also defines the size of the stuff that you can pick up in your sylladex, so high mangrit is equally useful for item-based shenanigans. Sburb will sometimes run a check on your mangrit before proceeding with a scripted even. The game won't let you take Quests that involve moving heavy objects if you don't have the minimum mangrit required. Consorts will just shake their head and squeak something about subscribing to a gym. As a minor detail, mangrit is directly turned into a boost to Carapace Reputation when speaking to rook-class carapaces (the huge ones). They may even invite you for a drink if they like you. Do not accept, they cannot be beaten at a drink-off. Lastly, high Mangrit increases the odds of successfully inflicting the [Intimidated] status on game constructs when flexing. Mangrit glitches: •It is well known that the Mangrit of the Player of Void is easily glitched. This can cause it to reach a value above the maximum level, and that's before the game even starts. You'd think a Sburb beta tester would have noticed that kind of slip.
•Health Vial• Another stat, or meter in this case, which is not hard to spot. It's right there above your head. Your Health Vial gets knocked? You die. Simple enough. Refilled by Vitality Gel dropped by enemies or its equivalent form that your sprite can produce infinitely. Totally cool, until your sprite dies. Spoiler? Once that happens, you'll learn to restock on vitality through special abilities and using the Song of Life player command on Biophosphoradelecrystalluminescence. I hope you're good with a musical instrument.
•Gel Viscosity• The basic defense stat. Gel viscosity makes it harder for your health vial to be knocked out, which means you're less likely to die. Oh, don't get me wrong, you're probably going to die anyway. You're just going to die less often. Gel viscosity is one of the rare stats that automatically increases when you climb a new rung on your echeladder, though it doesn't happen often. This stat is also modified by the clothes that you wear. The Godhoodie gives a significant chunk since it's technically indestructible. It's a soft fabric though, so it won't stop your organs from getting crushed. Keep in mind that your gel viscosity only confers protection to physical attacks, such as normal strifing or when an aspect takes its elemental form. Your fortitude to special effects, stuff like debuffs, sleep and mind control, comes from a different defensive stat called semperstand.
•custom_stat• A "blank" meter that adapts to whatever you fancy doing as a personal hobby. Can refer to arguments, mind games, playing tricks, anything. It's completely inconsequential. The meter has a tendency to explode when shit is off the hook. In this case, it will regenerate back at its minimum value once you stop blushing.
*Now, let's move to the important stuff that you CAN'T see without an ability scan.*
•Flummoxie• Well that's arguably the most important stat in the game. Or at least, it's the one you're guaranteed to go batshit crazy all over. Flummoxie is the Special Ability stat. The higher it is, the more you can do cool things that look like CGI, based on your Title and Aspect. Also dictates your ability to conduct your aspect through an item like a wand, a book, a lighter etc, and shoot it out. Often jokingly called taking the "wizard" path instead of upgrading your mangrit. And no, this is not magic. This is just game abstractions at work. Magic is something fake that is not real.
•Scamperway• Defines how fast you move or perform actions. Has a base value that is very hard to increase naturally. Scamperway generally fluctuates because of ability-related bonuses. For example the Player of Time starts with slightly better scamperway and it keeps increasing through the whole game. Thieves and Rogues can get a huge bonus for a short time. Muse Player gets the best scamperway bonus in the game through the passive trait [Starlight Calliope], which is so high that it's probably a glitch. It's the same passive ability that Clown Underlings get, so it was probably cranked up on Clowns and it indirectly benefited the Muse. Just as a warning: Clown Underlings are crazy fast bastards. Even when you stop time, they look like a blur. What is it with Sburb and overpowered clowns?
•Brainitude• Used for smarting and out-smarting. Important for absconding dangerous situations. Crucial for puzzle stuff. It's always been my lowest stat. Can't say I care.
•Item mastery• How good you are at using items. The most important stat for all kinds of object-based shenanigans. Essential for the most strategic titles like Rogue/Thief. Allows you to cast special abilities through items, which is essentially like being able to cast an ability infinitely. Though if it's overused in a short period of time, your items can overheat and explode/turn to dust so be careful. Item mastery glitches: •Item Mastery is broken on the Knight Player. The title trait [In Shining Armor] gives maxed item mastery as soon as the game starts. The Knight can abuse this by exploiting powerful items earlier than normal. This is what fuels the popular exploit of having the Player of Time do the time travel thing and give endgame equipment to the Knight. The Knight will be able to use. it immediately. Yes, even the items that can cast abilities. Knight Players often start using special abilities through items before they even learn how to use abilities the normal way. •The Instrumastery stat is bugged and benefits weapons that are normally self-sufficient with their stats (puppetkind, robotkind).
•Ladpluck• or •Lasspluck• This is not a static stat but a meter, like with your Health Vial, except invisible. It stands for your mental endurance and it's what you spend to cast special abilities. Get hit on the head? It goes down, you pass out. Cast a big ability? It goes down, you pass out. It's basically how focused you are, or in the zone, like some people call it. The term is gender-sensitive for some reason. For simplification, everybody just calls it [pluck]. Using Flummoxie-based abilities will decreases your pluck until you risk to black out. If using a special ability is like water coming out of a faucet, flummoxie is the pressure of the water and pluck is the quantity. High flummoxie makes you cast bigger ability, but you need a pool of pluck to back it or you'll be out of juice pretty quickly. It's rare that people have balanced flummoxie and pluck. Some people are great casters with a tiny pool of pluck and some people can manipulate their powers all day long without being able to do anything complex. The pluck meter fluctuates a LOT based on how you feel. Even with low stats, you can temporarily cast some crazy abilities when you're really in the zone.
•c_rep_WHITE• Carapace reputation for the white side. Porcelain people hate you when you lose your prospitian street creds. You need a lot of carapace reputation to be allowed to enter certain areas of the royal palace like the cartography room or the royal library, which is all kind of unfair because it's bugged for derse dreamers and they have no reputation requirement.
•c_rep_BLACK• Carapace reputation for the black side. Ebony people will step on your grill if you can't derse it up. Also, Black Carapace Reputation is useful to attack the Black King by surprise at the end of the game.
•land_rep• The counter for Land reputation. The game runs a lot of checks on this stat during your Land adventures. Whenever it's about dungeon or quests or consort dialogs: the game wants this stat. You're gonna spend a lot of time grinding it up. Oh and when it reaches high enough, your Land Familiars will have a tendency to clutter around you if you stay still for a long time. It's funky.
•sprite_value• A weird stat which nobody understands very well. It defines your relationship with your sprite. Sorta. All I know is that if you messed up the necroprototype and got yourself a sprite that doesn't care about you, this value will be set at zero. That's pretty bad and can cause you to miss on getting your sprite pendant or other stuff. This stat increases slowly as you spend time with the sprite. As this value goes up, the Sprite will hand out the Sprite Pendant, teach you the first player commands ( a song) and then leave you. So it can be seen as a sort of countdown for until you lose your sprite. And yes, it's a thing that's gonna happen. •Sleep_ratio• Defines how good your sleep is. Very context-dependent. Is your bed very soft? Do you have a snazzy pillow? DID ANYBODY DIE RECENTLY? This kind of stuff matters when it comes to having a good night of sleep. In return, this contributes to how well you are in sync with your dreamself. Being your dreamself will be a lot more clear and easy to remember if you have a good Sleep Ratio. Some people are bad sleepers with a naturally terrible Sleep Ratio. If your Sleep Ratio is too low, your dreamself may never wake up. In extreme cases, the value of the Sleep Ratio can be so low that it's negative. This wraps around and causes someone's dreamself to be permanently awake. Sleep glitches: •This stat is duplicated in players that have two different states of relaxation for whatever reason. This leads to the double-dreamself bug. •Some people have dreamselves that are permanently awake because this stat is negative. This should not be confused with the Heart player passive ability [All For One] wherein the player is in sync with all living versions of them in the incipisphere. •If this stat is missing, your dreamself might go rogue on you. Like, it becomes sentient (and psycho) and you're into a whole lot of trouble.
•Transmutancy• An important stat which slowly increases as you perform alchemy sessions. The higher your transmutancy level is, the more you'll be able to produce items with elemental properties. Like, they do magic things related to your aspects. Some titles give players a starting bonus to transmutancy, especially the Witch/Mage and the Ward/Heir. Oh and for some reason, players with the Void aspect have a transmutancy level set to zero.
•Semperstand• This is a stat that confers mental fortitude and resistance/immunities to special abilities. Strongly boosted by the aspects of Blood and Hope. This stat is also slightly bugged(?) because it also helps "resisting" normal sleep. People with high semperstand can pretty much stay awake forever.
•Pepleader• The leadership stat. Makes people feel like doing what you suggest. There's a huge bonus to this stat for the first person to enter the session, who often ends up being the designated session leader for various reasons. Pepleader glitches: •Pepleader can allow you to recruit NPCs that normally wouldn't follow you or listen to you. •With enough pepleader, you can tell underlings to get out and they'll listen to you (if you are dead serious). •A high Pepleader stat messes up with the Exile communication algorithm. Expect your leader to act weird from times to times.
•Smovability• Your ability to use your satyride. My favorite stat. The stunts will never end.
•Kismettle• The game performs a check on Kismettle when trying to perform the kiss-revival maneuver. It's unusually high on the Prince/Bard for some reason. This stat is also supposed to have some ties with "shipping", a mysterious feature removed from the game. What the hell is shipping? Nobody knows. Shipping mechanics were added back into the game circa timestamp 18358437129 by [REDACTED], the extant cherub of that age. •swag• An unused stat that used to be related to "shipping". Seems to be related to verballistamina. Shipping mechanics were added back into the game circa timestamp 18358437129 by [REDACTED], the extant cherub of that age.
•why_b• An unused stat that used to be related to "shipping". Seems to be found on people with an exotic look. Shipping mechanics were added back into the game circa timestamp 18358437129 by [REDACTED], the extant cherub of that age.
•HNNG• An unused stat that used to be related to "shipping". Seems to cause consorts to like you. Shipping mechanics were added back into the game circa timestamp 18358437129 by [REDACTED], the extant cherub of that age.
•Verballistamina• A special stat related to the strength of your dialog options. Useful when you need to convince/impress NPCs. Also useful for increasing your fame through dialogs alone. You can grind up your verballistamina at the Verballistic Auditorium of your dream moon. Also it has some kind of cross-effect with the "swag" stat but not with any of the other obsolete shipping stats. Weird.
•????• A nameless stat that keeps going up when the Player of Rage is using [Infinite Rage]. Causes the Player to be identified as a different player as soon as it's above zero. This messes up all game identification procedures. It even overrides prophecies that call a Player by name and transmaterializers security locks that are name-specific. The Player of Rage is essentially another person altogether when raging. You've been warned.
•????• Another stat with an invisible name. Only found on Players suffering from corruption, due to contact or indirect-contact with the Others or the Angels. The number seems completely random. You shouldn't even be scanning someone that is suffering from corruption. That's just asking for trouble. Your scan-ability might bug out or flatly get erased. It's like trying to take a picture of a ghost and your camera explodes or something.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@**********************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* [03C] Glossary *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@**********************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ .....................................................- OFFLINE -.........................................................
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Admin
Administrator
Posts: 59
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Post by Admin on Jun 28, 2021 18:49:19 GMT -7
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Obvious stuff: This compendium will take into consideration that you are familiar with the basics of Sburb. I suggest reading tentacleTherapist's walkthrough for getting the gist of it. This first part of the FAQ will focus on more specific questions that arise when installing the game and entering the Medium. Keep a lookout for answers which bears the mentions "Critical Threat". They are flashing red for a reason.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@************[04A]*************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Installing Sburb *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@******************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
[QUESTION] I dropped my Sburb disc/spilled milk on it/threw it into lava, is it gonna be ok? Sburb game discs are indestructible.
[QUESTION] I loaded my SBURB CD into my game console but it's not working! Did I get a bad version? Is there a regional lockout? Only a personal computer can launch the Sburb installation. Game consoles will not do. There is no requisite for the hardware. Even an antique computer will work as long as it can read the disc. •Note: Actually I heard it still works fine if you insert the disc into the *wrong slot* of a very old computer. But then it's gonna be hard to manage your client player on a really old machine since the graphics will look like animated ascii art.
[QUESTION] The screen says there was a problem with player identification. Then the CD tray opened and launched the disc in my face. BUG. The game could not properly designate the Sburb Player. This situation happens if several people fight over the keyboard, over the chair, over inserting the CD or if the player designation is dubitable for any reason whatsoever. The game will glitch out, eject the CD and asks you to re-try. So to make it clear: the person who places the Sburb CD into the computer is the designated Sburb Player. This designation is temporary. The CD can still be ejected and subsequently loaded by a different person. The designation process is writ in stone once a Server Player connects to the query of the Client Player and the installation process begins. •Note: Apparently this happens if the player is intoxicated when attempting to install Sburb. Re-attempt once sober. •Note: If somebody loads the CD but someone ELSE presses "enter" to confirm server/client connection, the game will recognize a player designation bug and eject the CD. [QUESTION] Me and my friend only have one CD and we want to play Sburb. Can we share an account? Nope. One CD, one player.
[QUESTION] What kind of copy protection does Sburb have? [Critical threat]If you try to burn a copy of a Sburb CD your computer will explode.
[QUESTION] Can't I just download it? Sburb only comes in a downloadable format in scratched worlds. Chances are, this doesn’t apply to you. If it does, your Sburb program is already identified to your name and will find its way to you one way or the other.
[QUESTION] I started the installation but then I broke my computer while it was still installing! Do I have, like, an half-installed game? Did I just fuck up everything to high heavens? Nope. The game is still installing. It never installed anything on your computer in the first place. The completion bar is just there to look pretty. The Sburb Installation takes place *everywhere at once* and just happens to be kickstarted by the program. For example, once the process is over, any computer of yours will have Sburb installed on it. Any computer that you alchemize in the future will have Sburb installed on it. If you own several computers, upon installing the game they will all turn on and display the completion bar. That can be a little freaky, but hey, you should have noticed by now that something was very wrong about this game. Not that anybody seems to actually REACT to how wrong this game is, I think the game pre-installation does something to make you accept all that jazz as if it's normal. •Note: The SBURB installation process is very bugproof. Once it has begun, the process is irreversible. The game will never stop, I repeat, the game will never stop. If you have broken your computer mid-installation and thus lost the visual to the completion bar, you will know when the installation is over when you feel a cold shudder and an electric shock running down your spine. •Note: You do not need a computer to clear the introductory phase of the game if you are the first player in a chain. However, it is strongly advised that you obtain one ASAP for your eventual Client Player.
[QUESTION] I installed SBURB, now I can't find my player CD anymore! The tray is empty! The SBURB player CD disappears after the installation is launched. Only the Server CD can be reused.
[QUESTION] Both me and my friends have our own Sburb CD. Can we run Sburb in the same house? [Critical threat]Do not run two Sburb sessions in the same house. What are you even thinking, trying to make a LAN party? Only the first person to destroy the pre-punched card item will be wished into the Medium as a designated player. If someone break a pre-punched card item next to you, you will be teleported into the Medium as a non-player and TIMELINE-DOOMED. Therefore, you do not want your preliminary phase of the game to overlap with someone else's. You will not be able to finish setting up the game. The installation cannot run its course inside the Medium. •Note: This is a safeguard measure to avoid people getting inside the Medium and then launching another Sburb game and… being launched into another Sburb session within a Sburb session? You’ll understand that this is silly. Sburb becomes recursive enough on its own.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*****************[04B]*****************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* The preliminary phase of the game *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@***************************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
[QUESTION] Okay I guess it installed but... I didn't teleport me to any fantasy land or anything! The whole thing is broken! Set phasers to chill out. This is normal. You will need to clear the introductory phase of the game before entering the Medium. Sburb starts out very slow; it is something that people often criticize. It seems that not everybody can digest stories that take a long time to set up themselves.
[QUESTION] Objects are flying around! I think my house is haunted now! What kind of game is this? What did you doooooooo? Your server player is the one who is moving objects. If you squint with your eyes you should be able to make out the cursor. You should contact your server player immediately to clear misunderstandings and set up boundaries to the respect of your furniture.
[QUESTION] My friend is DESTROYING MY HOUSE. Ha ha ha.
[QUESTION] My Server player is unable to remote-view certain parts of my house. Bug. The Server Player can only view areas where the player has been before.
[QUESTION] I'm getting a big red X displayed on my screen when trying to deploy the special machines. Normal. The game will not allow you to deploy items from the Phernalia Registry if they don't have enough room to operate. They cost nothing to put down but cost a hefty sum of Grist to relocate. You could compromise yourself if you bundled them up and then couldn't use them correctly. The Alchemiter in particular will require more space than other devices to be placed down. That is because expansional upgrades will increase its size beyond its current size at deployment. It is advised to drop the Alchemiter first.
[QUESTION] My server player is suddenly unresponsive. He wasn't done deploying the game items and now he's gone. [Critical threat]Your Server Player has connection issues. The Server Player requires TCP/IP protocol to maintain the continued privilege to vandalize the house of the Client Player. This connection is going to go out often. In case it wasn't clear, it's the end of the world right now. And you're sitting there and wondering why the internet goes off. •Note: Hopefully your server player will re-connect shortly. Otherwise, you will die. •Note: The requirement of a TCP/IP connection is lifted once the Client Player clears the preliminary phase of the game. There will be no need to worry about internet access anymore; internet connection is ubiquitous in the incipisphere. Or to be more exact, all computers and programs behave as if they had every required connection in all situations.
[QUESTION] I don't understand a word of what my Sprite is saying> Minor bug. The dialog options of your Sprites are pretty much nonexistent until it is prototyped a second time. Don't pay attention to it.
[QUESTION] My Server can see things on walls which aren’t really there. Is this part of a game puzzle? Eh. [QUESTION] Is there anything I should avoid prototyping? There are a few important things. Avoid spatially challenged items (Pumpkins, keys, chainsaws, make-up), anything with frogs (inactive Black Queen bug), anything with clowns (J-Noir rampage bug), empty sylladex cards and any game abstraction. Oh and the asshole with green energy. More on that in the next question.
[QUESTION] Is this Sburb thing related to the beast/thing/asshole with green energy that is lazing around my house? [Critical threat]Short answer is yes. This is a pre-loaded debug NPC. For more information, consult chapter 09A on the subject. But before you do that, for the love of everything don't let that buttlord anywhere near your Kernelsprite. You are strongly advised to dual-prototype your Sprite immediately to avoid scandalous complications. And try to break your entry item when that guy ISN'T near your house. Hello.
[QUESTION] I'm missing a lot of Grist. I mean, I know how much I started with and how much I spent but it doesn't add up to what I have now. BUG. You have spent the Grist on Perfectly Generic Objects and forgot about it. It seems that Perfectly Generic Object abstractions do not stick into long-term memory. Return to your Alchemiter and look for them in the room. They look like green cubes. Once you find them, don't let them out of your sight. They can be unmade to retrieve their worth in Grist. Perfectly Generic Objects do not serve any game purpose. •Note: PGO’s don’t even make a good Furniture Fort because then you'll forget about it. [QUESTION] I was told a captcha code for a really sweet item and then I tried it but it didn't work Let me guess. You expected to start the game with the best gear? Nice try. Captcha codes are validated when someone in your own reality find them. Captcha codes from other sessions cannot work and will produce a garbled mess. •Note: In theory they could be already valid if there was some dimensional shenanigans taking places that linked universes together. In theory. In the sense, "shit that never happens if people cared to pick up a frog-breeding guide".
[QUESTION] My sprite stole my pre-punched card and ran away. What do. [Critical threat]This is a bug caused by a ghost script that should have been deactivated from the game. It seems that Sburb's preliminary phase has copy-pasted data from a children's game. In short that game goes like this: You make a funny friend, you create a shiny object, the friend hides it and you have to find it! Yeah, real cute. Except we don't want this script to auto-load when the end of the world is happening and you need that item to live. Go find your sprite and get that item back. Else you are going to die.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*************[04C]************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Within the Medium *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@******************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
[QUESTION] I brought people with me by mistake! I mean, I thought it was going to be just me and my friends playing the game. But it grabbed my house and everybody in it! They are very upset! They are asking me what I did! Only the person who launches the Sburb installation is a designated Player. These other people are timeline doomed. In short, don't get attached to them. Or if you have something to say, say it quick.
[QUESTION] What's this I hear about discarding a specific item? It is a scripted part of Sburb that a special NPC will end up with something which belongs to your house and form a cult around it. For more details see the chapter: The Secret Consort. To avoid losing something which is dear to you, keep it within your Sylladex.
•Note: if somebody jokingly told you that the first thing to do once you enter the Medium is to throw a pair underwear/panties out the window, this is why. You probably should pick something more tasteful though.
[QUESTION] I’m hearing things in my head. Is going crazy a part of the game?
This is related to Exiles. Ignore for now.
[QUESTION] Me and my friends were happily rebuilding things and then SHIT, there are MONSTERS spawning in my HOUSE. Something messed up right? I mean since when do the mobs spawn in the starting zone?
Working as intended. Better start strifing.
[QUESTION] There's MORE OF THEM.
Your Sprite and your Client Server should be able to help. Make sure to alchemize something good for your strife deck. Don't waste your sweat on trying to make stuff that is COOL or STYLISH. Grab what you have at hand and make something that WORKS.
[QUESTION] Okay it was viable at first but now there's just too many monsters. I think the spawnrate is bugged. [Critical threat]Yes, yes it is. There is an infinite amount of these guys. When you have a chance, go outside or on the roof and look at the sky. Do you see that Gate? You want to reach that. It is very important that you do NOT try escaping the situation by running away from your house. The infinite spawn rate will only reset once you go through that first gate. If you run away from your house, you will be stranded on your Land and unable to go back to your house because it'll have one million billion monsters. So don't scamper away. Beside it's time you stop running away from things. The Gate. Now.
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Admin
Administrator
Posts: 59
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Post by Admin on Jun 28, 2021 18:56:21 GMT -7
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@******************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Your Adventure Begins *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@******************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
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Well you just survived setting up the game and then reached your first gate. Congratulations. Only about 7% of groups of Players survive this far. Let's pretend I made up that statistics on the spot for humoristic purposes. Yeah. So here we are. You are standing on a small planetoid in the middle of unknown space. It is filled with monsters, consorts, dungeons and scripted adventures. There is a promised land up in the sky. What will you do? I'll tell you what. Put those adventures on hold for five minutes. Go read the next section. It will cover the most important things to watch out for.
Due to a series of patches, survival rate to the first gate has improved to 63%.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*********************[05A]************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Serious business and worst cases scenarios *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@**************************************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
[QUESTION] I just came in contact with a prophecy. Can I make it not happen? [Critical threat]You cannot completely deny a prophecy. This will kill you and all of your friends. This is a phenomena officially called a Splinter but it is more commonly known as a "doomed timeline". Doomed timelines happen when time travel is contradicted. The first important thing you should remember is that prophecies in Sburb are equal to time travel. They're a glimpse of the future. What they show MUST happen. This doesn't mean that you have no free will and should start acting gloomy with fatalism. You actually do have free will, it is only limited. What it means is that you cannot DIRECTLY subvert a prophecy. Most of the time, you shouldn't try. If a prophecy looks benign (nobody dies in it) then you should just shrug and stop caring about it. Prophecies of a more dangerous nature need to be handled with care. They can and will cause splintering if you don't know how to manage them. Players belonging to the aspect of Doom, Life, Mind, and Hope are better suited to deal with this business. For more information on managing prophecies, consult special chapter 47 on Imperative and Priorities.
[QUESTION] I heard there is Time Travel involved in this game. If I mess up anything in my session, I can just fix it later with Time Travel right? Well I got bad news for you buddy. In case that wasn't clear already, Time Travel isn't all that great. Once something has happened then it has happened for good. If Time Travel was involved then it would have already been factored. Misusing Time Travel will just throw you in a doomed timeline to rot. If you are not the Player of Time then you should just forget about Time Travel altogether.
[QUESTION] My friend is dying! [Critical threat]Kiss the player immediately. Just do it.
[QUESTION] It didn't work! My teammate is dead! The game must go on. Remember: kids and fun. •Note: Kissing will not restore a player to life if you are too late to perform it, if the player does not have a dreamself anymore or if you have lost your Royalty Status from your Dream Moon. •Note: Reviving a teammate does *not* revive his or her original body. It imbues his or her dreamself as a permanent host. You may actually have saved your friend if you have not crossed the aforementioned caveats. You just have no way to tell yet.
[QUESTION] My friend can fly! How do I get that? He/she won't tell me for some reasons. He or she has probably been revived by a kiss. This imbues a dreamself as a permanent life. Dreamselves can fly and so can this body. If the person does not want to tell you what happened, it is because people generally do not want to talk about dying and getting corpsesmooched. It is an awkward experience. The Sburb etiquette here is to not ask about it.
[QUESTION] I DIED [Critical threat]Upon receiving a killing blow, you will enter a circumstantial mode called the "Impending Final Death", which lasts until "Final Death" sets in. In short, you are kicked into your dreamself and it's melting. You can still be saved. If you are kissed by a prince of princess, you will revive as your dreamself. All Players have this honor by default. Else, you can take matters in your own hands. If you can reach your own body before your dreamself melts, you can auto-revive (making your Dreamself your permanent life) without the interim of a Player Kiss. You just need to touch it. The window of time you have between dying and dying for real depends on your death. To be more exact, it depends on how badly your body was damaged by death. A "clean" death by suffocation or sickness leaves you nearly an hour. Death by bleeding out will give you 30-40 minutes. A very violent death will leave you with 10 minutes, top. Decapitation will cause an instantaneous Final Death. Further damage to the body post-death will worsen the Final Death countdown. Also, shit is going to hurt. Find your body if you can. Your decaying dreamself cannot use any abilities and cannot use Gates. It will also lose the ability to fly a few minutes before your Final Death. But you can still make it. •Note:Alternatively, you may be able to drag your melting dreamself to your Crypt Slab and ASCEND. See chapter 43 for more information on ascending.
[QUESTION] The game is unwinnable. [Critical threat]It is still possible to make something out of the carcass of your burning session. First of all, there is a special feature to save a damaged game. It is called a Denizen's Blessing, or bargaining with the beast. They come with a ridiculous price to pay but if you have nothing to lose, you can always give a shot. Else, you should chapter 35 on Scratching to learn how to reset the game.
[QUESTION] I am being contacted by people who claim to be players in another session. [Critical threat]It is normally impossible to contact other Sburb Players than your group of friend. Not in your first game, at least, which can only involve first time players. If somebody is contacting you from outside the session, then we are looking at high-level frog incestuous overlapping. This is generally caused by a game virus that spawns across sessions, a daemon to be more exact. The most dangerous kinds even use time manipulation . Please see chapter 25 on Game Viruses and Time Daemons in particular.
[QUESTION] What *are* these things whispering to Derse Dreamers? These creatures are called many things, a lot of them which sounds really stupid. Some people call them the Others so let's roll with that. The Others are entities that come from *outside the scope of the game*. They have been made a part of the game but they are not native to Sburb. Their role is to give prophetic whispers to Derse Dreamers; this is part of the game and perfectly normal. They are the counterweight to the Skaian Prophecy Clouds of Prospit Dreamers. The Others can be seen like a nonchalant audience to a Sburb session. They are much like cows, lazing on the other side of a fence and watching a train goes by with just a bored moo to say on the matter. However, the Status Quo of the fence must be respected. You MUST avoid all contact with the Others. Contact with the Others can result in something called "corruption". This is like a patch of garbled code that latches on a Player and then infects everything that the Player comes in contact with, destroying Game Abstractions left and right. This is not a good thing. At an advanced state of corruption, Players are stark raving mad and somewhat dangerous. For more information on how to deal with corrupted players, see chapter 24 on Player Corruption. But generally the cure is a good hug.
[QUESTION] How can I avoid corruption? [Critical threat]Avoid physical contact with the Others. Do *not* try to fly outside of your session. Even the boundaries are not safe. The Others have a particular appetite for dreamselves. If a dreamself flies near the border of the incipisphere just to take a look at them, the Others *will* dip their tentacles inside the session to grab it. Also, they're just a bunch of uglies. You don't wanna look at them. Lastly, using Sburb Abilities on the Others *counts as indirect contact*. Among long-range abilities, the two major culprits to indirect contact which can cause corruption are [Far Scrying] by the Seer Player and [Come To Me] by the Player of Life. Importantly, the Others are not the only source of corruption in Sburb. There is another kind of entity which is not native to Sburb and which have been incorporated into the game structure for whatever reason. They are called Angel, for lack of a better term. They are naturally found in the Underworld of a Player Land. Angel corruption is a lesser threat but it is still possible nonetheless. Like with the Others, do not come in direct or indirect contact with them. Sometimes, Others and Angels may appear on a Player Land as a result of Sburb's random land generator. This is a HORRIBLE SITUATION. At least they are neutral and just float around without any opinion. Just don't mess with them. [QUESTION] I think that ...something... Is impersonating one of my friends. He/she looks like... candy... [Critical threat]If this is something that is happening right now then take a slow breath, open your eyes wide and read the next sentences very carefully. Is this "player" with you right now? Can it see you reading this guide? The first thing you need to do is to NOT LET IT SEE WHAT YOU ARE READING. If it asks you what you are doing, LIE. If you are panicking right now and sucks at lying, tell it that you are brushing up on your Imperatives and Priorities. The next thing you need to do is to STOP BEING ALONE with the "player". Keep pretending that you don't suspect anything and call your friends for back-up, discreetly and fast. Make sure that the thing stays in your field of vision as much as possible. Finally, please consult special chapter 59: The Saccharine Doppelganger. Have as many people nearby as possible to deal with this. There might be others like it, be careful. The Saccharine Doppelganger is another name for Trickster Mode or Confection Dementia, a specific form of Corruption caused by contact with various artifacts, some of which may be created through alchemy, or sometimes transferred between games intentionally. Artifacts which cause this form of Corruption are varied, and their codes when transmitted between game sessions will always function.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@**********************[05B]*********************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Grist, building and the dwelling spire *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@************************************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ......................................................- OFFLINE -.......................................................
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@********[05C]********@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Sburb Gates *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*********************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
[QUESTION] So how about we go back to the fact that I took my first Gate and I'm in the middle of nowhere. There's no Gate to go back to my house. This isn't a bug right? Normal. Some gates, such as the first one, are one-way only. It will direct you to a zone on your Land that is not far from your house. It's relatively safe and easy. You can explore around a bit, learn stuff like the name of your Land and your full Title from Consorts. They are the small guys that are chilling around. The next chapter will answer your questions about early exploration. For now, just focus on going home. If you find any Gate laying around, these are Return Nodes. They will take you back to your House. If you haven't found one after 59 minutes, Consorts will direct you to the closest Return Node.
[QUESTION] What about the other Gates that were above my house? The Gate system in Sburb is a convoluted business. Most importantly, these Gates will lead to your friends' houses. Once you return from your early trip, your group of friend may want to build up to the second Gate so you may visit each other. You know, just to hang out. Exchange a few bro fists, trade some insults, make out with their corpses if they managed to get their ass killed already.
[QUESTION] Is there any map of this Gate system? I heartily recommend reading cyclicPortalization's Gate FAQ. It will cover the basic layout of the Seven Gates. It will also cover the mechanics of worldwalking, backdooring, doublegating, tripplegating and windowbreaking. However, I personally would not advocate the last two unless a player really knows what he's doing. I believe that, in general, tripplegating isn't worth the trouble and windowbreaking is just plain nuts.
[QUESTION] I found a gate that is all crazy and flickering. [Critical threat]This is a broken Gate. They have a .8% chances of spawning on your Land. These Gates can murderize you. To be more exact, they randomly teleport you somewhere in the Incipisphere. You are likely to end up in the middle of Medium Space. Worse, you may end up teleported inside a solid. This kinda kills you. Needless to say, do not take these Gates. Interestingly, these Gates are so glitched that they aren't indestructible like other Gates. If you find any broken Gate on your Land, you are well-advised to destroy it immediately with a rangedkind abstratus. •Note: Working Gates are normally indestructible but can still be destroyed by the interference of a corrupted Player. Like pretty much anything in Sburb.
[QUESTION] What about the last of the Seventh Gate? Can I take it and skip to a really cool area at the end of the game? [Critical threat]Don't take it unless you want to die. This has to do with the Denizen. It will be covered in the next section.
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Admin
Administrator
Posts: 59
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Post by Admin on Jun 28, 2021 19:04:11 GMT -7
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@******************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Sburb For Dummies *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@******************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ So now you've gone through some Gates, met your internet buddies (did they look like you pictured them?) and now you're back to where you started. Now it's time to go out there and plan some mischief. To explore Sburb far and wide, make friends, break things, get into fights, scrums and whatnot. So let's throw down some basic questions about the early game. Don't worry, we're almost done going over things which will instantly kill you.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*************[06A]************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Exploring your Land *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@******************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
[QUESTION] I don't like my Land. Can I get a reroll?Sure, let's hit F5 and refresh the entire game installation! No problem here, none at all! Seriously though, you get what you get. Tough luck buddy.
[QUESTION] My title is lame. Totally doesn't suit me. Is it possible that Sburb made a mistake? Hey you know what sounds cool? I should be the Knight of Death. Yeah. First of all Death is not an Aspect in Sburb. Secondly, there are no known glitches in Title generation. What you get is what you should have. Sburb roles are challenges. They are not meant to suit you. They are only meant to be the worse thing you could ever get. Imagine you're back in sixth grade and the teacher plans for the class to perform a play. Right? Then he decides that he should pick the roles and everybody ends up with the worse choice as if the teach WANTED this play to crash and burn. That's Sburb. You're welcome. •Note: Titles are a convoluted subject. Apart from being hard, Titles can mean many things. They can be something you want to be, something you fear to be, something you can't be, something you pretend to be but aren't, something you don't want to be but are, and so forth. Please refer to narcolepsicScribe's 24 pages-long essay on the subject for more information. Classpect information within this guide is largely out of date, several aspects and titles were removed circa timestamp 18358437129 by [REDACTED], the extant cherub of that age.
[QUESTION] I'm being told by the Sprite/consorts that there's something wrong with my Land! Why did I get a broken Land? That is no bug, actually. All Lands have something wrong in them and the players must fix it. This is part of the main quest and called Terraforming.
[QUESTION] When my consorts or my Sprite try to name my land, one of the words comes out all garbled. Bug. Your Land was generated with the Frog thematic. All sessions require a Land with the Frog thematic. Sburb ensures this by generating a Land and *then* adding an extra "Of Frog" at the end, effectively making it a Land with three themes. Of course Sburb's coding does not support this. Who thought this was a good idea? Anyway, the last two themes of the Frog Land always squish together and turn into a garbled mess. The Lands function normally otherwise. •Note: Sometimes the game may ask you to say out loud the name of your Land. This mostly happens during Carapace Ceremonies and when performing The Knell. Just look around your Land and try to guess the missing thematic. You'll have to announce your Land as "the Land of X and X and Frogs". This bug was fixed in 126547932 by the cherub of that era.
[QUESTION] I'm only being told my Title when speaking to consorts/Sprite. I don't know my Aspect. I can't find my Aspect symbol anywhere, nor will the consorts/Sprite talk about it. Bug. You're the Player of Void. The Void Aspect has a long history of not being found. Including by near-omniscient game abstractions like Sprites and Denizen. You may not be able to find your Aspect symbol *anywhere* in Sburb, except on your own Godhoodie after you ascend. Don't worry, it looks okay. Some kind of circle on a blue background.
[QUESTION] Where am I supposed to get food from? Well do you FEEL hungry? Didn't think so. The healing things that your Sprite gives you count as food. Well, in a weird manner since all excess is lost instead of making you a fatass. As long as your Sprite is around, food is accounted for. Did I mention that your sprite will invariably die/disappear? Oops spoiler. Once that happens you will need to employ alternative ways to sustain yourself. The most important one being the [Song of Life] player command.
[QUESTION] Why did my sprite give me a pendant? [Critical threat]Keep this pendant with you. It is important. It does not have a use when you receive it, but it will have a use later when you learn player commands. These things are basically short songs that you play while wearing the pendant. They perform Sburb things, like console commands. You're kinda fucked if you lose it. More importantly, this pendant is your first "unique item". Even if you have the code for it, there can only be one in the session. This makes losing the pendant a good deal worse. By the way you should avoid attempting any alchemy with this pendant. It can glitch your Sprite and kill it. Consider yourself warned.
[QUESTION] Wait a minute. Something is wrong. My Land doesn't have a rotation. The day is never going to change to night! How I am supposed to sleep? Normal. Sburb planets never rotate, nor do they get light from a sun-object. The light comes from the sky, which is naturally glowing. You may be able to see Skaia above your House but it doesn't glow that much. It's the sky's ambient light that decides the day/night cycle. And yes, there is one. Dozing will cause ambient light to lower by 5% per five minute, reaching a lower threshold of 30%. Upon waking up, light levels will be restored by 5% every ten minutes. •Note: Some desert worlds have the default light set at 120%. Alchemize suntan or umbrellas if you have sensitive skin. Consider investing grist into sunglasses if your land is mostly plains. •Note: Some Lands are naturally dark, clouded or consist of cave systems. These Lands follow different rules, since the sky is out of the equation. They are generated as per the rules of underground areas in Sburb: these are lit by a plethora of glowing fixtures. Stuff like glowing rocks, crystals, televisions, flaming skulls, anything you want. Some of these large things produce a special light called Biophosphoradelecrystalluminescence. For more information on the subject, please consult its associated chapter.
[QUESTION] The day is never turning to night. Bug. The light levels of your Land are coordinated with dreamself mechanics. If your Sleep Ratio is abnormal then you may find irregularities in your Land's daylight. If you suffer from a negative Sleep Ratio (dreamself always awake), the game will never recognize when you try to sleep and it will always be day. If you suffer from the double-dreamself bug, the light level might increase and decrease sporadically because of your duplicated Sleep Ratio stat. •Note: Alternatively, some Lands do not have a day/night cycle because of their thematics. For example if your Land has "light" or "night" in it, don't expect a miracle.
[QUESTION] I was exploring an area of my Land and then suddenly I got swamped by a million billion monsters. [Critical threat]Sburb Lands are divided in zones with invisible boundaries, called Ebonpyres. These zones dictate the spawnrate of Underlings, their behavior and their aggression. The most dangerous of these zones is the Atomik Ebonpyre. It is a death sentence. Walking blindly into these hotspots *can* murderize you without any chance of survival. If you find that enemies in a zone are suddenly very hostile, or that they wander toward you as if they "cheated" and knew your location, then retreat immediately in the direction you came from. Consult chapter 11 For more information on Ebonpyres.
[QUESTION] Is it possible my Land was generated with a bugged theme? [Critical threat]There are a handful of Land themes which are critically batshit. For a start, if your Land has "Angels" or "Glog'oht" in its name, consult chapter 15 on corruption. Oh and stay the hell away from these guys. If your Land was generated with "Pumpkin", you're in for a world of trouble. If your Land was generated with a keyword that is a Sburb Aspect, there will be major glitches if it coincide with your Aspect. If you don't want to fall through the floor or get stuck into a wall, don't visit your friend's world if it has your Aspect in its name. If a world has "Peace" in its name, stuff on it will appear peaceful even if it isn't. If it has "Wrath" in it, everything on the world will freak you out as if it's hostile even when it isn't. Finally, some Lands generate non-Underling enemies. They are not dangerous, but it's a bit annoying because they don't drop Grist.
[QUESTION] So apparently, the big bad guy of my Land is a bully called the Denizen. Can I directly find that guy and punch him in the snout? [Critical threat]You will die. The Denizen is not a boss that you can meet out of sequence. It's not even a real boss, for a start. Nonetheless, if you meet a Denizen too early, its Sburb script will not be set up correctly and it will attack you after speaking to you. This will kill you in 0.0001 second. In order for the Denizen quests to work properly, you must complete the prerequisite quest. That is, you must perform The Knell, a quest where you make a huge sound to "wake" the Denizen and announce your stake for the Land. •Note: The Denizen is an important game feature. Noticeably, they offer special Blessings when you cannot proceed forward in the game. These Blessings are normally expensive, but Denizen freely offers Denizen Blessings to people who are about to die. Which is what you are, if you meet a Denizen out of sequence. This boon can be used to help your friends or alter the "real" timeline in case you are in a Splinter. It cannot save you, however. The game forces the Denizen to attack you after a dialog.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*************[06B]************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Consort villages *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@******************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
[QUESTION] When I try to come near a consort village, they come out and attack me! [Critical threat]DO NOT STRIFE. This is a minor scripted event and harmless. If you make the mistake of attacking a consort, you can kiss your Land reputation goodbye. This will have all kinds of complications so don't do it. Besides, you should notice that this script is a fake show. They aren't even hurting you. They're just lifting their fists and throwing weaksauce insults. This event will end after a minute or so, but if you leave and return then it will begin again from the start. Just let them surround you and wait a bit until a consort with a fake beard comes out. It will calm down the crowd and then announce that you are the Chosen One. Then it will ask you to confirm if you're the Chosen One. If you say "no", it will just keep asking "are you sure?" until you say yes. After this, the consorts will be pacified into a normal village. •Note: This scripted event only happens to certain titles and Aspect: Thief and Rogue, Rage and Doom. This may have something to do with the bearded consort saying that you "may look like a bad guy but you have a heart of gold". Or something similar. Oh well. The important part is that this only happens once, in the first consort village encountered.
[QUESTION] What about the small critters that are flying around? Are they consorts? Technically they are called "Land Familiars" but from the point of view of the game's coding, they are Consorts in most aspects. They are not terribly important. These little guys have a tendency to cling to people with high Land Reputation. Because of a small glitch with the Land Reputation variable, these guys always cling to Players when they're Ascending
[QUESTION] I browsed the shops a bit and one of them had prices that were completely bonkers. Bug? Actually no, it's normal. This is the Fraymotif shop. Unlike the other shop instances, Fraymotif economy is globalized and uses fixed prices. Hence why it has price tags involving millions while the shop next to it will sell stuff in the double-digits. You should ignore this shop for now. •Note: If you want to know, Fraymotifs are some kind of musical game abstractions. You call their name out loud, they start playing, you strife in sync with their beat and you gain major stat bonuses. That's the gist of it. Oh and you greatly upgrade their effect by alchemizing a musical instrument into your strife abstratus. Oh and you have to worry about timed hits and performing chained combos and using mixed-up music when fighting with your friends. As usual, Sburb makes everything too complicated. You don't have to care about all that jazz for now. But once you reach the mid-game, monster difficulty progression will hit a spike and you'll have to start using them a lot.
[QUESTION] There's a consort that keeps spinning in place, that can't be normal right? Just a minor bug. It happens because the Land generates shop instances after generating all other consorts and houses in the village. Sometimes a shop is put down where a consort was supposed to walk and its wandering algorithm doesn't reset properly. Just talk to the consort once and it will behave normally afterward.
[QUESTION] There's a weird bed in one of the consort houses. It's pretty much a slab of rock. The consorts say it's important. What is this all about? These are special beds called Land Beds. They are scattered around the Lands and they are semi-important. These beds increase your Sleep Ratio and lazing on them has good chances to lull you to sleep even if you weren't that sleepy. They are useful if you have business to attend at the Dream Moons. •Note: Bed-objects are important in regard to dreamself mechanics. See the FAQ section on dreamselves for more information. •Note: Napping on Land Beds restores your Ladpluck/Lasspluck slightly better than vanilla sleep. Plus, they're actually a lot more comfortable than they look. •Note: There is another type of bed-object which you shouldn't confuse for an everyday Land Bed. This special bed is found on a tall spire called the Pinnacle of Miracles. Unlike the Land Bed, it has rod decorations and your aspect symbol is engraved on it. Oh and there's a huge-ass neon sign version of your Aspect symbol floating above it, called the Glow Shape. For more information on the Quest Bed, see chapter 21.
[QUESTION] Is it normal that I can captchalogue consorts? Bug. Sburb does not let you captchalogue game abstractions, normally, but because of a glitch it lets you pick up consorts. Be careful with this exploit. If you captchalogue a consort and then drop it somewhere that is not safe (such as a dungeon), this will be treated as level 4 indirect hostility for the purpose of Land reputation. The same as abandoning a consort during an escort mission. You'll have to grind on a few Atonement Quests to recover from that. To be safe, always drop consorts either at another consort village or at a Dwelling Spire. •Note: When you have consorts in your sylladex, other consorts will talk as if they were around. •Note: Some dungeon entrances don't allow you in unless you are alone. If you have consorts in your Sylladex, their door won't open.
[QUESTION] I've seen a consort walk straight into a wall. Then it looked surprised, yelled "witchcraft" and ran away. What's up with that? Bug. There is a secret passage in that wall. The game is too busy being a piece of shit to notice you haven't opened it yet. Just look around for a pressure plate/lever/button. Alternatively you can just face the wall, shake your fist and yell "open up" in a very serious tone. This works for the majority of low-level secrets.
[QUESTION] I just bumped into an invisible consort. It said "hi" and I went HOLY SHIT. What now? Bug. The game failed to load a texture for that little guy. This bug is rare and completely benign. In fact there's a cool exploit where you can bring these guys in endgame dungeons to make them push buttons on the other side of laser fences. Just make sure to bring them back with you, they are easy to lose.
[QUESTION] Do I really have to behold the secret consort? Yes.
[QUESTION] What does that even means? Beats me.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@**************[06C]*************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Landmarks and structures *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@********************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ........................................................- OFFLINE -......................................................
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Admin
Administrator
Posts: 59
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Post by Admin on Jun 28, 2021 19:21:58 GMT -7
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@**************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Potential Verdancy *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@**************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ In Sburb, everything that you find on your Land is called "verdancy". It is stuff that is "growing" on your Land. The specific term "potential verdancy" refers to everything that you find on your Land that is optional. And there is a lot of optional stuff to do in this game, trust me. It pretty much never stops.
Henceforth, the eternal question of all RPGs will apply here. What are you going to do? Are you going to work on the main storyline, or are you going to frolic around your Land like a fairy and drunkenly guzzle down sidequests after sidequests like tomorrow wasn't a thing?
Spoiler: It's the second one.
Two reasons. First, because it’s what everybody does in RPGs. Secondly, because it happens to be a good idea. The main storyline rewards you with puzzle information concerning your mythological quest to save your Land. The sidequests? They teach you special abilities. Which one is more awesome? No contest here. It’s a rule that everybody goes nutjob over wanting to learn how to control their Aspect, even if it is fakey fake fake magic that is not real. PLUS, special abilities are hella useful for staying alive. You know how much I approve of staying alive so I give this approach my double thumbs-up. I recommend starting your Sburb adventure by exploring your land, grabbing some quests and getting a few dungeons under your belt before tackling Terraforming. It's still gonna be there when you come back.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*************[07C]************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Quests, quests, quests *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@******************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
[QUESTION] Where do I get quests?Speak to consorts.•Note: I heard of a guy that was half-way through the game before realizing "Wow, these little guys can talk???". I just... I don't even know what to say.
[QUESTION] There are a lot of consorts in villages. How can I tell which consorts give quests? Well normally you just talk a lot to all of them. But, there is a pretty neat trick you can use to tell which consorts can give quests. Consorts are coded in such a manner that when you go do their quest, you can expect to find them in the same area when you come back. In short, the game puts a leash on them so that they don’t wander around too far. It didn't take long for the gamebreaking community to find a stunt with this knowledge. If you want to know which consorts are "quest givers", just ask a bunch of them to follow you. Consorts are always eager to follow you, especially after you’ve worked up some Land Reputation. After walking for a while, note which consorts will suddenly break from the group and walk back to where they came from. These consorts have a quest in store; they return close to their spawning point because their quest doesn't allow them to be migratory. •Note: Just talking to a consort once is not enough to get a quest. Sometimes you have to navigate through dialog options (bring up specific subjects) until a consort decides to lay a quest on your bum. •Note: A consort that you identify as a "quest giver" might not be ready to give the quest to you yet. Most of the time, it just means you lack Land Reputation. •Note: If a consort does not want to give you a quest yet, it is advised to give it some random item from your sylladex. You can be sure that the little guy will hold on to that item like there's no tomorrow. This will mark the consort; when you see it later, it’ll help you remember that this guy has something in store for you. Be careful, don't hand out "original" items. You may lose track of an item that turns out to be part of a fetch quest or which is used as Totem Key (more on this later). To be on the safe side, alchemize in advance some trinkets that you can sprinkle around consorts. If the gift is alchemized, then you always have access to the alchemical formula in your Atheneum.
[QUESTION] Why are items that used to be in my room, or my buddies’ room, flowing freely around our Lands? You should collect these items. They have been integrated into the game’s structure. It is the reason why your house is "invaded" at the start of your Sburb adventure, to plunder these items. They will then be used for three different kinds of scenario: •These items may become the object of fetch quests (damn, those are easy). •These items may become key items for unlocking dungeon entrances through the use of Totem Lathes. •Lastly, the game will often use these loot objects as the legendary relic of a dungeon. So let’s say for example that a "blank" quests consists of going to a dungeon, fighting a boss, opening a chest, finding an Legendary Eldritch Device and bringing it back to a consort village. Let’s say that your house was looted and your toothbrush was stolen. Well the Legendary Eldritch Device will be your toothbrush. So yeah. Sburb has a weird sense of humor.
[QUESTION] Why should I bother with quests? Quests give a special reward called a Revelawesome. I wish I was making up that word but it's the official term. The Revelawesome is what happens once you clear a dungeon or complete a quest given by a consort. It’s hard to describe but it's basically like getting hit on the head with a hammer and discovering something new about yourself or your relationships with other people and then being glad that you were hit on the head with that hammer even if it all kind of sucked. Yep, that pretty much describes it. More importantly, the Revelawesome is how you learn new special abilities related to your Title or Aspect. They just sorta pop in your head once you mature up. Like "hey I can do that". Not all quests allow you to learn new stuff, but they always help. •Note: All Sburb players slowly and instinctively learn the grasp of their abilities. Stress and emotional trauma can cause you to learn abilities faster. You don't need a Revelawesome to learn something new; it’s just that the Revelawesome is like a short fast-forward to zoom ahead of the maturity curve.
[QUESTION] Okay I had the quest to bring an item to a consort and I have it right here in my hand and the consort doesn't want to take it! This is a common source of confusion to new players. The game doesn’t want you to give the item to the consort. It wants you to hand out the captchalogue card of the item. However, consorts don’t have sylladexes. When they take the card, it’ll automatically turn back into the item. That’s when the game script will perform a check and confirm that you completed the quest. Sometimes you may even have to take an item from the hands of a consort, turn it into a card and give it back in order to officially complete a quest. Sburb's logic can be so anal.
[QUESTION]My escort missions keep bugging out and auto-failing for some reason! Bug. That’s because you’re trying to cheat the system by captchaloging the consort and keeping it within the safety of your sylladex. As soon as you put the consort in your inventory, the game’s logic fizzle because it doesn’t know where the consort is anymore. The game will make you auto-fail the mission because it can’t find anywhere near you the consort that you are supposed to be escorting. Remember that being able to pick up consort is a game oversight. Sorry bro, but it just doesn’t work with escort missions. Let the small guy walk on foot as intended. •Note: If you get into a tight spot and you're surrounded by DEADLY MONSTERS, it’s a lot better to grab the consort in your inventory, auto-fail the mission and then run for it rather than to just abandon the consort behind and let it become a monster’s lunch.
[QUESTION] One of my quests is broken to all hell! Bug. If a quest mentions "pumpkins" anywhere in its description dialog, skip it. All quests involving pumpkins are inherently broken.
[QUESTION] I’m not being referred to by the right title in quest dialogs! Bug. Quest scripts seem to have been written very early during Sburb’s conceptualization and some of the Title/Aspects don’t match with the final versions. For example they call the Player of Rage the "Hero of Wrath", or they call the Player of Hope the "Hero of Faith''. Stuff like that.
[QUESTION] A consort just offered me a quest and right after I said yes, it said "nevermind" and turned around. What was that about? Bug. This is caused by losing Land Reputation, generally due to harming a consort. The game "unlocks" quest dialogs when you reach the right amount of Land Reputation but forgets to "de-unlock" them if you lose any. This ends up creating these situations where you have access to the quest dialog but the consort won’t let you accept the quest. If you lose Land Reputation, it’s better to immediately work on your Atonement Quests. They are easy stuff that all consorts can give you. You just have to clean up their village and make a small poem that says how sorry you are.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@****************[07D]***************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Dungeons, dungeons, dungeons *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@************************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
[QUESTION] What do you DO inside a dungeon? You find fragments of poems and shit that make up puzzles to open secret passages, you find doors and keys and chests and enemies, you avoid booby traps and you jump on platforms, you move stone columns to make staircases appear. Stuff like that. Oh and there’s usually a miniboss at the end, protecting some stupid loot (your own stolen stuff) that is probably going to be hella anti-climatic to find unless you have a flair for irony.
[QUESTION] Okay cool. Now, how do you ENTER these dungeons? I'm in front of a dungeon entrance. It's a stone arch. It looks weird and complicated and it's closed. How do I open it? Okay. Stop. I could make a billion million FAQ questions here but that would be dumb. Instead, I’m just going to put the FAQ thing on pause and do a small exposition on how a dungeon entrance works. First, let’s take a look at the basic layout of a dungeon entrance:
::::::::::::::::::::::::::::::::::::::::::::@@:::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::@:::@@@@:::@::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::@:::@@@:@@@@@@:@@@:::@:::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::@:::@@@:@@@@@@@@@@@@@@@@:@@@:::@::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::@@@:@@@@@@@@@@@@@@@@@@@@@@@@@@:@@@:::::::::::::::::::::::::::: :::::::::::::::::::::::::::@@@@@@@@@@@**************@@@@@@@@@@@::::::::::::::::::::::::::: ::::::::::::::::::::::::::@@@@@@@@@@@@* Spirograph *@@@@@@@@@@@@:::::::::::::::::::::::::: ::::::::::::::::::::::::::@@*******@@@* + aspect *@@@*******@@:::::::::::::::::::::::::: :::::::::::::::::::::::::@@@* ??? *@@@* symbol *@@@* ??? *@@@::::::::::::::::::::::::: :::::::::::::::::::::::::@@@*******@@@**************@@@*******@@@::::::::::::::::::::::::: ::::::::::::::::::::::::@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@:::::::::::::::::::::::: ::::::::::::::::::::::::@@@*********@@@@||======||@@@@*********@@@:::::::::::::::::::::::: :::::::::::::::::::::::@@@@* *@@@@||======||@@@@* *@@@@::::::::::::::::::::::: :::::::::::::::::::::::@@@@* ??? *@@@@||======||@@@@* ??? *@@@@::::::::::::::::::::::: :::::::::::::::::::::::@@@@* *@@@@||======||@@@@* *@@@@::::::::::::::::::::::: :::::::::::::::::::::::@@@@*********@@@@||======||@@@@*********@@@@::::::::::::::::::::::: :::::::::::::::::::::::@@@@@@@@@@@@@@@@@||======||@@@@@@@@@@@@@@@@@:::::::::::::::::::::::
There are three different zones of interest here. Above the doorway, you will recognize a spirograph and your Aspect symbol inside of it. There is ??? stuff on either side of it. There is also ??? stuff on either side of the door. This junk translates to three zones. Something like this:::::::::::::::::::::::::::::::::::::::::::::@@:::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::@:::@@@@:::@::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::@:::@@@:@@@@@@:@@@:::@:::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::@:::@@@:@@@@@@@@@@@@@@@@:@@@:::@::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::@@@:@@@@@@@@@@@@@@@@@@@@@@@@@@:@@@:::::::::::::::::::::::::::: :::::::::::::::::::::::::::@@@@@@@@@@@**************@@@@@@@@@@@::::::::::::::::::::::::::: ::::::::::::::::::::::::::@@@@@@@@@@@@* *@@@@@@@@@@@@:::::::::::::::::::::::::: ::::::::::::::::::::::::::@@********@@* WHO *@@********@@:::::::::::::::::::::::::: :::::::::::::::::::::::::@@@* WHEN *@@* *@@* WHEN *@@@::::::::::::::::::::::::: :::::::::::::::::::::::::@@@********@@**************@@********@@@::::::::::::::::::::::::: ::::::::::::::::::::::::@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@:::::::::::::::::::::::: ::::::::::::::::::::::::@@@@********@@@@||======||@@@@********@@@@:::::::::::::::::::::::: :::::::::::::::::::::::@@@@@* *@@@@||======||@@@@* *@@@@@::::::::::::::::::::::: :::::::::::::::::::::::@@@@@* LOCK *@@@@||======||@@@@* LOCK *@@@@@::::::::::::::::::::::: :::::::::::::::::::::::@@@@@* *@@@@||======||@@@@* *@@@@@::::::::::::::::::::::: :::::::::::::::::::::::@@@@@********@@@@||======||@@@@********@@@@@::::::::::::::::::::::: :::::::::::::::::::::::@@@@@@@@@@@@@@@@@||======||@@@@@@@@@@@@@@@@@:::::::::::::::::::::::
So let's see what these zones mean. •The [WHO] zone• There are two symbols of interest here: • A huge spirograph You're familiar with this symbol, it’s a Sburb Gate and it's the first thing you see when you open this FAQ. Well this symbol also stands for the word "enter" in game talk. If the spirograph is glowing faintly, then you have cleared all prerequisites. You can "enter". The most basic dungeons that you will find near your Dwelling Spire will have no [WHEN] or [LOCK] zone. Therefore, you just need to stand in front of them and the Aspect + Spirograph will glow, followed by the dungeon door opening. • Your Aspect symbol It's your very own symbol and it's inside the spirograph. It represents who is allowed inside the dungeon. By default, it is the owner of the Land where you find the dungeon. In some cases, there will be another symbol next to yours inside the spirograph. This means that you are looking at a multiplayer dungeon. The door will only open if you bring your friend(s) with the corresponding Aspect(s). There are very few multiplayer dungeons but they are about three times bigger than normal dungeons. They are very worth it.
•The [WHEN] zone• This looks like ornamental motifs but it's a hidden requirement zone for when you can open this dungeon. There are two types of requirements hidden in the decoration. •The Land Reputation The more land familiars you see in the decoration of a dungeon entrance, the more this dungeon entrance has a high requirement in Land Reputation. You'll only be allowed inside the dungeon WHEN you clear this requirement. So for example, let’s say that your land familiar is a dragonfly and there are 8 of them in the decoration. Now let’s say that when you come near the gate, your aspect symbol starts glowing and 4 dragonflies glow as well. It means you satisfied the condition of being the right player, but you only have half of the Land Reputation you need. Simple as that. Oh, and if you start seeing consort motifs, these are worth seven land familiars. •The Acts Aside from showing consorts and land familiars in various states of being silly, the decorations can also represent mythological scenes. These scenes correspond to things you do in the main storyline. You need to perform the Acts presented by the scene to be allowed inside by the gate. So for example if you see a small stick figure stabbing a large monster, it represents The Slaying Of The Beast and you need to have killed your Denizen.
•The [LOCK] zone• We finally come to the fun part. Everything before was just about satisfying paperwork. This part is the manual aspect of opening the goddamn door in front of you. There are three types of lock. •The puzzle lock Well you should get the idea just from the name. This lock consists of some kind of puzzle that you have to decypher in order to unlock the dungeon entrance. This can be pretty much anything; sometimes you have to say the answer out loud, sometimes you have to push parts of the puzzle. •The musical lock This lock consists of a musical sheet engraved on the dungeon entrance. You must play the song to open the door. Simple as that. If you are one of those players that don’t have an instrument because you vocalize your stuff, you’ll find a [shade] and a [groove] there. You’ll have to improvise something in order to satisfy the lock. •The totem lock The most common form of lock, like, 60-80% of your dungeons will have this type of lock. They’re a bit more complicated that the two above so I might as well burst out some sweet ascii art. This is what your Totem Lock will look like: ::::::::::::::::::::::::::::::::::::::::::::@@:::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::@:::@@@@:::@::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::@:::@@@:@@@@@@:@@@:::@:::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::@:::@@@:@@@@@@@@@@@@@@@@:@@@:::@::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::@@@:@@@@@@@@@@@@@@@@@@@@@@@@@@:@@@:::::::::::::::::::::::::::: :::::::::::::::::::::::::::@@@@@@@@@@@**************@@@@@@@@@@@::::::::::::::::::::::::::: ::::::::::::::::::::::::::@@@@@@@@@@@@* Spirograph *@@@@@@@@@@@@:::::::::::::::::::::::::: ::::::::::::::::::::::::::@@*******@@@* + aspect *@@@*******@@:::::::::::::::::::::::::: :::::::::::::::::::::::::@@@*stuff*@@@* symbol *@@@*stuff*@@@::::::::::::::::::::::::: :::::::::::::::::::::::::@@@*******@@@**************@@@*******@@@::::::::::::::::::::::::: ::::::::::::::::::::::::@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@:::::::::::::::::::::::: ::::::::::::::::::::::::@@@@@@@@@|&&|@@@||======||@@@|&&|@@@@@@@@@:::::::::::::::::::::::: :::::::::::::::::::::::@@@@@@@@@@|&&|@@@||======||@@@|&&|@@@@@@@@@@::::::::::::::::::::::: :::::::::::::::::::::::@@@|&&|@@@(##)@@@||======||@@@(##)@@@|&&|@@@::::::::::::::::::::::: :::::::::::::::::::::::@@@|&&|@@@@@@@@@@||======||@@@@@@@@@@|&&|@@@::::::::::::::::::::::: :::::::::::::::::::::::@@@(##)@@@@@@@@@@||======||@@@@@@@@@@(##)@@@::::::::::::::::::::::: :::::::::::::::::::::::@@@@@@@@@@@@@@@@@||======||@@@@@@@@@@@@@@@@@::::::::::::::::::::::: The things in the |&&| squares are engraved pictures of objects. They are objects that used to belong to you or to your friends before they were looted after you entered the medium. Just under the framed engraving of an object, there is a deep tubular hole which I represented here with a shitty (##).
To unlock these dungeon entrances, you need to find the items in the pictures which are scattered through your Lands. Then you bring them to your Dwelling Spire, carve totems out the items, bring back these totems and plug ‘em in the holes as if you were loading torpedoes into a submarine’s launchers. When you plug the right totem, the picture will glow briefly. Once you satisfy all the "Totem Locks", the entrance can open.
How to translate the •[WHO]• , •[WHEN]• and •[LOCK]• zones: There is a trick to simplify all of this. Just treat the requirements as one long sentence. Let’s say that you find a dungeon archway. It's in front of you. You scrutinize it for ten seconds. Let’s say that this dungeon entrance has your aspect symbol on it, it has a lot of Land Familiars in the decoration, it has a scene of yourself killing your denizen and it has two Totem Locks. This reads as: [Come forward Player X], [Achiever of Great Deeds] and [Slayer of the Denizen], [Open These Locks] and [Enter]. You simply have to make this sentence become true in order to open the dungeon. Imagine that each part of this sentence starts glowing when it becomes true. This is basically what the door does, the engravings start glowing and humming softly for each of the condition that you fulfill. They even start glowing in the order of this sentence. The aspect symbol always glow first. The spirograph, [Enter], will glow last right before the stone door slowly opens before you. Therefore, the most important thing you should remember is that unless all of the engraved decorations are glowing, then it's pointless to mess with the lock. As you progress, the decoration/requirement zone will stretch all the way to the ground. Something like this:
::::::::::::::::::::::::::::::::::::::::::::::::::::::@@:::::::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::::::::::::@:::@@@@:::@::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::@:::@@@:@@@@@@:@@@:::@:::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::@:::@@@:@@@@@@@@@@@@@@@@:@@@:::@::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::@@@:@@@@@@@@@@@@@@@@@@@@@@@@@@:@@@:::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::@@@@@@@@@@@**************@@@@@@@@@@@::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::@@@@@@@@@@@@* *@@@@@@@@@@@@:::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::@@*********@* *@*********@@:::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::@@@* *@* *@* *@@@::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::@@* *******@**************@******* *@@::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::@@* *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* *@@:::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::@@* *@@*****@@@@||======||@@@@*****@@* *@@:::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::@@@* *@@* *@@@@||======||@@@@* *@@* *@@@::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::@@@* *@@* *@@@@||======||@@@@* *@@* *@@@::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::@@@* *@@* *@@@@||======||@@@@* *@@* *@@@::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::@@@***@@*****@@@@||======||@@@@*****@@***@@@::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::@@@@@@@@@@@@@@@@@||======||@@@@@@@@@@@@@@@@@::::::::::::::::::::::::::::::::: Needless to say, decoration like that will ask for a lot of Land Reputation and Acts. If it's a multiplayer dungeon, then each player will tally together their achievements in order to open the door. And there you go, this concludes your exposition on how Dungeon Entrances work. Now you're ready to risk your life repeatedly to get junk that is already yours and that you don't really want back.
[QUESTION] ...any bugs? Oh yeah, sure, lots of bugs. There are always bugs. Shit let’s get a list in here. •The symbol of the Player of Void sometimes does *not* want to appear in Sburb. Where the Void symbol is supposed to be, there is always a smooth surface. Therefore, the identification system is completely skipped for the dungeons of the Player of Void. Anybody can enter the dungeons on his/her Land. Additionally, the game can fail to generate a multiplayer dungeon involving the Player of Void. You can tell because the Aspect Symbol will not be centered in the middle of the Spirograph. The dungeon entrance will work as normal and the dungeon will still be three times bigger. •The Player of Space can easily glitch out dungeons if he/she uses spatial manipulation to bypass the Dungeon Entrance. If you teleport (or dig) into a dungeon without using the door script then the dungeon will not be activated. No enemy, no trap, no boss and no Revelawesome. Kinda defeats the point of dungeon diving if you ask me. •The Totem Lock is coded to softly "ejects" Totem Keys that are incorrectly placed. However this feature will not work if you try to use the Totem Lathe of an empty sylladex card (code: 00000000). The Totem will stay stuck inside the hole; you’ll need some kind of suction tool to get it out. Or you can try to use your nail to pry it out of the hole, but seriously, this is just begging to break your nail and that shit hurts. •The Player of Rage has this ability where he/she yells so hard at a dungeon entrance that it will open regardless of requirements. However, there’s a major bug if the Player does that to an entrance with a Totem Lock that already has totems in it; the totems will shoot out like ballistic missiles. So, stay clear from these holes before you unleash your rage. That’s the stupidest way to die. •For you Players of Time out there: The game performs a check on your current self that stands before a dungeon entrance when calculating Land Reputation and whether you accomplished an Act. So if you slay the Denizen and go back in time before it happened, dungeon entrances that require the slaying of the denizen will still open for you. There's a slight graphical bug and the motifs won't glow properly, but the door will open.
[QUESTION] I don’t find a lot of dungeons on my Land and they all have low requirements. How come? Your Land will only have about 10% of its dungeons when you start the game. The other 90% of the dungeons will appear after you have completed the Terraforming phase of the game, which will remodel your Land. So while you might get addicted to dungeon diving, you do have to jump on the main storyline eventually.
[QUESTION] I found something that looks like a dungeon entrance but it’s on the ground, completely horizontal, in the middle of a large circular "plaza". Is that a dungeon? Actually that’s a "tower". It’s a rare and fun type of dungeon. The dungeon entrance works pretty much the same except it’s circular and on the ground. They usually have Totem Locks, about 8-10 of them in a large circle. Once you have fulfilled all the requirements of the dungeon entrance, go to the middle of the "plaza", get on the floor and touch/punch your aspect symbol. The "plaza" structure will then zoom into the sky, with you on top of it, until you stand at the top of a huge tower. A staircase will reveal itself and you’ll have nowhere to go but down. It's kinda like this:
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@\o/@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@ | @@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@/ \@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@|*****|@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@|*****|@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@|*****|@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@|*****|@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ . @@@@@@@@@@@@@@@@@@@@@|*****|@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@\o/@@@@@@@@@@@@@@@@@@@@@@@@ ............;;. @@@@@@@@@@@@@@@@@@@@@|*****|@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@ | @@@@@@@@@@@@@@@@@@@@@@@@ ::::::::::::;;;;. @@@@@@@@@@@@@@@@@@@@@|*****|@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@/ \@@@@@@@@@@@@@@@@@@@@@@@@ ............;;:' @@@@@@@@@@@@@@@@@@@@@|*****|@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@#+'';;::::::;;''+#@@@@@@@@@@@@@@@@ :' @@@@@@@@@@@@@@@@#+'';;::::::;;''+#@@@@@@@@@@@@@@@@ @@@@@@@@@@@#+';:::,,,,,,,,,,,,,,:::;'+#@@@@@@@@@@@ @@@@@@@@@@@#+';:::,,,,,,,,,,,,,,:::;'+#@@@@@@@@@@@ @@@@@@@@#';::,,,,,,,,,,...``....,,,,,::;'#@@@@@@@@ @@@@@@@@#';::,,,,,,,,,,...``....,,,,,::;'#@@@@@@@@ @@@@@@+;::,,,,,,,,,,,.```` ``..,,::;+@@@@@@ @@@@@@+;::,,,,,,,,,,,.```` ``..,,::;+@@@@@@ @@@#'::,,,,,,,,,,..` ``` `,,,::'#@@@ @@@#'::,,,,,,,,,,..` ``` `,,,::'#@@@ @#'::,,,,,.,,,,...,,,::::::::,,. `.,,::'#@ @#'::,,,,,.,,,,...,,,::::::::,,. `.,,::'#@ '::,,,,,``.,,,,,::::::::,,,,,,` `.,,::' '::,,,,,``.,,,,,::::::::,,,,,,` `.,,::' :,,,,.` .,,::::::::,,,,,.` ` `.,,: :,,,,.` .,,::::::::,,,,,.` ` `.,,:
It works like the opposite of what you would expect from a tower since you go from top to bottom. Needless to say, once you activate this dungeon, you have to commit. The miniboss is at ground level. Beating it will open the passage to leave the tower. Once you step outside, the above-ground dungeon is going to go back into the ground. It's going to rumble loudly and shake as if it's pretending to "crumble", but really, it's just sliding back to where it came from. The special effects are cheap.
•Note: It’s a "secret" but you can beat towers twice. Once the tower is back into the ground after you beat it once, the staircase to go down is still there. However this time, the tower-below-the-ground is reset and placed into "hard mode". It will have an especially strong miniboss at the bottom, and it will branch out to a cave system that is related to the Underworld part of the main storyline. You can do sequence breaking by going down early, but really, it's all kind of dangerous if you're not ready. [QUESTION] What is the miniboss that you’re supposed to find at the end of a dungeon? The "miniboss" is a blank template that is applied to a Sburb Aspect. It creates randomly generated bosses. They always have stupid names like Dupliblaze COMAGMA, or Megacool PERMAFROST, or Multispace DELOCATE. It’s a shapeshifting boss that technically doesn’t count as an Underling. It’s just some nondescript bad guy. It has three forms: some kind of genie, a huge lion-thing and a big bird/phoenix thing. Once you kill it, you receive a free Revelawesome. Huzzah. Oh and you also get to loot the best shizzle out of the dungeon, which is your own lousy stuff. BTW, the miniboss has a pretty basic attack pattern. When it turns into a genie, it’s going to cast basic abilities (passive/active) and try to pummel you into the ground. When it turns into a lion-thing, it can’t cast abilities but it has a HUGE buff to combat stats so just RUN. Use rangedkind or special abilities. When it turns into a bird-phoenix, it has the weakest defense but the highest offense. The bird always tries to power up a really strong offensive ability when it has the chance. So get in its face and wreck it's shit to disrupt the casting. Then it’s probably going to turn either into genie form or cat form. Rinse, repeat, blah blah blah, really this shit gets old after your third or fourth boss. •Note: If you want to abscond from a fight with a miniboss, wait until it turns into the genie form. The cat and the bird are hard to abscond from and will pursue you, but the genie will cross its arms and laugh loudly. That’s because all three forms have different AI subroutines.
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Admin
Administrator
Posts: 59
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Post by Admin on Jun 28, 2021 19:32:32 GMT -7
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@******************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* The Dreaming *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@******************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ To sleep, perchance to dream. Aye there's the rub alright. The Dreaming is like a side-quest that Sburb spends WAY too much time on developing. Oh don't get me wrong, frolicking in the dream world is all proper and dandy at first. Heck, it's bloody fascinating because of the obvious glitch that lets dreamselves wake up before the game even starts. It's just that you'll get sick of the Dreaming eventually. You're going to realize that you spend your entire days on quests, dungeons, adventures and weird plot shit and then when you try to sleep, it happens all over again. You're going to ask yourself "when do I ever get a break", and the answer will whisper itself into your ear: "Never. The game will never stop"
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*************[08A]*************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Dreamself mechanics *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*******************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ [QUESTION] There's an "eclipse" happening on my Dream Moon, what does that mean? [Critical threat]It means you don't go flying outside and you keep your dream ass on the ground. Otherwise that's just begging for corruption or eye damage, depending on your Moon.
[QUESTION] Our group of friends got assigned to different Dream Moons. Aren't the Moons in competition? I don't wanna have to fight my buddies, can we get transfered or something? This is a common misconception. Sburb Players all belong to the same "side". Your Moon doesn't really matter. You cannot transfer to another Moon nor is there any reason to. The big argument about which one is best, Derse or Prospit, is just a matter of preferences.
[QUESTION] Oh yeah then which one do you think is best, Derse or Prospit? Whichever Moon you're not on.
[QUESTION] My dreamself isn't awake! How can I get it to wake up? A lack of dreamself locomotion is linked to a weak Sleep Ratio. There is a minimum Sleep Ratio to clear before the dreamself feature is activated the first time. However, you can't just yell at people to sleep better. Being relaxed doesn't work like that. The usual method of awakening one's dream self is to face (often unpleasant) things one has not before. You know when you go through an hurdle and then you're all "PHEW" after you're done? Same principle, this is the small boost you need to break the dreamself's sleep ratio minimum requirement. •Note: Alternatively, for the purpose of waking someone that really sucks at sleeping, you can abuse the bug where you stack Land Beds on top of each other to get a ridiculously high Sleep Ratio when you sleep on them. Dreamself mechanics were altered in 18358437129, dreamselves are now awake by default, and the sleep ratio affects the realself’s awareness of their activities.
[QUESTION] My dreamself is getting lost in some pretty damn weird dark area [Critical threat]The dreamself of the Void Player has this dangerous glitch where it slips between dimensions. Or something equally dope like that. To be honest we still have no idea WHERE it is going, but it looks like bad news. You should ameliorate your Sleep Ratio as fast as possible to gain better control of your dreamself's activity. There is a limit to how "lost" someone should be able to get.
[QUESTION] I can't access my sylladex/kind abstratus/view my porkhollow/change clothes with my dreamself! Your dreamself cannot do these things. Your meta-actions as a dreamself are very limited. However it should be pointed out that you *can* strife with your dreamself. You are welcomed to give an uncanny beatdown to enemy Agents that infiltrate your Moon. However there's some kind of bug here because your dreamself can use bodykind abstratus (fistkind, footkind, etc) even though you don't have them. In fact it's pretty much as if your dreamself is strifing without any abstratus. That shit is kinda weird. •Note: Not being able to modify the wardrobe of the dreamself is not a big issue because the pyjamas are AWESOME. They'll grow on you. Ability to access meta-actions was patched in 54768392. The dreamself does not come pre-equipped and will have to gain a strife specibus and sylladex through other means.
[QUESTION] I tried to use a Sburb Gates with my dreamself and I woke up? Bug. The teleportation coding of Sburb is pretty flimsy and glitches the sleep ratio, making it fall to zero for an infinitely small fraction of a second. As short as it may be, the game will wake you as a result of this. Sburb Gates, Transmaterializers, worldwalking and the player command [Homefree] all cause this bug and wake the owner of a target dreamself. The teleportation abilities of the Player of Space do not replicate this bug for some reason. Bug patched out circa 54768392.
[QUESTION] Okay so I met my friend's dreamself. Is it me or are dreamself personalities pretty weird? Dreamselves are a sort of alter ego, like a projection of how people want to be or would be if nothing in the world could bother them. They aren't really the same person as their Realself. Dreamselves have a tendency toward two extremes: either they play around like bastards on a sugar high, either they just stand there and blink. If you want to interact with your friends, it is heavily advised to meet them dreamself to dreamself and realself to realself. If you mix things up, then it gets weird and doesn't work too well. Dreamself mechanics were altered circa timestamp 18358437129 by [REDACTED], the extant cherub of that age. Rather than being simply dopeyer versions of the player, they instead present a different side of the player, often one that they intentionally hide or suppress, or are unaware of themselves.
[QUESTION] My friends say I'm already awake in my Dream Room. I don't remember anything like that! Maybe it's my evil clone that's in my bed? Or, the dreamself of my evil clone? Bug. In a specific fork of the Sleep Ratio, the dreamself meets the minimum requirement to be active but their owner remains oblivious to their dream activities. There are even cases of dreamself sleepwalking, or sleep flying in this case. In short, you are in dream denial. You will eventually "wake up" from pretending to be sleeping when awake when sleeping. Yeah, dreamself stuff gets all kinds of confusing. Patched out as a result of the dreamself overhaul, dreamselves are now always awake, but often markedly different from the player. The evil twin vibe grows.
[QUESTION] I tried to fly away from my Moon and, well, I can't! There is an invisible boundary surrounding your Dream Moon which denotes its range of influence. There are specific rules to leaving a Moon's influence. You are required to finish the quest [Earning your Wings] before being allowed to fly away from your Dream Moon. If, for one reason or another, your dreamself ends up somewhere that is not your Moon and you have not "earned your wings", you will have to walk on foot. •Note: Do you see those far away big letters that say "DERSE" or "PROSPIT"? That's about the limit of the Dream Moon's sphere of influence. •Note: This does not affect a person that has revived as a dreamself. This new body counts as a realself in every way.
[QUESTION] My friend's dreamself suddenly popped like a bubble and vanished! Not a bug. Your friend woke up and his dreamself was not in a Dream Location. Only bed-objects and the sphere of influence of a Dream Moon count as Dream Location. If you wake up and your dreamself is not in either of these things, it will vanish and go back to the last bed-object you visited. A bed effectively "saves" your location and you start your progress from there the next time you go to sleep.
[QUESTION] What are bed-objects? Anything that looks like a bed or that you use to intend to sleep in it. You can even alchemize beds, if you want. You'll need a fair bit of Mangrit to move them around so it's not that useful. Besides, there are various bed-abstractions in Sburb which can be used for Dream purposes as well as for ameliorating your Sleep Ratio. •Note:Not sure if these are bugs or not but the following objects are considered bed-objects: bath tubs, ball pits, furniture forts, very large plushies and the realself of other players. Yes, as soon as your dreamself is clinging to another player then it won't be "recalled" to its last bed. Clinging to other dreamselves don't count.
[QUESTION] Why bring my dreamself away from my moon? There are several reasons. For a start, if you die then you can only auto-revive if your dreamself is reasonably close. If you die on your Land and your dreamself is on its Dream Moon then there is no frickin' way that you will reach your body in time. Secondly, you may want to do something that the community calls "dream scouting". That is when you bring your dreamself to your Land to check out the geography. Most game abstractions, including underlings, are oblivious to dreamselves. They act as if they aren't there and will not attack them. Pretty much only Carapaces, Players, Sprites and the Denizen can see dreamselves. You can explore your Land in relative safety. Dreamself invisibility was patched out in 1876518876 by the extant Cherub of that era.
[QUESTION] If I don't have a bed-object, where will my dreamself be returned? If you do not have a "save bed" upon leaving your dream moon and waking up, or if the current checkpoint was destroyed, the dreamself will return at the default starting point. This is the Dream Room at the top of your Dream Spire. If this location is destroyed (wtf?) then the dreamself will be moved to the closest bed-object.
[QUESTION] I tried to touch my dreamself/realself and holy shmoly! What the hell just happened? If you are in physical contact with your dreamself or realself, the other "you" will open its eyes and both of you will be awake at the same time. This feels pretty damn weird. This is not actually a bug but a game feature. There is an important Carapace Ceremony that is initialized by seeking an audience with the Queen with both your dreamself and realself. Just make sure they keep holding hands, because the whole thing will reset if you let go. Just, for the love of everything, do not try to have a conversation with yourself. It is never a good idea.
[QUESTION] My dreamself is already dead, before the game even started! Bug. It's a normal part of the game that enemy Agents will constantly try to assassinate your dreamself (remember: kids and fun). These minigames are not supposed to happen before the game actually begins but sometimes they do anyway, especially in post-scratch worlds that didn't set-up properly. In short, you may lose your dreamself before it even wakes up. If that happens to you, remember: Sburb is a game of life, and life is not fair. Sucks to be you. If this kind of thing does happen, you may want to check up on the Prospit and Derse archagents to find out why exactly their AI routine is getting overridden.
[QUESTION] My dreamself can do something that other dreamselves can't do, is that normal? Yes. Titles and Aspects in Sburb bestow some unique twists to a dreamself. Stuff like growing extra arms, turning invisibles, or going through walls. See chapter 26 of the articles for a full list.
[QUESTION] My dreamself woke up for the first time, but it's not in the Dream Room that people describe. It's in some kind of crypt; my dreamself was lying on a slab. [Critical threat] Oh boy this is some rare stuff. When a dreamself dies, Carapaces will parade that shit (because it's their fetish) and they will place the body in a crypt. Carapaces *can* make a mistake and intern a dreamself that is comatose, not dead. This will cause the dreamself to wake up in this crypt, if it ever does. This is a significant situation because the Player Crypt is normally off-access. It houses very important bed-objects. Well, slabs in this case. See chapter 34 for more information on the Player Crypt and the Crypt Slabs.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*******[08B]*********@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Carapaces *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*********************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
[QUESTION] What ARE these things?They are adorablawkward, they are uncannybrutal, they are whackjobsequious and they are obsessed with silly antics. That's what they are. Carapaces are reasonably bug-free game abstractions which are neutral for the most part.
[QUESTION] Neutral "for the most part"? [Critical threat] Not gonna lie, there's a bunch of them that want to kill you. There is ALWAYS stuff that wants to kill you in Sburb. Carapaces come in two varieties, the Black Side and the White Side. Their Kingdoms are at war, but this war only extends to two specific things: An official military contest taking place on the skaian battlefield and an unofficial contest of under-the-table sneaky tactics between special agents. The soldiers of the battlefield and the special agents are inherently hostile to Dreamers not from their moon. Watch out for special agents.
[QUESTION] What are these special agents? [Critical threat] They are agents employed by the Archagent. They are dangerous and harmless at the same time. It's hard to explain. Most of the time, special agents have really stupid plans that looks like they were taken out of a Saturday morning cartoon. "Oh nooo they are going to put something that tastes bad in everybody's cake!", stuff like that. And then sometimes, they straight-out kill people. Including Sburb Players. It's really hard to predict which way it's going to go. Hence, it is imperative that you watch out for special agents and stop them with a righteous dreamself beatdown when you can. Besides, doing Kung Fu while flying is addictive as all hell.
[QUESTION] How do I recognize special agents? Technically, all high-ranking officials of the Kingdom of Light and Darkness are called agents by the game. "Special agent" is a community term to refer to Carapaces that have been invested with a mission by the Archagent. In order to recognize them, start by watching out for wrongly-colored carapaces. Yes this is racial profiling, sue me. Next, check if they wear a symbol on their chest. Carapaces that are preloaded to receive missions have a unique symbol on their chest; agents without a symbol are harmless city workers or perhaps just a masked Carapace. Ignore them. Finally, if a suspicious carapace has a pentagonal symbol or bears a police baton at his side, then there it's also a false alarm. This is just a Justiciary. They are obsessed with applying the law to the letter but harmless otherwise. If it's a carapace with a non-pentagon symbol that isn't where it's supposed to be, then it's time to break out the smooth moves. •Note: The most definitive feature of special agents is that they carry Regiswords. Regiswords are ornamented black weaponry that have a large offensive bonus towards Royalty. By the way, that includes you. Players are all Princes and Princesses of their dream moons. Regiswords are important things; you want to beat up special agents in order to recover them. They will be useful to alchemize into your weapons when you want to confront Carapace bosses, Queens or Kings. •Note: There is an infamous Infinite Regisword glitch. The game always default-spawns a Regisword on the Archagent if he doesn't have one on his person. This leads to the Derse Archagent having a habit of distributing a Regisword to everybody that comes to his office.
[QUESTION] Is it me or do I never see Prospit special agents around? Bug. There are three carapaces pre-loaded to receive special missions from an Archagent (leader). These four carapaces are scripted to spawn as a team of inseparable friends with the [BFF_AI] subroutine. They are the one responsible for doing special agent shenanigans. However, the [SHENANIGAN_AI] variable of Prospit's special agent is glitched and set at zero. So they're always off doing bullshit. This bug was patched out in 461854181.
[QUESTION] Well, where ARE They? Derse and Prospit special agents have the common trait of being performers in a shared hobby, which is playing in a jazz band and disco dancing respectively. In the case of the Prospitian special agents, these sons of bitches are ALWAYS disco dancing instead of planning mischief and invading Derse. In fact, even if Derse Dreamers show up at their club, the worst they'll do is challenge them to a dancing duel.
[QUESTION] Why does everybody warn me about prototyped Carapaces? [Critical threat] They naturally come in two flavors, the King and the Queen, one of each for each Kingdom. The official final boss of the game is the Black King. Since it's supposed to be the last boss of Sburb, you can imagine that it's mad strong. Well the Queen is one billion times stronger. You know those RPGs when there's always a hidden boss stronger than the official final boss? Well it's something like that. These two bosses are characterized by the fact they show prototypical characteristics. Now here's the reason why there's a flashing critical threat notice here: The bullshit powerlevel of the King and Queen is tied to a scepter and ring object respectively. ANY Carapace can obtain these items, often as a result of the shenanigans of special agents. Even worse, the game programs a LOT of carapaces with anti-royal sentiment so that they may end up taking the place of the final boss. Heck, even the Derse Archagent has a high anti-royal subroutine. Whoever made Sburb probably thought this was a cute way to spice things up and add variety to the game. You know, make the final boss a little more unique between sessions. The problem is: only the King and Queen units are programmed with non-interference so that they don't abuse their power. They are forced to either stay at the Skaian Skirmishes or in the Royal Castle. This code is NOT transferred, like it should, by the scepter and ring objects. Carapaces who come by them are called a Scepterwraith or a Ringwraith by the community; They are forces of destruction left loose upon your session. It is a Dream World priority to make sure that a Scepterwraith or Ringwraith situation does not happen. If either of these things happen, consult chapter 33 for how to deal with it. •Note: The Ringwraith has access to Red Mile which is simply the buggiest piece of shit of a special attack that ever existed. Red Mile can break ANYTHING. You know that thing at the Final Reward (lol avoiding spoilers), well it can even kill THAT. Yeah let's just agree that you shouldn't be able to kill THAT.
[QUESTION] The non-interference script of the Queen in my session is bugged [Critical threat] Sburb's shitty coding decided to leash the Queen to the Palace area by making her unable to walk away a certain distance from the throne object in the middle of the castle. Yeah well that god damn throne isn't indestructible. You shouldn't mess with that throne under any circumstances, else you create a situation called a Loose Queen which is pretty much the same as a Ringwraith on the loose. At least it seems the Carapaces are not aware of this exploit. •Note: Kings and Queens cease to be affected by the non-interference script if they lose their ring or scepter. Hence, we can rule out that it was initially supposed to be transferred with the items but the coding bugs out.
[QUESTION] What are Exiles? Exiles are hidden game parameters. They are Carapaces sent to the future to give you orders in the past. Most of the time they give innocuous, and even useful, player commands to help people on the path of their Role. But they are also programmed to do sneaky things. For example, Carapaces are coded in such a way that they are unable to commit suicide. For that reason, they counter-order players so that they are unable to commit suicide even if they wanted. Yes, Sburb specifically makes sure that you can't kill yourself. It's there to prevent you from abusing the Ascending mechanics. •Note: Yeah, let's not kid ourselves. This is creepy as hell.
[QUESTION] What are these Green Carapaces I hear about? The pseudo-NPCs that people colloquially call the "Green Carapaces" (but apparently they aren't exactly carapaces?) are nothing but a myth. By principle, I keep myself open to any research that would prove the existence of these green folks. However I've always felt, and that is my cue on the matter, that it would be better to pool our efforts elsewhere. Leprechauns are only present in a session that possesses either a Lord or Muse, taking the role of special servants with powers unique to them depending on the Lord or Muse’s Aspect.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@********[08C]********@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Dream moons *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*********************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
[QUESTION] What is the point of the Dream Moon?You do stuff. Most of all, you can do Dream Quests. They are similar in essence to Land Quests. Which means they can be just as silly. Stuff like "I challenge you to eat more cake than me" or "play this prank on that carapace for me I hate that guy!" or "bring me my potted flower, I lost her, her name is Stacy". And that's when you're not bringing love notes from one Carapace to another because they're too shy.•Note: Dream Quests involving objects can be awkward because you don't have access to your sylladex. So you have to hold stuff in your hands and then move with it. Apparently that's an option?
[QUESTION] What's that big chain? And why is it...oh please what the hell is this? Yes. In Sburb, even the moons have moons. Things are *NEVER* complicated enough. The Dream Moon's Moon is the Royal Quarters, while the main body consists of the citizen quarters. You should stick to the Dream Moon's Moon early on, it's the beginner area
[QUESTION] What's those big towers with flashy things? [Critical threat] They are the game objects that house prototype information. Sburb does not want you to mess with them. If you touch them or come near them, you will die instantly. Just another notch on the long list of "things that kill you without warnings".
[QUESTION] I went to sleep and the Carapaces put bars on the windows of my Dream Room! I'm jailed! Well you probably have a good idea why that happened and it's because you acted like a dick to them. If you busted up your Carapace reputation, you'll have to reach your Dream Moon with your realself and plead forgiveness in a public audience with the Queen. A friend can help plead your cause for you. Just don't try to break out with your dreamself, it only makes things worse.
[QUESTION] Why are the Carapaces all grouping up for stuff? Depending on an eldritch calendar and the alignment of planets (literally), Carapaces perform special event called the Ceremonies. The most important ceremonies to watch out for are the Procession (you lose carapace Reputation if you don't join in), the Royal Ball (The special agents always try to bring down the whole damn ball) and the Masquerade (a grand holiday where Prospitians go on Derse and Dersites go on Prospit to party "anonymously" while wearing Domino Mask, a great time to wear a mask yourself and visit your friend's moon in safety).
[QUESTION] Holy shit I fly like shit, why does everyone else makes it look so easy! You should probably complete the Flying Training Quests 1 through 17 to cover the basics. They're given at the old Bell Tower. The dialog for quest 4 and 12 are glitched so watch out. And yes, quest 16 can kill you. What else is new.
[QUESTION] Can I fly out to meet my friends on the other Dream Moon? You will need to [Earn Your Wings], which is achieved by completing the Flying Training Quests 1 through 17, the Table Manner Training Quests 1 through 34, the 9 sessions of the Advanced Etiquette Theory Class 101, the Ballroom Dancing Quests 1 though 23 and the Dressing With Style Quests 1 and 2. Then you must successfully Dance with the Queen or King during the next "Royal Ball" Ceremony. Either one is fine. They'll put their hands on your back and you'll get those weird wing marks and then they'll sink in. Then you can fly anywhere to your heart content. Just took you one million billion years to get there, but hey.
[QUESTION] What's up with the Mail Quests? It's kinda harder than I though. [Critical threat] The difficulty level of Mail Quests is WAY glitched. Players are led to believe that they're a pushover because of how readily available and innocent the game makes them look. Well we HOPE that it's a bug, because these quests are total bullshit and will shit all over you twice before killing you. Where do the Carapaces even find their mailmen? Because apparently delivering letters is the most lethal job in their entire kingdom. [QUESTION] Is it me or do I have to do Terraforming Quests on my Dream Moon too? You are confusing Terraforming with Lunar Landscaping. The latter is not a legendary Quest of coming of age. It is a long series of low level quests that rewards you with free clothes. •Note: Miss Taylor is awfully cute so I always do these quests by principle. Besides, the rewards for this are the only way to customize your Dreamself Pyjamas.
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Admin
Administrator
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Post by Admin on Jun 28, 2021 19:38:52 GMT -7
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[QUESTION] Where do all the underlings keep coming from? I don't see them appear!And you never will. Sburb has a knack for making monsters appear where (and when) you can't see them. They're going to spawn in your closet, under your bed, in the space between opened doors and walls, inside your fridge, on balconies, under tables, hanging on ceiling lights, in your attic, ANYWHERE that you aren't looking at.This is just another case of Sburb blatantly cheating with its random number generator. You'll have to get used to it. The game will always find a way to make the monsters reach you indirectly. If need be, they'll appear magically when you turn your back, or a convenient smoke screen will be involved, or they'll spawn a few feet underground and then will claw their way out, zombie style. That last one is gonna happen frequently on open ground.
[QUESTION] The enemies aren’t dropping their kind abstrata :( Glitch. And it's a really stupid glitch too. Only the first imp that you defeat is going to drop its kind abstratus. It's such a stupidly obvious bug, there's only a single variable to change in the weapon drop script to toggle it from unique to repeatable. And instead you have to go through hell to find new kind abstrata. It's... just... GAH! •Note: Enemies don't drop their kind abstrata because of this stupid glitch but they still technically have one. The Thief/Rogue Players can steal 'em, and they really should. Saves you a lot of trouble
[QUESTION] I just beat an underling and it didn't turn into delicious grist. Now there's just a corpse laying there. What happened? Glitch. This is a bug caused by stabbing an underling to death but not removing the weapon from the body. As long as you leave the weapon stuck into the underling, the game doesn't realize that your attack is over. Therefore the defeated enemy won't burst into treats. This is a somewhat exploitable bug. When you "kill" underlings without having them turn into grist, you can use their bodies for things like climbing over stuff, blocking paths or even for getting across bodies of water. An ogre-sized underling makes a good boat on its own. Just make sure you don't remove the thing that you stabbed them with.
[QUESTION] I have underlings that look like creepy invisible things with flying faces and claws! Why are there ghosts? Glitch. Your underlings landed on a type of material that has a bugged texture. All underlings are made of a specific material which varies between Lands. Some of these materials are not rendered correctly. Some bugged materials are incomplete textures which create enemies that are nearly invisible. Sburb isn't supposed to pick these game assets when it generates a world. If it does, you end up with the infamous "ghost underlings" bug. By default, it is the Mirror Underlings and the MAT_#773 Underlings that have this invisibility bug. My guess is that the Mirror Underling isn't rendered because the graphic effect was never completed, and the MAT_#773 Underling doesn't work because the game tries to load a material that just plain doesn't exist (there are only 772 types). Though I wouldn't be surprised if there are other bugged textures depending on sessions.
[QUESTION] I'm getting attacked by a ... thing made of several Underlings all stuck together. The hell is this? Glitch. This abomination is something that the community calls an "Ohgodwhat". It's when the game's spawning algorithm decides to have a seizure. It will simultaneously create a whole bunch of underlings all on top of each other. You'll end up with this great big mass of merged torsos and hissing heads with dangling legs and arms everywhere. It is completely terrifying. The worst part is that the game thinks that it's a single enemy. Hence, it only has one set of stat - a mashup of the stats of ALL THE INDIVIDUAL UNDERLINGS. This is a lot of stats for a single guy. An Ohgodwhat is a serious threat that you should run away from immediately. It has a difficulty level that is much, much higher than its native zone.
[QUESTION] My Land keeps spawning Basilisks with their gosh darn breath attacks while my friends rarely see them. How come? Not a bug. Sburb purposely employs enemies that can challenge you. If you have a ranged weapon allocated to your Strife Deck, the game will favor spawning underlings with ranged attacks. You can't expect to pick up a rangedkind and shoot down a bunch of slow-witted melee enemies. Well okay, you could expect that from a game that is not sadistic. Unlike Sburb. Note: The difference between using a meleekind and rangedkind also modifies some underlings AI routines. For example if you use a sword and meet imps, the imps will run at you and try to jump on your back like little buggers. However if you use a gun, they'll run circles around you and throw rocks. •Note: They'll do that when you haven't even pulled your weapon yet. Gotta love psychic enemies. •Note: This will also affect underlings with Player abilities.
[QUESTION] Holy shit, underlings can use player abilities!?? Surprise, surprise. There's a reason why you can get abilities that disrupt/silence/cancel other abilities in the game. Aside from being used by Players to kill each other, which is something you are not supposed to be doing, anti-abilities are used to fight caster enemies. Like, for example, anything with "Wizard" in its name. You'll also note that you will be much safer from certain type of attacks when you learn to control your Aspect. For example, the Rhyme Player has little to fear from a Magma Ogre Wizard. Even better, the Time Player is naturally immune to time manipulations like slow/timestop, and the Doom Player is *healed* by poison abilities.
[QUESTION] I found an enemy with "clown" in its name. It kicked my ass like tomorrow wasn't a thing. Is that all there is to say on the matter? Glitch? Well I hope it's a bug in the clown stats, because these enemies are overpowered as all hell. Sburb is fricking crazy about clowns. Avoid fighting these things whenever you can. If they come close to maxing out their Prankster's Gambit, ABSCOND immediately. If you want to gauge their strength, try fighting a single imp clown. Bet you a boonbuck that you won’t even be able to touch it until you’re past Terraforming. And that’s just a boosted imp. Avoid clown zones (Carnivals) at all costs. •Note: The Derse Archagent, Jack Noir, has a large strifing bonus versus clown-type enemies. I guess he really hates clowns for some reason. Jack Noir is also a heavily-scripted NPC that can follow you in your adventures. You may want to party up with him to tear down a Carnival. •Note: Jack's anti-clown scripts can manage to create major problems depending on what you prototype.
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[QUESTION] I finally bought a fraymotif! Huzzah! Then I tried to use it. All I got was a flash of light and a cool music that started playing. There wasn't any special attack! Where is the fraymotif? The Fraymotif is the music. It's not an attack, it's a situational modifier. The idea is to attack enemies in rhythm with the music to gain various bonuses. And of course, you have to pick the right songs. •Note: You can significantly increase the bonus damage of Fraymotif in combat by alchemizing musical instruments into your weapons.
[QUESTION] One of my Fraymotif sounds all wrong and isn’t giving any bonus. Is this normal? Glitch. Fraymotifs are sometimes reversed by mistake. You can fix this when you unlock FrayMixing. Just reverse the music and then save it with the same name.
[QUESTION] A Fraymotif suddenly stopped! What is that about? Glitch. A Void player is using [Null And Void]. It seems to interfere with fraymotifs, although it's supposed to only cancel abilities. •Note: gentlemanMannerism's Etiquette FAQ says that it's a very poor sport for Void Players to forcefully turn out fraymotifs with [Null And Void].
[QUESTION] I'm not getting any bonus from a fraymotif, why is that? Glitch. This generally happens to Hope Players. The aspect of Hope can repel many special effects in the game and it can even reject friendly buffs or meta-features. The defensive abilities [Dreams Don't Die] and [The Stand] are known for being strong enough to cancel fraymotif bonuses. It doesn't really matter since when they are activated, you don't need any other bonus. •Note: Technically, a Rage Player can also stop receiving the advantages of fraymotifs. This will happen if the Player is using [Infinite Rage] to such an extend that he/she can’t pay attention to music anymore. You cannot get Fraymotif advantages if you cannot hear the music.
[QUESTION] I’m trying to start a Fraymotif but it just won’t start. Glitch. Your ability to start Fraymotif is impaired if a Void player is using [Metasilence]. It is an ability that is likely to be used actively while adventuring with a Void Player since it prevents many enemies from noticing your presence. Please tell* your Void Player to cancel this ability if it is interfering with your desire to kickstart a Fraymotif. *Of course you'll also notice that everybody in [Metasilence]'s area of effect is mute. Void Players might not understand you when you want them to turn it off. You know, since they can’t hear a word you’re saying. You might want to try punching them on the shoulder to get their attention. •Note: The silence status is handled as a ON/OFF toggle in Sburb. For buggy reasons, people who are mute due to a void-related bug are temporarily healed during [Metasilence]. I guess that's great, but it makes very lopsided conversations.
[QUESTION] I'm listening to a Void Player's fraymotif and... yeah... Glitch. Almost all of the fraymotif involving Void Players are, like, five minutes of non-stop static screeching. It's generally the reason why they're bitter and they keep cancelling other people's fraymotifs with [Null And Void] and [Metasilence]. Of course, the Sburb Etiquette FAQ says that it's ungentlemanly.
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The following section was originally corrupted beyond any capability to understand, I have since repaired it to a semblance of legibility. The second answer was entirely corrupted from its original state, now bearing a form of eldritch poetry about a dreamer that “strayed beyond the bubble of life’s grasp” and attacked Them within their home. It serves as an answer as to why they whisper to Derse Dreamers, so that they know what lies beyond, either to scare them away, or so that they know to come only in peace. Of course, They have far different perceptions of what can be defined as peaceful. [QUESTION] What the hell are these things?They are zall’alwargphrul florlu florlagh shlonorm. Also called Speakers of the Void, Horrorter...., Tentaclebuddies or Squiddles, they are G'hroog fib'th mur brup brup.Haughauuhthr'l...Shgvg throl. Goors fn'nnyuld hotha hty'j otot gorthytch svulk borbly'ahth.
[QUESTION] Why do they... Derse dreamers when flying in their sleep fib'th hula'zyfg nightmare ?Speak dreams, g'hroog fib'th frobithhYour flesh to my teethRespect the tentaclesRespect the tentaclesCan’t deny, g'hroog fib'th frobithhShvagg gorthytch throl, goors fn'nnyuld svulk bl’hokt!Shvagg dreamsGoors fn'nnyuld, goors shnvogRogn’l solfllggeh dag mafghhlogGohluyng gyuzfflih mohphlogah ͢yulkGoors fn'nnyuld hothahty'j otot!Mur brup brup, mur vlhagllepz dhragborbly'ahth, borbly'ahth phblogzD'hroolfg fib'th tu-frwap shvaggborbly'ahth frolllotagh glohgzssFluggorx out loud a flow to glub byEye to mouth, mouth to eyeShvagg yfisthamll-phlabghFluggorx wrophlaglamughz Gyuzfflih mohphlogah phlagamuphzBloph’ahphlalud Shvagg fwuphzShruggot Flugh hlaghtTentacle respectFlught zlorb blaghhtTentacle respectZall’alwargphrul florlu florlagh shlonormCan’t deny gloreth’shvaggFluggorx out loud a flow to glub byEye to mouth, mouth to eyeshruggot to what it seemsRogn’l solfllggeh dag Shvagg dreams @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@******[09E]******@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Ascending *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*****************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ .....................................................- OFFLINE -.....................................................
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Admin
Administrator
Posts: 59
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Post by Admin on Jun 28, 2021 19:47:24 GMT -7
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@********[10A]*********@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* The main Quest *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@**********************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ If you have been eating through this FAQ in order, it means that until now you have been drowning in an ocean of metagame warnings and trivia. Chances are, you probably still have no idea what you are supposed to be doing in this game. We're finally going to move unto that in this FAQ section. The general idea is that a normal Sburb playthrough has a storyline that is supposed to "simulate a coming of age experience" [sic]. It's a personal adventure that strongly focuses on your Land that is sometimes called the Land Quests. This process is divided in terms like the early game, midgame, lategame and endgame. You are never forced to follow this story but there are various reasons to follow the process of a normal playthrough. This section will cover basic questions about the layout of a Sburb adventure and where to begin.
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[QUESTION] Is it possible that there's a really MAJOR bug going on with my game?Welcome to the club.
[QUESTION] I'm not kidding! There's something super duper wrong going on! What should I do??? I wasn't kidding either when I said welcome to the club. Everybody has overwhelming bugs in their sessions. When it comes to breeding glitches, Sburb is more pregnant than a palaeolithic fertility goddess. There is ALWAYS something wrong waiting for you at the corner of a new game. And yep, it isn't fair. Sburb is a game of life and life never claimed to be fair. And to be frank, there are so many kinds of session-specific bugs in this game that you'll be hard-pressed to find any guide where someone had the exact same problem as you. Your best bet is to learn as much as you can about the game in general, devise a course of action, cross your fingers, grin with all your teeth, slam into the problem and then hope that everybody will survive.
[QUESTION] Okay let's start with the obvious question: what are the victory conditions to Sburb? Defeating the Black King during the Reckoning. The Reckoning is some sort of big apocalypse at the end of the game. I'm sure you're sick and tired of apocalypses by now, after what happened to your world, but Sburb just can't get enough of 'em.
[QUESTION] What about the Black Queen? I heard that you have to defeat both the Black King and the Black Queen? Sorta. The Black Queen becomes hostile at the same time as the Black King when the Reckoning happens. However, she still stays in her castle. Like in a chess game, the King is the central piece, and defeating the King means you defeat both the King and the Queen. The Queen is your typical RPG optional boss that is stronger than the real final boss. That's why Queens have crazy powers. Sburb never planned that the broken stats of ring-bearers would have a negative impact on the game because Queens are supposed to always stay in their castle. Well oops, Sburb really shot itself in the foot there. Once the Reckoning happens, you can defy the Black King first, or you can decide to head to Derse and challenge the almighty Black Queen in her shadowy castle. I don't think it's a good idea. I'm not sure why anybody would even want to TRY this shit unless for them, dying has become a habit bordering on the fetishistic. •Note to past me: oh hey sup, just dropping by to tell you that you're gonna hatch a plan to fight a queen and it'll mess up EVERYTHING. why can't you listen to your own damn advice? •Note to future me: oh hey buddy, sounds like you're blaming me for your own damn problem
[QUESTION] If I understand this right, there’s a timer to this game? I have to complete this "main storyline" on my Land before the "Reckoning" where I get to face the final boss? That is a popular misconception. Sburb doesn't really have a tickling timer and the Reckoning is not a bladed pendulum swinging above your head. A more apt comparison to Sburb would be a conductor that keeps waving his baton as long as you're performing music correctly. When there are too many mistakes, the conductor takes off his hat and performs a sweet textbook HAT POF. Then the Reckoning happens and it signifies the end of the game. In concept, the Reckoning is the conclusion of the big battle between the Armies of Light and Darkness that is taking place on Skaia. Your Sprite is supposed to explain that stuff to you. The war on Skaia is fated to end with the victory of the Black Side but like all prophecies, it doesn't have a date that is set in stone. It's just an end result that Sburb will eventually force the game to follow (an imperative). It has malleable conditions. As long as the game is proceeding normally, the Reckoning will keep getting delayed. Therefore, the battle taking place on Skaia is like a reflection of the "health" of your session. When your carapace subjects talk about turmoils and twists taking place on the Battlefield, it directly correlates to disturbances in your session. An unplanned Reckoning is the consequences of having too many unhealthy things in your session, which brings it to an abrupt end.
[QUESTION] How does the game gauge the health of a session? The more the Players of a session aren't playing the game correctly, the earlier the reckoning is going to happen. Taking your time and doing everything the right way is going to delay the Reckoning. Ideally, the Reckoning is only going to take place when all players are lined up in front of the Black King for the final battle. In that scenario, the Reckoning will just be an event that happens coincidentally when you decide to face the last boss. Hence, it's inconsequential. You should never feel in an hurry to become mature. People who are in an hurry to grow up usually turn out to never grow up at all. Ironically, trying to rush through the game will trigger the Reckoning too early and force you to meet the Black King when you're not ready. There are anecdotes of sessions where super-veteran players burned through the game, killing everything in their way (including the Denizen) for three months straight, but then it triggered the Reckoning too early and they couldn't finish their Duties on time. Yeah good job, assholes. The point is, you don't have to worry that much about an early Reckoning. It is only a vague threat if there are unhealthy things in your game that are outside of your control (terminal bugs and game viruses). Otherwise, you just have to follow the normal plot of a Sburb session.
[QUESTION] What's the plot of a Sburb session? Didn't you read what's written on the back of Sburb's boxed package? It describes the plot outline of the game. Actually, I'm not surprised if you never had the chance to read it. Pre-installation is pretty shitty and it often engineers situations where people become Sburb Players without ever seeing the boxed version of the game. Don't worry, you can display a copy of what's written behind Sburb's package via the Player Command: Homestuck Anthem. Although I can just spoil it here. The plot of Sburb (!)
Players (you and your friends) take the role of exiled nobles who have been driven from their rightful place (their Land) by an evil (the Denizen) at the start of the game. These Players are scattered on two kingdoms (Derse and Prospit) that are at war on a promised land (Skaia). This is the setting of the game as it starts. The goal of the game is for the Players to reach Skaia in order to claim for their own the very thing that Derse and Prospit are fighting for (the Ultimate Reward). Sounds simple but it gets more complicated now. Players aren't allowed to set foot on Skaia. That's because they have no right to participate in the contest for the Ultimate Reward. The Players have no political leverage, they only have the honorary titles of prince/princess. A title of nobility without a Land means nothing. Therefore the "role" of Players in the game is to "conquer their Land" in order to prove their worth and obtain recognition as leaders of independent powers. Players start with the title of Heir Transparent, must go through Heir Conditioning (Land Quests) and finally achieve the title of Heir Aspirant. They will then be recognized as autonomous, full-fledged nobles that are allowed to go to the Battlefield (huzzah) and stake their claim for the ultimate reward (bugged). As an extra plot twist, they get to defy the Black King who inevitably wins the war right as they arrive, and which stands before them and victory. This guide was written by one of a number of players (1.111612413% of sessions) whose SBURB copies are terminally glitched, blocking out access to the Ultimate Reward and forcing them to play the game over again. And again. And again. Occasionally they find their way into a non-glitched session but 99.894% of glitched games will transport the players to similarly glitched games or cause irreparable damage on arrival. As a result, they are under the belief that the game as a whole is terminally bugged and that there is no escape but the sweet embrace of death.
End of spoilers
And there you go, that's the gist of it. If you want an exact transcript of the game summary written behind a Sburb boxed package, consult the chapter on Player Commands and look up the Homestuck Anthem. It's a message command, it only displays a pre-recorded text. Apparently, Homestuck was the project name of Sburb during early development. Pretty dumb name if you ask me. I'm glad they changed it.
[QUESTION] This is fine and dandy but why can't I just skip the chit chat and go to Skaia right away?If you haven't conquered your Land, Skaia will reject your cause when you try to contest the Ultimate Reward. In terms of game mechanics, it means that magic clouds will stand in your way and prevent you from setting foot on Skaia. Even if you rush to build your Dwelling Spire across space all the way to Skaia, the skaian clouds there will swirl like typhoons and block any entry. You need the proper game authorization to pass through.The only exception to this is if the Reckoning already happened. In that case, you're allowed to enter the Battlefield. The proper authorization doesn't matter anymore: the Black King won at this point. You're not staking a claim for the Ultimate Reward anymore, you're showing up too late and beating up the winner. Thus the strange conundrum: if a single Player rushes to build his/her Dwelling Spire all the way to Skaia, he/she can't enter it. If every Player does that, the Reckoning happens and they can enter.So what's the point? Playing the game "wrong" is going to trigger the reckoning right? And then I can go to Skaia and kick ass, so why would I want to go through the main storyline?Yes indeed, it is the same scenario that awaits you at the finish line. Whether you "grow up as a person" or not, it ends with you facing the Black King on a desolated Battlefield. The difference is that messing up your game and triggering the Reckoning means that you'll face the Big Bad Black King too early and get slaughtered.So really, nothing compels you to play the game right. Sburb is a very open-world game. You can do whatever you want. It's just that if you want to live, you want to follow the basic plot of the game that delays the Reckoning and lets you grow strong and ready for the big showdown at the end. But hey it's your choice, buddy. Your session can go like this:==> Enter the game==> Grind on basic enemies forever==> Build Dwelling Spire all the way to Skaia==> The Reckoning immediately happens==> Party of level 1 characters face the final boss==> There are no survivorsOr you can try something like this:==> You enter the game, explore the Land, learn to accept your Title and Aspect, do dungeon diving==> Early game: you face your Denizen==> Midgame: you try to save your land==> Lategame: you frolick at the Skaian Skirmishes==> The Reckoning happens naturally and you're ready==> You defy the Black King.==> You survive.==> (it's a surprise)Just as a note, many FAQs will disagree on what defines the early game, mid game or late game. Some FAQs dispute whether Terraforming is part of the Land Quests by claiming that it's a prerequisite. Some other FAQs argue whether the Underworld is part of the midgame or the late game. Lastly, many FAQs use an additional term, the endgame, to refer to when the theatre of your adventures moves from your Land to Skaia, the final area of the game. However, with all things considered, people generally agree that Terraforming is your "introduction" to Sburb and that the Underworld is a point of decline.As a last note, there is no specific time for when you're supposed to perform your Duties. You're good to go as long as you can manage them before the Reckoning happens.
[QUESTION] What are Duties? It's just some stuff that specifics Players have to do for the well-being of the session. Compared to the main story of your Land, this is a mere formality. It barely takes your time and in the case of complex stuff (Ectobiology), it's entirely instinctive. Only the Breeding Duty is somewhat time-consuming but the game makes up for it by removing some Denizen/Terraforming stuff. It also has the convenience of leaving you with one Denizen alive as a source of Denizen Blessing in case that everything in the game goes wrong.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*********[10B]*********@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Exploring ruins *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@***********************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
[QUESTION] Okay fine you got me, I'm convinced, I'm gonna go right now and follow the plot thing of this game, oh yeah, gonna start my big adventures thingy to personally grow up and all that shizzle. Where do I start again? Explore everything on your Land.The majority of the structures that you see on the surface of your Land are called "ruins". They are full of weird puzzles and challenges that are personalized to your journey toward maturity. If you see doors leading underground with a Spirograph above them, these are dungeons. They are not part of ruins. They are optional and self-contained units filled with excitement! Or something like that. It's always good to complete dungeons from time to time, especially since they unlock Title/Aspect scripted abilities and they help you survive.In short, just alternate between completing dungeons and exploring ruins to do weird shit that you don't fully understand. These puzzles will inevitably lead you to your duties and the main plot of your Land. In fact, right as you start, the Consorts should be complaining about the Denizen. It's a good hint about where you're supposed to direct your effort.
[QUESTION] I'm going through ruin puzzles and I have a good idea of what I'm supposed to be doing. The problem is, I can't do it. Something that is supposed to be working isn't working, and apparently my Denizen is the cause! Is that a glitch? Yes and no. This is Denizen Damage. Denizen Damage refers to the state of corruption of your Land when you start the game. Denizens have the role of wrecking stuff in order to impede Players. The Players are tasked to undo this damage. Therefore it's like the role of Denizens is to be as annoying as possible but... The game takes it to gamebreaking extents. In short, Denizens are simply out of control. You can end up with worlds that have no Consorts, or no Land Familiars, or no Whisperings, or missing ruins, or any other glaring flaws. Sometimes the Denizens will commission Underlings for the archagents of Derse/Prospit just so they can have an easier job of messing with you. Heck, sometimes Denizens will break/unpower key structures that are used for the Duties, like the Ectobiology Lab or the Forge. In case you don't fully grasp what it means: the Denizens are actively trying to break the laws of causality and wipe all life from the session. That is how ridiculous Denizen Damage can be. This is the reason why some FAQs say that the first part of the game is the hardest. Until you have cleared the early game, your Land is fundamentally "broken" and sometimes, so is your session by extension.
[QUESTION] Okay hear me out, what if I... accidentally... damaged an important ruin? Like, there was a puzzle and I pretty much blew it up. Did I just screw myself? Actually you can chill out about it. If you damage puzzle-related stuff on your Land, it will fix itself over time. Stuff grows back. There is a factor called Land Growth which means that everything that is damaged by you will slowly return to its installation setting. The stuff found on your Land isn't called "verdancy" for nothing. The entire thing is like an ecosystem. For example if you dig a hole in the ground and leave a shovel upright in it and then leave for a week, when you come back, the hole will be filled up and the shovel will be sticking out as if it's now part of the ground. Hence, the Land "grew back". It's important to note that it doesn't apply to what the DENIZEN has damaged. The Land Damage caused by a Denizen is damage done to the land generation algorithm, which is what Terraforming will fix. So basically, Land Damage is the game BREAKING ITS OWN INSTALLATION PATTERN while leaving a specific patch (Terraforming) to fix it. This is how ridiculously meta this game is. The lore of Sburb is just crazy the more you think about it.
[QUESTION] I was exploring ruins and I found some kind of awesome weapon totally out of place and stuck into a pedestral... is that normal? [Critical threat]N OPE. Nope, nope, nope, oh man, holy sheeeeet is that thing dangerous or what. Dude, don't touch this biznasty shit. It's going to kill you. The reason behind all this is pretty complex. It's because the "ruin" tileset is created by partially re-using the game assets for dungeon generation. However there is a major bug and ruins have a small chance of using an asset it isn't supposed to. As a result, they can spawn special items that belong in dungeons only. These items are legendary weapons, or legendary pieces of shit depending on who you ask. They have special alchemization properties and they're pretty cool stuff, like magic swords or crazy guns. So yes, it essentially means that ruins have a very low % chance of spawning a high-level item in a low-level area. Hold on to your butt, butt holder, because it isn't as cool as you think: these items are booby trapped. Picking them up will convert their immediate surrounding area into an Atomyk Ebonpyre. For more information on what that mumbo-jumbo means, consult the Ebonpyre article. But here's a spoiler: it spawns a shitload of monsters on your ass and the game sends all of them to kill you. It's just like the infinite monsters invading your house when you enter the game. Remember how that was hella dangerous? This time you don't have a Gate to ascend to which will bail you out. So what do you do if you start the game and you see a magic weapon on a pedestal that seems completely unrelated to your current puzzles? Make a special note to come back and then LEAVE IT FOR LATER. Like, seriously. •Note to future me: Why do you keep editing out my cool advice for snatching those weapons? Come on man, that shit is totally safe. You don't think they can handle it?
[QUESTION] The scriptures of the puzzles in my ruins insinuate that me and my fellow players aren't the true "heroes" of the session. It implies that OTHER Players are going to come to our session. [Critical threat] This is the result of high level frog-universe incestuous overlap. It means that the game is so bugged that it never ended the player registration script. It's going to invite new Players in order to make the session logically "winnable". This is a bug caused by a session having no pre-entry prototyping. Many factors need to take place in order to corrupt pre-installation enough to allow this to happen.If you are hit by this rare glitch, I don't have any advice other than this: good luck. These sessions are hella weird. And I feel bad for you if it's your first session, because the reset mechanics are going to make this player alliance very awkward. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*******[10C]******@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* The Duties *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@******************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ .......................................................- OFFLINE -......................................................
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Admin
Administrator
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Post by Admin on Jun 28, 2021 20:37:57 GMT -7
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@****************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Terraforming *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@****************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Oh boy, Terraforming! Your legendary metaphor for coming of age. Or something like that. Everybody agrees that this weird shit must be some kind of metaphor. It's just that nobody agrees on what it is a metaphor FOR. What people do agree with is that they'll always remember their introduction to Sburb, and how it took them several months just to end with the revelation that Sburb is a dick to Players.Terraforming consists of three parts: Waking the Denizen, confronting the Denizen and then Waking your Land with your Land Instrument. They are equal parts "what the hell is going on" and "this isn't what I signed up for".@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*************[11A]*************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* The Knell *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*******************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ [QUESTION] Why are the Denizens sleeping when you start the game? [Critical threat] They aren't. You know when someone is just pretending to be asleep and makes fake snoring sounds and both of you know that it's not convincing at all? It's pretty much that. The game just says that they're sleeping when it really means "please don't go there yet it's not ready". And you should listen because otherwise you will die.
[QUESTION] How do you "wake" the Denizen? It's a long bunch of quests that are full of horseshit. The basic rundown given by the Consorts is that you have to play a song which "wakes" the Denizen. But it's all riddle talk because it's a lot more complicated. Here's the gist of it. •The player has to perform three actions known together as The Contest. •The Player first has to learn the Song of his Land through a long series of Maturity Quests. Oh, you'll love these. •The Player then has to go through more dungeons 'n riddle bullshit to find the location of a high peak called the Promontory. •The Player then performs the three actions. The Player first issues the Challenge by playing the Song of his Land to prove that the Land answers to him/her. •The Player then announces out loud the Stake. You make up that part on the spot, just make sure you name the Land and put emphasis on "MINE". •Finally it's time for the Knell. A gigantic [loud object] will appear on the Promontory after the Player issues the Challenge and the Stake. The knell-object can be a bell, a gong, an alarm clock, you name it. The Player then rings the Knell on the Promontory; every Player in the session will hear it. It will officially "wake" the Denizen and announce the end of the introduction part of the game. The loud object subsequently vanishes. Then, and only then, the Player can move on to the Denizen part of the game. Not gonna lie, this is gonna take about three months. Note: Apparently Sburb's code for deciding the nature of the Knell-object is [whatever pops up in the Player's head when thinking of something that is LOUD].
[QUESTION] Why is my Knell scenario a little different than what you describe? There may be slight variations to how the Contest undergoes. For example the Player of Rage does not have a knell-object and has to perform the Yell instead.
[QUESTION] What if my Denizen was already awake? This happens to the Player of Time. A future version of them has performed the Knell in the past. I've never heard of a Player of Time that *didn't* do that. Players of Time are always up to their neck in sequence breaking.
[QUESTION] My Consorts don't mention anything about learning a song, they say I have to light a Forge. The Forge is part of a Duty which overrides the Knell. A Duty is some kind of player-specific quest that is vital to the well being of the Session. Players who are on Forge Duty are cut some slack; it is integrated as part of the Contest. Lighting the Forge will "wake" the Denizen.
[QUESTION] Can I help my buddy perform the Contest? [Critical threat]Sure if you feel like dying. Only the Player doing the Knell Quests is given 99% sonic-immunity at the important part where it matters. And it's still gonna ring up your ears like a motherfucker. Unless death-by-loudness sounds fun to you, let your buddies do this solo. There's plenty of other quests you can double-team.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@***********[11B]*********@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* The Denizen and you *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
[QUESTION] What IS the Denizen?The Denizen is a "Boss" enemy that isn't really one. The Denizen's job is basically to be the biggest asshole and to shit all over your Land. It will send its Underlings to warp it, pollute it, destroy it, anything you want. Your role is to stop the Denizen. You'll soon notice two things: that the Denizen has broken stats which makes it near-invulnerable and that it doesn't actually want to fight. Now what? Well now you start talking to it.•Note: The Denizen has a lot of dialog options. It is a game construct tagged with near-omniscience. It is aware that it is a game abstraction and will constantly break the fourth wall. Just telling you so you don't shit your pants the first time it does that. You probably will anyway.
[QUESTION] What if I just kill it instead of playing mind games with it? In case people have to repeat things twice over before you understand: the Denizen is near-impossible to kill. You are not supposed to strife with it. In fact, if you try to attack the Denizen, it will just sigh and say that you are embarrassing yourself. Then it will kick your ass like tomorrow wasn't a thing. Note that an awake Denizen will not kill you. It will shoot you halfway across the Land and leave you with one sliver of Health Vial but it will never kill you. When you come back, it’ll ask you if you stopped throwing a tantrum. Then it'll give you a bunch more Denizen Quests because it was busy shitting all over your Land while you took your hike back. Note: it *is* possible to defeat the Denizen right from the get go. You also miss the whole point of Sburb
[QUESTION] What am I supposed to do with the Denizen? The Denizen gives you things to do and you do them. These are called Denizen Quests, or Terraforming Quests, depending on which FAQ you look up.
[QUESTION] But he’s an enemy, why would I care what it says? Imagine that you're a superhero and every morning you eat breakfast with your arch-nemesis. During this breakfast, between pancakes and chocolate milk, the two of you talk casually about super-villainy and heroics. He'd say things like "Well I sure hope NOBODY sets the orphanage on fire or SOMEBODY will have to do something about it, and maybe THAT PERSON will have to face challenges like having to decide WHO TO SAVE because THAT PERSON cannot save everybody", and you'd just nod and say "hmm hmm" while you stuff your face with pancakes. This is your relationship with your Denizen. It doesn't give you Quests on the same basis as other game abstractions.
[QUESTION] What the hell does it want from me? The Denizen wants to groom you. However, it does that in a roundabout way. It's kinda like a superfluous family member. The Denizen is that uncle who throws you into a lake when you don't know how to swim and who is laughing his ass off when you crawl back on the ground. Then he buys you ice cream of the kind that you don't like and you decide to cross your arms and leer at him instead of eating the ice cream and he loves every second of it. That's the Denizen's job. When the Denizen isn't busy shitting all over your feelings then it will be sending its underlings to shit all over your Land. It will tell you exactly what it is doing just to taunt you. Your job is to go there and stop it. Oh you're going to love Denizen gloating. Expect the phrases "I just wanted to see the look on your face" and "I know this because I'm the one who did it" to come up often.
[QUESTION] Is there an infinite dialog bug with the Denizen? Let me guess. You're arguing "Or maybe you want me to think that you think that I think that..." with your Denizen, aren't you? It's totally what you're doing. Stop doing that.
[QUESTION] How do you defeat the Denizen??? Your job as the player is to learn to be even more of a smug magnificent bastard than him. Warning: the Denizen is programmed by Sburb to be a douchebag who knows exactly how to push your buttons. The game takes this knowledge from your head so if you think it'll be easier to ignore Denizen antics now that you know what's up, fat chance. It is going to rustle your jimmies whether you want it or not. And you will have to deal with it. The point of your impetuous head-to-head meetings with the Denizen, in-between your Denizen Quests, is to grudgingly realize that the Denizen isn't evil. It is Sburb-coded to act like a douchebag but everything it says and does has multiple layers of ironical pretend. You will defeat the Denizen when you do not hate it anymore. The funniest part is that even if you know all this in advance because I just told you, this changes nothing. People can't just tell themselves "well I grew up so now I'm like that!" and have it happen. If they could, then Life wouldn't be the perpetual champion of the unfair Olympics. Have fun walking into that Lair with a head full of bright ideas just to get deflated like a balloon. Also, just as an extra warning: Denizens have this thing for making huge swish-swoosh motions while talking, and thumping the ground really loud, and laughing so hard that the walls shake, and jutting their gigantic head right into your face when you don’t expect it. Just try to keep your cool and play the game.
[QUESTION] Why won't the Denizen let me explore a specific part of the Lair? What is down there? [Critical threat]There's an important game item that the Denizen is protecting. The Denizen is Sburb-coded to become hostile if you get near it. It doesn't want that so it won't let you near it. Just forget about this for now.
[QUESTION] What is that small version of the Denizen I see around during Denizen Quests? The Denizen Minion is a special underling and a recurrent miniboss. It is pretty damn strong. There is always at least one Denizen Minion that spearheads the nefarious plots of the Denizen, along with a number of nasty underlings under its command. They become slightly stronger each time, but not that much. Note:The Denizen Minion is supposed to be able to talk like the Denizen but it can't because of a dialog bug. Note: The Health Vial of the Denizen Minion is glitched and invisible. This is annoying because it has a shitload of Gel Viscosity. A lot of people wrongly believe at first that it is immortal, either because of a bug or because it's not meant to be killed. No, it isn't immortal. It's just hard to kill. If you aren't using Fraymotifs, now's a good time to start. Note: For you special people out there. No, this isn't a "boss fight that you are supposed to lose". There are no such things in Sburb. When you lose a boss fight in Sburb, YOU DIE.
[QUESTION] How come the Denizen Minion I killed didn't drop any Grist? The Denizen does that to mess with you. Just don't bring up the subject with your Denizen or it's going to mock you forever for being a crybaby that needs more Grist. And please, for the love of everything, never use the words "it's not fair" with your Denizen.
[QUESTION] What is the Hoard? The Hoard is a massive amount of "grist". The quotation marks are there because it's not real grist that you can pick up and alchemize stuff with. It's some weird flying/liquid kinda-kinda Grist. Once you defeat your Denizen, it will hiss out of the entire Land and then fly to Skaia. This creative potential is the necessary fuel to perform the Ultimate Alchemy.
[QUESTION] How do you release the Hoard? You will release the Hoard at the end of your long and weary mental battle with the dysfunctional personality of your Denizen.
[QUESTION] And when is that going to happen? "When you are ready". Just ask your Denizen and it will give you that answer. And if it pisses you off, then you’re still not getting the joke. Maybe a few more D-Quests will calm your aching butt.
[QUESTION] Okay no just tell me how this ends alright? Sburb will only trigger the script that ends the Terraforming phase under a very specific condition. It is when the Player [does not want to kill the Denizen anymore]. The Denizen will then ask you to kill it. The only way to release the Hoard is to kill the Denizen. Once you have learned how to keep your jimmies un-rustled, the Denizen's role is over. Therefore you just have to kill it and move on. It won't even fight back. So yeah, you get the idea here. That's Sburb being a dick. What a surprise.
[QUESTION] No seriously, do I really have to kill it? Not that it isn't a buttlord or anything. Yes, you have to. You need to fuel the Ultimate Alchemy to win the game. And no, this isn't a thing where at the last second, a booming voice will yell "well done, you have proven yourself worthy". The Denizen is an asshole that you have to stop wanting to kill and then you have to kill it. Then the Hoard will be released. This game-event is called The Slaying Of The Beast. It's what you have to do.
[QUESTION] Oh hey look I can't! Fuck that shit. It is a game abstraction. They don't really die for good. It will reincarnate in the same role for the next session down the line. The only way for a Denizen to "die" is if they sit in a barren session where they can't get transferred: then they'll try to fix it or stuff in order to survive. So they do have a concept of death and this isn't part of it. You are just never going to see it again. Okay yeah that last bit didn't help. Just forget that last part and get on with it. The game must go on.
[QUESTION] I, just, killed my Denizen and...but... Yes, we know.
[QUESTION] What's even the point now? Because wow I sure can't wait to see what's next in this fantastic game! Kids and fun, oh boy. Your Denizen told you before the deed. There's something belonging to you deep in the Denizen Lair. An instrument. It said you'll need it now that you're on your own. This isn't a thing that stopped being true. Just go down there and pick up your Land Instrument. Go outside and play it. Play the song that will Wake the Land.
[QUESTION] I... guess this makes me feel a bit better. What now? This shit you just went through means you have officially concluded the early part of the game. Now that you have reclaimed your Land and awakened it, you enter the next phase of the game called Savior of the Waking World (btw that's you). Keep your Land Instrument with you. It's a very important game thing. It has a unique code like your Sprite Pendant so don't lose it. What comes next is that you play your Land Instrument and your Land will whisper to you what's wrong with it. Your Land has been left sick now that the influence of the Denizen is gone. You have to perform Planet Healer Quests to fix it. For example, releasing the Hoard has opened these really huge geysers on your land, which leads deep into caverns full of baddies that you have to kill to close up. You'll also have to deal with stuff like plague outbreaks and flowers spreading everywhere. You have a lot of irons in the fire to cauterize the Land with. On top of this, you'll have to watch out for the Underlings. The Underlings are going to go nuts because they lost their leader; they'll spawn as mobs and go on rampages. More shit to deal with. Lastly, you might have noticed that things went a little crazy when you played the Land Instrument and woke the Land. You'll find that the entire landscape of your Land has changed, twisted around on itself. In short, it's an entirely new world map. Have fun
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[QUESTION] What if I'm still bummed about the whole Denizen thing?Nobody can forget their first Denizen. But let's just put that on the table where we can both see it and then flip that table out of the way. There, much better.
[QUESTION]What is the Denizen Vault that people fawn about? The Vault is a hidden/incomplete feature that shouldn’t be confused with the Hoard. The Denizen Vault is a hidden area which conceals a huge amount of *actual* Grist that you can pick up. It is buried under the Denizen Lair. It is enclosed by indestructible walls. It has a single locked door. The question is, gentlemen, how do we get it? •Note: The gamebreaking community has long-seen the Vault as a challenge to crack. •Note: Digging up Sburb's code reveals that the locked door of the Vault answers to an item called the "Denizen Key" but it doesn't spawn anywhere in the game. So yeah, let's hack this shit up.
[QUESTION] What is the Choice? The choice is an important game feature to debug your session. Whenever you sit in a session that cannot be won, the Denizen is empowered to offer the Choice to a Player. This is also called Bargaining With The Beast. The Denizen will offer exactly what the Player needs to fix the session on the right path, but the Player has to pay an equivalent price. If this price is agreed, the Denizen will then perform the Denizen Blessing. It can either be a huge BOOM! thing or something small that almost looks trivial. Denizens always fix things with the path of least effort, in order to offer the smallest price possible to pay. So if you just need a single small weapon, at the right time at the right place, then it will just hand you that weapon and be like "lol you'll see". •Note: Even if you are some super-veteran Sburb Player who wants to skip the mind games and directly kill the Denizens, it's better to at least listen to them in case there's something wrong to fix in your session. •Note: The Denizen of the Player with the Forge Duty does not have to be slain. That's because the Forge Duty takes precedence over the Terraforming Quest. The Hoard thing of the Player of Space goes a bit differently. The Denizen of the Player with Forge Duty will be alive until the end of the game; it is your best source of Denizen Blessing if anything goes wrong. •Note: The cost of the Choice goes down exponentially the more the Player asked for help is "close to death". No, this doesn't mean a low Health Vial. We're talking about serious "I'm dying" stuff. If you wonder what your alternate selves are doing in their doomed timeline, aside from dying, well that guy is busy asking for a boon that helps you the alpha timeline. Say thank you, asshole.
[QUESTION] One of the Players in my session met his/her Denizen and instantly finished the Terraforming Quest! What the butt? Did the Denizen just kneel over? Pretty much yeah. This happens if the Player that visits the Denizen is a serious pacifist; the game will automatically identify that the Player does not want to kill the Denizen and will initiate The Slaying Of The Beast. •Note: I respect people who want to challenge themselves with alternate ways to play Sburb, really I do, but don't try to do a "pacifist run" in my session. Oh boy does it make me mad. Also: the "achievement" thing is a myth. Besides, you shouldn't even bother trying a pacifist run unless you have the very specific Titles/Aspects that can make it work.
[QUESTION] Okay I kinda don't want to talk about the Denizen thing now that it's done. BUT. Do the Consorts really have to spread all these rumors of an epic battle between me and my dead monster bro? All I did was beat a defenseless dude. Shit's kinda bad enough without pooping on his memories. Well they're just being silly like Consorts tend to be. They like to exaggerate things. It's better not to get angry at them and lose Land Reputation over this. Try punching the nearest wall, it helps.
[QUESTION] Can I just steal the Land Instrument from my Denizen to skip ahead? Stealing from an omniscient creature, oh yeah that's gonna do you good. I know it's really tempting to you Thief Players out there but I would not advocate it.
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Admin
Administrator
Posts: 59
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Post by Admin on Jun 28, 2021 20:39:40 GMT -7
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Alright so the earthsea borealis thing is pretty stupid. Remember when you finished terraforming and you had to deal with your denizen? It's pretty much the same stunt. Sburb likes to throw you a curved ball at the end of the major arcs of the Land quests. Technically, the term [Earthsea Borealis] is just the name of a location. FAQs use the term to refer to the sequence of events that concludes the [Savior of the Waking World] arc. So that means, you get another fake boss battle that is a piss poor excuse for a sudoku-flavored traumatic brainfuck I mean sure, by that point, you're pretty used to sburb being bats up the belfry crazy. You defeated your denizen and IT WAS STUPID but now you know what's up in this game world. You’ve adapted to things being stupid. It pretty much flows through you. If you'd cut open your veins, blood wouldn’t come out anymore. No, the typed up words THIS IS STUPID would flow out because at this point you’re pretty much made of the stuff. You’re past caring about how stupid all of this is. You’ve got things to do, you’ve got a game to win and you're all out of shrugs. But the earthsea borealis thing is still going to be stupid.
[QUESTION] What is the earthsea borealis anyway? A floating island.
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[QUESTION] How do you get up there anyway? Oh man, I hate this part. See, you have to do a bunch of quests that allow you to reach the island and you can't trigger the boss fight if you don't do them. If you do sequence breaking to skip ahead, it will be a colossal waste of time. I know that because it's what I did. I spent two months preparing the PERFECT STUNT so I could perform the sweetest acrobatic bike flip and land snugly on my floating island. o__ _.x/ _ (_) \(_) --- --- +--+ --- +-----+ +-+ +-+ --- +---+ +--+ +--+ +---------+ +-+ +---+ --- ¦ +-----+ +---+ +--------+ ¦ --- ++ ++ --- ++ ++ --- ++ ++ +-+ +-+ +-+ +-+ +--+ +-+ +--+ +--+ +---+ +--+ +---+ +---+ +-----------------+
Ok so I almost died a few times and I died for real one time but that’s another story but then I managed to land on the floating and it was boring. No boss fight or anything. It was just a bunch of rocks that were doing the harry houdini up in the sky instead of chilling on the ground. I just stood there and put my hands in my pocket and pretended I was cool. But I wasn’t. You have to follow the end-of-arc events in the right sequence, starting from when the island first appears. This is stupid.
[QUESTION] So when exactly does this end-of-arc stuff begin? Well that's the thing, you can't really know for sure. It's like a sudden change of mood in the game and it always catches people off-guard. Basically it follows the same pattern as the terraforming arc. During terraforming, you had to grind on an infinite amount of quests until you reach some kind of arbitrary maturity trigger and then you slay your denizen to move to the next arc. The game pulls the same stunt again. The [Savior of the Waking World] is just an infinite amount of quests where you have to save stuff that is going wrong, generally related to whatever you had to do to finish repairing the stuff your Denizen fucked up. Then the earthsea borealis happens and you transition to the next story arc. It's a pretty basic formula ==>quests are generated out of a a big pool ==>you grind on them until you reach X maturity parameter ==>end-of-arc / boss fight / mindfuck ==>transition to new arc ==>new status quo to challenge, return to first step Some FAQs call this formula the [The Changing Game] but that's just unimportant game theory. The important part is that you just grind on quests until you're done. That's all there is to it. I'm not sure what's the ending trigger for [Savior of the Waking World]. It's not like it matters that much. I think it's something stupid like [when you don’t care if this adventure would go on forever]. Anyway that's when things are about to get hella weird. That's the earthsea borealis for ya, ruining all your shit like a birthday party where nobody came. That's the changing game.
[QUESTION] So what happens when the arc ends? ok picture this: So you’ve been roaming your Land for a good while and you know every corner of it. You’re ragged and dirty saving stuff left and right like a goddamn cartoon hero and you don’t even care anymore. You’re beaten up and smiling about it. You’ve got this Land business under control. How come nobody told you that being a real estate investor was so simple? You can practically write a business book on land ownership. "First you slay the terrible monster who rules the land, and then you must go on a magical adventure to heal it". Yep this is exactly how business investment works. You are so INTO THIS. So one day after a big adventure full of THIS IS STUPID, you collapse in the middle of a big field while looking at the sky and you grin like an idiot and you don't even know why and that's when shit gets weird. You hear a familiar sound that you never expected to hear again. It’s the fucking Knell. The same Knell that you performed a long time ago, when you claimed this world as your own. Except you’re not the one doing it, and I don't know why but everybody understands naturally what it means: someone is challenging YOU for ownership of the Land. So like just a moment prior you were cooking up all the hardboiled feelings in the world and now you’re like "oh god what kind of stunt is this". It makes you wonder a thousand things. Like, what was that Knell? Is that the earfuck version of being slapped with a glove by a dapper victorian man? Since when are people allowed to challenge you? Who is challenging you? Is it one of your friends? Isn’t it against the bro code to take someone’s planet? I mean I guess you could borrow someone’s bike for a stunt or two, that's kinda borderline but sure why not, but you can’t just waltz in and be like "sup bro nice planet" and then borrow it indefinitely like a jar of nutella that you return empty later on I mean that’s just unconscionable man. But nope, it’s not another player that you have to duel. It’s some game construct called the god damn nightmare heir or something. It's a copy-pasted version of the code for creating dreamselves, but slightly tweaked into a total nutjob. You have to clash with it on the earthsea borealis but it's not really a fight. It's just another sudoku with your feelings. Even your THIS IS STUPID blood type can’t prepare you for that.
[STATEMENT] There's no floating island on my Land, dude. I know my stuff. I'm a real estate entrepreneur. I can practically write a book on the subject. Oh yeah some people get confused over that. The floating island appears at the end of the arc. Until then, the chunk of Land that becomes the earthsea borealis is inert on the ground. It's normal if your Land doesn't have anything flying around at first, you can set phasers to chill out. It just means that later, a chunk of continent will be all like "fuck gravity" and become the next boss area. If you wanna be hardcore, you can find the earthsea borealis area before that happens. It can look like anything so there's no physical pointer but there's a trick. That battleground has an abnormally high Land Growth factor so you just have to drill a bunch of holes and look for the spot that heals really fricking fast. That'll be the earthsea borealis area. It's usually placed on the side of your Land, in such a manner that Skaia looks permanently like a sunset. Oh and also, once the thing starts floating, you should check the terrain depression where the earthsea borealis used to be. There’s always some secret thingy or cool dungeon under it. But I shouldn’t have to spell it out, this is a game secret 101 thing. Like checking under the elevator after it goes up.
[QUESTION] I heard the knell but there's no bunch of rocks doing the harry houdini up in the sky. Where's my island dude? If you're unlucky, you can get an non-standard Earthsea Borealis that is underwater, or underground, or that is nearly invisible because it's made of glass, or something equally stupid like that. Sburb has a crapload of special exceptions and I'm trying to keep it simple. If things look unusual, just keep poking around.
[QUESTION] What if my Land already has an important-looking flying island? Oops that's probably because you're the Time Player of your session. There's a special exception here. Time Players don't have to mess around with this end-of-arc event, they have a Duty that supersedes it. A patch was pushed through in 1389684165 by the extant cherub of that age to better torment Time players by adding the Beat Mesa as a separate location. I mean, if something terribly wrong happens to a session, Time Players have the Duty to scratch the game. The installation parameters for a duty always take an existing structure and then patch it to turn it into a unique structure related to that Duty. For the Time Player, it’s the earthsea borealis island that is replaced. It's turned into something called the Beat Mesa which looks a lot like the earthsea borealis. It's usually musical-oriented for some reason. It's a gizmo for fucking with time. It doesn't have anything to do with the earthsea borealis quests anymore so the Time Players skip it and move to the next arc, although they get a ton of dialog bugs with their consorts because of it. It’s just like how Space Player have a Duty that causes their Denizen Lair to be replaced by the Forge. Hence why the Space Player’s denizen is just chilling outside on the Land, totally peaceful, ready to offer a denizen blessing and with no Slaying of the Beast. It’s probably an unfixed bug, the useless Denizen should probably have been deleted. Funny how many of the most useful features of Sburb are clearly some kind of overlooked glitch. But yeah if you’re the Time Player, this chapter stops concerning you. You get a floating island but it's used for something else. Don’t worry, you’re not missing on anything. Time Players have to deal with their own death enough times already.
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[QUESTION] Ok. Shit just went full RPG and now there's a fricking floating island on my Land. I don’t know, maybe the property value just went up? I’ll have to update my business notes. Let me light up a cigar. Okay, what happens next, do I need to call my lawyer and assemble a legal team? Well this part isn’t too hard to figure out. I'm still not sure how I managed to miss it when I decided to flip a bike stunt and land on my island. Actually you just have to talk to your consorts and bring up the subject of the Knell you heard. The end-of-arc event gives your consorts a global dialog option if you mention a "strange challenge" and a "mysterious floating island that casts its shadow upon your Land". Of course your consorts are just going to comically freak out and urge you to seek the counsel of the Secret Consort. That’s your hint that this is related to the story arc: you always go back to the Secret Consort to hear (cryptic) advice and prophecies on how to save the world. And by saving the world, I mean, conducting your land ownership ventures. But yeah, consulting the Secret Consort wouldn’t be half-annoying if it wasn’t for that dialog glitch. The one that resets conversation all the time. It forces you to behold the consort again at the start of each conversation. Fuck the infinite beholding glitch. It's easily one of the top 10 worst bugs in Sburb. I’m just gonna spoil everything to save you from drying up your eyes: blah blah something about the Land falling asleep blah blah something bad came from a nightmare blah blah some references about the "things below" as foreshadowing for the Underworld blah blah the knell was an echo blah blah floating island blah blah battle of destiny blah blah one shall stand one shall fall blah blah okay so you have to reach the island and defeat the nightmare heir. There, that's it. The game lore sucks in this game. The Infinite Dialog Glitch was altered as part of the Consort restructuring done in timestamp 18358437129 by [REDACTED], the extant cherub of that age.
[QUESTION] What kind of boss is it? Well it's you, except as a huge asshole?
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Shittiest boss in the game. Everybody hates it. It's a game abstraction, but like, in the same way that your dreamself is a game abstraction. It's pretty close to being a dreamself. The thing’s official name is the Eldritch Heir That Came From The Nightmare or something like that. It’s a pretty dumb name. Some people just use the first word and call it the Eldritch, which is also a dumb name since it’s an adjective and not a word. At least it’s shorter to type. Adjectives being used as words is something you can stomach with all the THIS IS STUPID flowing in your veins. But otherwise, people turn around its title and call it the nightmare heir. If you start poking for more in-game lore, everything tells you that it "comes from the nightmare" or "is made of nightmare" or something like that. Sometimes the boss gets a special nickname depending on your land/session. It’s just the weird game lore.
[QUESTION] Ok what’s up with that, why is it an heir? What if I’m not an heir? Right, that can be confusing. It’s called an heir but it isn’t related to the [Heir] title. It’s like how every player is technically a prince (or princess) of a dream kingdom but it’s unrelated to the [Prince] title. There are too many things in Sburb, the same word doesn't always mean the same thing. In this case, the word "heir" refers to your quest to prove yourself as the rightful heir to a Land. You know, that stuff about starting as [Heir Sans Parent], going through [Heir Conditioning] with your land quest and at the end you’re [Heir Transparent] because you got your shit together. It’s the whole reason you claim the Land and slay the big evil monster that governs it and then you heal it so it can be all yours. It’s the story for the main quest thing. To be honest, it's not very important to remember. I told you that the game lore sucks in this game. I mean what if you have the Heir title already? Does that make you a double heir or something? This is stupid. It's like some random guy sat down and started writing whatever headcanon they thought would vaguely fit the scenario of this game. But anyway. In game terms you are the true heir of the Land and that thing is the nightmare heir because it’s, like, the fake you. Think of it as fighting your shadow? It looks like a pitch black silhouette of yourself, except for a white mouth that’s always grinning. And it talks. Oh, it talks. Shit is pretty unreal. But before you get to that part, you need to be able to fight that unreal heir.
[QUESTION] Ok so if you can't bike stunt unto the island (which I agree is really dumb) when what are you supposed to do? I know, this part is so fricking dumb. You're challenged by some evil twin to a big-ass battle of destiny and then NOTHING HAPPENS. That dude just stays on a floating island in the sky. It’s obnoxious. You can't just challenge someone and then expect the bloke to come to you. The lore in this game makes no sense. This is not how duels are supposed to work. The breach of duelling protocol is THROUGH THE ROOF. But yeah you need to unlock something first before you can fight on the island. Just ask your Secret Consort (sup, more beholding) about what to do and it will direct you (sup cryptic answers) through a series of special quests that involve your Land Familiars. It’s those small flying critters that buzz around your Land. These little dudes are apparently important now, I wish I was kidding. You need to do a whole bunch of prerequisite quests that involve these things and unlock something called the [Heirfare]. That’s how you reach the earthsea borealis. With that heirfare thing.
[QUESTION] Heirfare? You’re just making things up, aren’t you? Dude no this thing is totally sweet. Ok so the heirfare quests are long and stupid and there isn't much to say about it and they differ between lands. There are a few FAQs on the subject if you have specific problems. The only annoying glitch is that you have to start the quests from the start if you don't do them in the right order, and their quest dialogs are bugged and they tell you to do them in the wrong order. But it's pretty trivial and you should be fine so I'll just skip ahead. Patch to fix Heirfare questline dialog glitch launched in 34566432 Once you got your heirfare quests under your belt, playing the [Song of your Land] will now call land familiars to you. It will call a LOT of land familiars. Like seriously you'll just stand there and play/sing stuff and you'll summon a goddamn storm of flying critters. It'll just get more and more stupid. I'm talking about stuff that makes the wooshes of a jet engine and then you’re like "woah that’s a lot of winged bastards" and you have to keep playing because it's not over yet and a whole lot more of these guys are going to come and waltz around you until they block the light from sky. I call it the reverse scarecrow. Or the lord of the flies, except the flies came too early for the corpse party. Alright so when you’ve summoned enough of these fuckers (like, all of them), they sorta gather together? And then there is this hefty puff of smoke and they assemble into one gigantic land familiar. That’s the heirfare. Hop on that sweet stuff bro because it’s your new ride. I hope for your sake that your land familiars are cool. I had butterflies in my first session and fuck, I love butterflies. But If I had to ride a giant wasp then it would challenge my strict policy of clean pants.
[STATEMENT] Fascinating. Right. Okay so whatever you get as Land Familiar, you just hop on the oversized version. There you go, now you’re king of the sky. It’s like in RPGs when you finally get a cool transport for flying around the world map. Except it’s way too late. It would have been great if you had access to your personal airline WHEN YOU WERE ROAMING THE WORLD. You just FINISHED doing that. You get this convenient flying thing when your surface adventures are OVER. The heirfare is only useful for taking you to the earthsea borealis. A trip that lasts, like, five minutes tops. It would have been great if you had this big dumb flying right eons ago, to barf on bullies and chase them into dumpsters but nooooooo. It's like every bit of game design in Sburb is there to mess with you. The trip to the earthsea borealis is called the [Expedition] but because of some obscure meme, a lot of FAQs call the heirfare a [Flying Car]. I'll never understand that one. There is a method of accessing the Heirfare prior to this, but it requires knowing what the quests are and what order to do them, a feat which is near impossible without powers you typically would not have access to until later in the game. Or luck. Never doubt the power of sheer dumb luck.
[QUESTION] Sorry bro, I have an alternative way to fly. I don’t have time to frolick around like an elf and summon some spirit animal bullshit, see you later losers Oh man, I wish you could just skip the heirfare but you can't. It's like when you enter an area of the game too soon and it doesn't work properly. I mean, at this point of the game, it’s not unlikely that some players in the session are flight-enabled. Maybe they did satyride quest until they had the rocket code, or maybe yet someone became god tier because oops murder and plot shit? Well it doesn’t matter; the proper way to do the earthsea borealis sequence is to get your heirfare and fly to it. At least you don't need to ride it EVERY TIME you want to face the nightmare heir, just the first time, to kickstart the boss fight.
[QUESTION] Wait, you have to fight on the earthsea borealis several times? Ha ha ha ha ha. Sorry, it's just, I don't know, it's just funny. Anyway: you just have to win once but good luck with that bro. It’s gonna take as many tries as it takes. It takes some time to get it right. It’s something called the [Trial And Execution]. Because that's what the fight on the earthsea borealis basically is. It's a trial and then an execution. But a lot of people just nickname that boss fight the [Negastrife] because there's a graphic bug and the colors for "STRIFE" are inverted when you fight the heir thing. Most visual UI was removed in timestamp 18358437129 by [REDACTED], the extant cherub of that age, to bring the game closer in line with his vision.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*************[13B]*************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Starting the boss event *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*******************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
[QUESTION] What if I unlocked my heirfare but I don't know where is my earthsea borealis? As a rule of thumb, you will find the earthsea borealis in this area.
▲ ▲ ▲ dwelling ► █ SKAIA spire ► █ ╔═══════█═══════╗ ╔════╝ ╚════╗ ╔═══╝ ╚═══╗ ╔═╝ ╚═╗ ╔═╝ ╚═╗ ╔═╝ ╚═╗ ╔═╝ ╚═╗ ╔╝ ╚╗ ╔╝ ╚╗ ╔╝ ╚╗ ╔╝ ╚╗ ║ ║ ╔╝◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙╚╗ earthsea ► ║◙ ◙║ borealis ► ║◙ ◙║ location ► ║◙ ◙║ ╚╗◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙╔╝ ║ ║ ╚╗ ╔╝ ╚╗ ╔╝ ╚╗ ╔╝ ╚╗ ╔╝ ╚═╗ ╔═╝ ╚═╗ ╔═╝ ╚═╗ ╔═╝ ╚═╗ ╔═╝ ╚═══╗ ╔═══╝ ╚════╗ ╔════╝ ╚═══════════════╝
It’s a quirk in the land generation algorithm. The earthsea borealis always spawn in such a place that Skaia looks like a sunset at the horizon. So if you consider that your dwelling spire is the axis of your small planet, then it means you’ll find the island somewhere on the equator. However it gets tricky because the island sometimes drift around like a lazy cloud. It depends on Lands. Sometimes it does that and sometimes it's completely stationary. If the island moves, then it's going to glide along alongside the equator. So if you need to find it, a good strategy is to jump on your heirfare and fly to that equator. It's pretty freaky how these things always know where you want to go but whatever. So you jump on them, you fly to the right latitude and you perform an around-the-world until you find something huge and awesome like this.
+++++...............................+++++++++++++++++++.....+++++++++.................+++++++++++ ++++++.............+++................++++++++..+++++.........+++++++++..+++.........++++++++++++ ++++++...........++++++..................+++.....++..............+++++++++++++......+++++++++++++ ++++++..........+++++++++...........................................+++++....+......+++++++++++++ ++++++.........++++.+++++++............▓▒▒▓▓...█▓▓▓▓▒▒▒▓▓▒▒▒▓▓▓▒▒▒.................++++++++++++++ ++++++.........++.....++++++.......▒▓▓▓▓▒▒▓▓▒▓▓█▓▒▒▒▓▓▓▒▒▓▓▓▓▓▓▒▒▒▓▓▓▒▒▒▒..........++++++++++++++ ++++++.........+.......++++++.....▒▒▒▒▒▓▓▒▒▒▓▓▓▓▒▓▓▓▒▓▓▒▒▓▓▓▓▒▒▓▓▓▒▒▒▒▒▒▒▒▒▒▒▓▓...+++++++++++++++ ++++++.........+..+....+++++......░▓▓▓▒▒▒▓▓▓▒▒▓▓▓▒▒▒▒▒▒▓▓▓▒▒▒▓▓▒▒▒▒▓▓▒▒▒▓▓▒▒▒▓▓▓▒▒▒++++++++++++++ ++++++..........++.....++++++.....░░░░░▒▓▓▓▓▒▒▓▓▓▒▒▒▓▓▓▓▒▒▓▓▓▒▒▒▓▓▓▒▒▒▓▓▓▓▓▓▓▓▒▒▓▓▓▒▒▒+++++++++++ ++++++................++++++++++..░░░░░░░░░░▓▓▒▒▒█▓▒▒▒▓▓▓▓▒▒▒▓▓▓▒▒▒▓▓▓▒▒▒▓▓▒▒▒▓▓▓▒▒▒▓▓+++++++++++ ++++++++..............++++++++++++░░░░░░░░░░░░░░▓▓▓▒▒▒▓▓▓▓▒▒▒▒▓▓▒▒▓▓▓▓▓▒▒▓▓▒▒▒▓▓▓▒▒██++++++++++++ +++++++++.............+++++++++++++░░░░░░░░░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░███++++++++++++ +++++++++.............++++++++..+++░░░░░░░░░▓▒▒█▓▓▓▓▒▒▒█▓▓▓▓▓▓▒▒▒▓▓▓▓▒▒▓▓▒▓▓▒▓░░░███+++++++++++++ +++++++++.............+++++++....++░░░▓▓▓▓▒▒▒▒▒▒▓▓▓▓▒▒▒▓▓▓▒▒▒▒▓▓▓▒▒▒▓▓▓▒▒▒▓▓▒▒▒▓▓██++++++++++++++ ++++++++++...........+++++++.....++░░░▓▓▓▓▒▒▒▓▓▓▒▒▒▒▓▓▓▒▒▒▓▓▓▓▓▓▓▒▒▒▓▓▓▓▓▓▒▒▒▓▓▓▒██++++++++++++++ +++++++++++..........+++++++....++..░░░▒▒▒▓▓▒▒▒▒▒▒▒▒▓▓▓▒▒▒▓▓▓▓▒▒▒▓▓▓▓▒▒▓▓▓▒▒▒▓▓▓██.++++++++++++++ +++++++++++++.......++++++++........░░░░░▓▓▓▒▒▒▒▓▓▓▓▒▒▒▓▓▓▒▒▒▒▓▓▓▒▒▒▒▓▓▓▒▒▓▓▓█████..+++++++++++++ +++++++++++++.......++++++++........░░░░░░░░███░░░░░░░░░█░░██▒▒▓▓▓▒████████░░█████...++++++++++++ +++++++++++++......++++++++++........░░░░░░░████░░░░░░░░█░░███████████████░░░████....++++++++++++ +++++++++++++++...++++++++++++.........░░░░░░███░░░░░░░░█░░███████████████░░████+....++++++++++++ +++++++++++++++..++++++++++++++........░░░░░░████░░░░░░░█░░███████████████░░███+.....++++++++++++ +++++++++++++++++++++++++++++++.........░░░░░███░░░░░░░░█░░███████████████░░██........+++++++++++ +++++++++++++++++++++++++++++++++........░░░░███░░░░░░░░█░░███████████████░░█........++++++++++++ +++++++++++++++++++++++++....++++........░░░░░██░░░░░░░░█░░███████████████░██........++++++++++++ +++++++++++++++++++++++.......+++.........░░░░███░░░░░░░█░░██████████████░░█..........+++++++++++ ++++++++++++++++++++++.......+++...........░░░███░░░░░░░█░░██████████████░░..........++++++++++++ +++++++++++++++++++++.......+++............░░░░██░░░░░░░█░░██████████████▒............+++++++++++ +++++++++++++++++++........+++.............░░░░███░░░░░░░░░█████████████▒▒.........++++++++++++++ +++++++++++++++++++........++...............░░░███░░░░░░░░░████████████▒▒..........++++++++++++++ ++++++++++++++++++..........++...............░░░██░░░░░░░░░███████████▒▒........+.+++++++++++++++ ++++++++++++++++++...........++...................░░░░░░░░░███████████▒▒.......++++++++++++++++++ ++++++++++++++++++............+.....................░░░░░░░██████▒████▒▒......+++++++++++++++++++ +++++++++++++++++...................................░░░░░░▒██▒███▒▒███▒▒.....++++++++++++++++++++ ....+++++++++++++.....................................░░░░▒██▒███▒▒▒██▒▒...++++++++++++++++++++++ .....+++++++++++......................................░░░░░██▒▒▒██▒▒▒██▒."+++++++++++++++++++++++ .......++++++++++......................................░░░░█░░░▒▒░█░░░█▒.++++++++++++++++++++++++ ..........++++..........................................░░░░░░░░░░░░.▒▒..++++++++++++++++++++++++ ..........++++...........................................░░░░...░░░..."++++++++++++++++++++++++++ ...........++.............................................░░.....░....+++++++++++++++++++++++++++
Or if you're some kinda butthead with no TASTE FOR ADVENTURE whatsoever, you can ask your seer to locate the island for you. But seers get pissed when you keep tapping them for favors.
[QUESTION] Okay so what do you do there, you jump on the island? Okay this is kinda important: don't jump on your earthsea borealis like an action hero. It's something unspecified in the quest dialogs but as part of the game mechanics, the boss script requires that you bring the heirfare to an invisible box drawn around the island. However, this is buggy because the script zone around houdini island is way too small. It's something like this
HOUDINI ISLAND
▼ ▼ ▼ ▼ ▼ ▼ ▼ ▼ ▼
◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ► ◙ ◙ SCRIPT ► ◙ +--+ ◙ ZONE ► ◙ +-----+ +-+ +-+ ◙ ► ◙ +---+ +--+ +--+ +---------+ +-+ +---+ ◙ ◙ ¦ +-----+ +---+ +--------+ ¦ ◙ ◙ ++ ++ ◙ ◙ ++ ++ ◙ ◙ ++ ++ ◙ ◙ +-+ +-+ ◙ ◙ +-+ +-+ ◙ ◙ +--+ +-+ ◙ ◙ +--+ +--+ ◙ ◙ +---+ +--+ ◙ ◙ +---+ +---+ ◙ ◙ +-----------------+ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙
Now if you decide that you can't five wait seconds to make a landing, or that it just doesn't have enough style, you can make a DYNAMIC ENTRY by jumping down on the island. You get 10/10 for theatrics but the heirfare won't clip with the trigger zone. Therefore, the game won’t register that it should start the boss event. It's kinda like this
@@ @@ @ @@@@@ @ @@ ► @@@@@@@@@ @ @ @@ BTW my heirfare is ► @@@@@@@@@@@@ @ @ cooler than yours ► @@@ @@@@ @ @@@@@ ► @@@ @@ @ @@@@@@@@@@ @@@ @@ @@@@@@@@@@@@ @@@ @@@@@@ @@@@ @@ @@@ @@@ @@ @@@ @@@ |||@@ @@@ @@@ |||||@@@ @@@ @@@@@ ||| @@@@@@ @ @@ @@@@@@@@ ||| @@@ @ @ @@ ||| @@@@@ @@ @ @@ ||| @@@@@ @@@ @@@ ||| @@@@@ ||| @@ ||| ||| ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ► ◙ _0_ ◙ SCRIPT ► ◙ | +--+ ◙ ZONE ► ◙ +-----+ / \ +-+ +-+ ◙ ► ◙ +---+ +--+ +--+ +---------+ +-+ +---+ ◙ ◙ ¦ +-----+ +---+ +--------+ ¦ ◙ ◙ ++ ++ ◙ ◙ ++ ++ ◙ ◙ ++ ++ ◙ ◙ +-+ +-+ ◙ ◙ +-+ +-+ ◙ ◙ +--+ +-+ ◙ ◙ +--+ +--+ ◙ ◙ +---+ +--+ ◙ ◙ +---+ +---+ ◙ ◙ +-----------------+ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙
You can probably see what’s wrong with this picture, it's an obvious mistake that is game design 101. The issue should have been noticed a long time ago during game development if you ask me. And you know what's worse? When you jump down from the heirfare mid-flight, it automatically turns back into a million flying critters and they scatter in every direction. So you end up doing your DYNAMIC ENTRY and crashing on the island and then you're like "hey dude, where’s the boss" but you're all alone and nothing happens and you sent away your sweet ride. It should be a sin when a stupid bug ruins the mood in front of an epic confrontation.
??? _0_ | / \ +--+ +-----+ +-+ +-+ +---+ +--+ +--+ +---------+ +-+ +---+ ¦ +-----+ +---+ +--------+ ¦ ++ ++ ++ ++ ++ ++ +-+ +-+ +-+ +-+ +--+ +-+ +--+ +--+ +---+ +--+ +---+ +---+ +-----------------+
To avoid this bug, just make sure you land your heirfare on the island. Oh and to be safe, don’t try to fly your heirfare under the island. Sburb sucks at drawing script boxes and the trigger zone of the earthsea borealis often overextends underneath it. I’m talking about this gap here.
◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ +--+ ◙ ◙ +-----+ +-+ +-+ ◙ ◙ +---+ +--+ +--+ +---------+ +-+ +---+ ◙ ◙ ¦ +-----+ +---+ +--------+ ¦ ◙ ◙ ++ ++ ◙ ◙ ++ ++ ◙ ◙ ++ ++ ◙ ◙ +-+ +-+ ◙ ◙ +-+ +-+ ◙ ◙ +--+ +-+ ◙ ◙ +--+ +--+ ◙ ◙ +---+ +--+ ◙ ► ◙ +---+ +---+ ◙ DANGER ► ◙ +-----------------+ ◙ ► ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ ◙ That little area is a sboob trap. If you fly your heirfare really close UNDER the island then the game thinks that you brought it OVER the island and it can trigger the boss fight. So that means your heirfare will scatters into a million bats or birds or whatever from under your feet and then you fall down. That's a stupid way to die right before the big battle.
[QUESTION] What can I do to prepare in advance for the big battle? Yeah well about that, there's pretty much nothing you can prepare in advance. You have to fight some kinda mirror copy of yourself. It sounds cool on paper but it really sucks. I mean what do you do normally when you can’t beat a boss in a game? Well you go back to grinding and you try again later. This time around? Totally pointless. It doesn't matter if you grind better stats because it will also have better stats. It doesn't matter if you get new abilities because it knows all of them too. Heck, it even copies your strife deck. For example, I pretty much have the best kind abstratus hands down no kidding.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓STRIFE SPECIBUS▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓▓▓▓▓▓ ▓▓▓ ████████ ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ██ ██ ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ██ STOP ██ ▓▓░░░░░░▓▓▓ ▓▓▓ ██ ██ ▓▓░░░░░░▓▓▓ ▓▓▓ ████████ ▓▓░░░░░░▓▓▓ ▓▓▓ ██ ▓▓░░░░░░▓▓▓ ▓▓▓ ██ ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ██ ▓▓░░░░░░▓▓▓ ▓▓▓ ██ ▓▓░░░░░░▓▓▓ ▓▓▓ ██ ▓▓░░░░░░▓▓▓ ▓▓▓ ██ ▓▓░░░░░░▓▓▓ ▓▓▓ ██ ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ██ ▓▓░░░░░░▓▓▓ ▓▓▓ ██ ▓▓░░░░░░▓▓▓ ▓▓▓ ██ ▓▓░░░░░░▓▓▓ ▓▓▓ ▓▓░░░░░░▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓░░░░▓░░░░▓░░░░▓░░░░▓░░░░▓▓▓▓▓ ▓▓▓▓▓░##░▓░##░▓░##░▓░##░▓░##░▓▓▓▓▓ ▓▓▓▓▓░░░░▓░░░░▓░░░░▓░░░░▓░░░░▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓ ROADSIGNKIND ▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
It’s totally not because one of my stunts [went wrong] and I [crashed into a traffic sign] and then I picked it up to [hide the evidence] and [accidentally allocated it to my strife deck]. No man, that story is bullshit. Traffic signs are awesome. I’m awesome. But then when I fight the boss on the earthsea borealis, the glorious bastard also has roadsignkind and it punches me right in the feelings. Hence, your loadout doesn't really matter here. It won't make any difference for that strife. Or, for that "negastrife" if you want to be a nerd.
[QUESTION] Why is that boss event called the negastrife? Actually it's not a random cool word just because you have to fight your shadow. It’s a joke related to a minor glitch. When the boss shows up, the word STRIFE flashes in mid-air but it looks weird. The colors are inverted. Obviously this bug isn't terribly important but then one code-obsessed fuckhead decided to obsess over this detail and make a huge thing out of it on the old transamphian forum. He was like "dude why is the word printed wrong I HAVE TO KNOW" and he wrote a FAQ/article about it and it became somewhat of a minor meme in the FAQ community. Apparently the bug turned out to be caused by a really common mistake in ~ath programming. It’s a blunder with negation indicators. The game tries to apply an exception in the code to prevent the word STRIFE from appearing, but instead of using [NOT] [print_STRIFE] it uses [NON] [print_STRIFE]. The first one causes something to not happen but the second one causes the inverse to happen. It's pretty easy to confuse them. In this case, the line with [NON] [print_STRIFE] causes the game to print the word STRIFE with opposite colors because apparently the code thinks that's the opposite of printing it correctly. That language is so dumb and I can’t understand why anybody would want to write a game with it. Anyway, there you are, this completely useless trivia is why the boss battle on houdini island is called the negastrife by code nerds. But then again I guess it's not a bad term because it does hint that the boss event is not an ordinary strife. Which is all kind of true. It's a heavily scripted battle that is a royal pain in the ass. The whole thing is trial-and-error gameplay and involves a lot of insults. It doesn't get any better than this.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@********[13C]*********@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* The negastrife *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@**********************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
[QUESTION] What if I land the heirfare on the island but nothing happens? Minor bug. It’s possible that you’re missing some quest triggers. Usually it just means you haven’t talked enough to the Secret Consort. I mean, it's really easy to get fed up while listening to quest stuff and be like "yeah yeah WHATEVER I get it" but if you don't let a consort speak all the way through, the game won’t properly load the next event. It’s annoying, especially since talking to the secret consort involves so much beholding. I’d give up on fixing all the other glitches in the game if it means we can get rid of the infinite beholding bug.
[QUESTION] What happens when the boss event starts? You’ll know when the boss script kicks in because after you land on the island, your heirfare will start acting weird and then it will ollie outie. Now that’s pretty weird because your heirfare is usually a total bro. Like, when you land these things, they normally stay on the spot for a while in case you change your mind and want to climb back on them. They're cool like that. But on the island, your heirfare is all like "nuh-uh" and "yo dude I don’t like this place" and "sorry bro you’re on your own" and then it scatters into a million land familiars. It’s like in the movies, when they bring an animal to a haunted house and it freaks out and runs away. Same kind of scene. Now the second weird thing is that the heirfare will fragment into a million land familiars but they won’t leave the area. Instead of scattering in every direction, they start doing weird stuff. Like, they swarm around the island and move in both directions and they start going faster and faster. They pretty much thrash around the earthsea borealis like it's in the middle of a tropical storm and you’re sitting in the eye of the storm and you’re all like "duuuuuude what’s up". I think it's supposed to build suspense. Well it kinda works but it doesn't count because it's a cheap-ass effect. So what you do is, you keep your cool, you pull out the BESTEST STRIFE SPECIBUS ever and you wait for the boss to show up. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@ @@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@ @@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@ @@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@ @@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@ @@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@ @@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@ @@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@░░░░░░░░░░░░░░@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@ @@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@ @@@@@@ @@@@@@@@@@@@@@@@@@@@░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
Make sure to strike a pose and pretend that you’re cool. It’s not a proper boss fight unless you do that. Eventually you get this jerky feeling through your body, something half-way between a hiccup and a mini-heart attack. It’s probably a non-optimized script loading something. And then you hear a voice behind you that goes like did somebody order a stupid looking boss and then you turn around and you pretend to be surprised but you aren't really because you're reading FAQs and the entire game is spoiled for you.
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Now you just have to beat up that fucker. Oh and of course, the land familiars are going to keep flying in circles around the island for the whole fight and it makes the entire world feel like it's drunk its ass off. Because apparently the game decided that being nauseous on an island in the sky is your super secret fetish.
[QUESTION] Wait so that's it? Why do you even fight this thing? I dunno. This game feels half unfinished when it comes to game lore and properly explaining the weird stuff that's happening. It's like in games when a random douche shows up at the end of a level and you have to defeat it but you don’t even know what's his problem. Same thing. The boss can talk but it won't make anything clear. You’re probably gonna be like "oh c’mon why do we even fight like do you have motivations that we can discuss or something" and then the dude is like "sup yo I’m your shadow and you always end up fighting an evil version of yourself don’t you ever play games lol what a loser" and that's it for the introduction. Now you have to deal with the crappiest boss fight straight from the rave party in picasso country.
[QUESTION] Ok why is this battle so shitty, because it sounds kinda rad Dude no dude. It’s not rad. There are one million small things that make this boss fight a royal pain in the ass and I don’t know even where to start. Okay how about this: chances are, you’re going to start the battle by firing up a fraymotif. It’s pretty much automatic at this point in the game. A battle looms in front of you? You snap your fingers and start a magical music to get in the groove. So obviously you’re gonna do that out of habit when the shadow thing shows up. And then you know what happens? As soon as you pimp out your battle song, the shadow dude snaps its finger and cancels the fraymotif. It does that over and over and you can't play anything during this battle. And how about this: the game doesn’t let you get an advantage by using items like single-use potions or explosives. The boss hijacks your sylladex or something. I mean, if you try to pull a sweet item out of your sylladex, it will appear in the hand of the nightmare heir instead of yours. Then the shadow dude will be like "are you looking for this oops I dropped it" and then it throws it down the island. Also, the game insists that this should be a one-on-one duel so if a friend shows up, the nightmare heir will be like "oh puh-lease look at me I can’t fight my own battles" and then it vanishes in a puff of smoke and you have to restart the battle when your friend leaves. So dumb. And of course it copies whatever weapon you pull out. You can safely pull out strife deck items, but the dude will just pull a shadow copy with the same stats. You can decide to use the rocket code and alchemize rocket pants or something, but then it will also wear rocket pants so what’s the point. And then there’s the talking. This thing just doesn’t SHUT UP. The first thing it’s gonna do is insult you. It’s kinda what it does, it has a foul mouth. We're talking about some heavy language here. We all know that Sburb’s T rating is bullshit because this game murders people and stuff but at least it has acceptable language. Even the denizen is pretty classy in its snarky comments. But apparently this stops being a thing on the earthsea borealis. Oh boy. The boss *will* call you a OFFLINE or an OFFLINE or OFFLINE. wow how did all these dirty words get into my FAQ, guess I'll have to do some cleaning oh come on why are you censoring me this is completely inappropriate dude, keep that stuff in the past where it belongs no you’re just doing that to be a jerk, the readers can handle some big words and now it looks like I'm talking to myself #oops #sucks_to_be_me #deal_with_it
[QUESTION] So why does the boss keeps talking/insulting you? Well that’s the dumbest part of this fight, the part that involves trial-and-error gameplay. This battle is long and weird and heavily scripted. To spare you the finer details, it’s basically a verbal smackdown in Q&A form. You see, both you and your opponent have the same stats and abilities by default. Neither of you has an edge over the other. HOWEVER, your asshole copycat is scripted to challenge the status quo by saying something really dick-ish. If it bothers you, the game fires up a script that pretty much makes the boss turn INVINCIBLE. It doesn’t even have a health vial anymore, that's how dumb it is. People say that the boss goes into [cutscene mode] when that happens. You know in games when stuff switches to an animated cutscene and something stupid is happening you’re staring at the screen with your mouth open and you’re like "dude use some power or item come on I know you can" but apparently as soon as it becomes a cutscene then everything become stupid and the game mechanics stop applying? It’s the same principle here. So for example when the boss insults you, the proper reaction is pretty much to insult it back. This is earthsea borealis 101 stuff. If you let it insult you and you’re like "well that’s like, your opinion", then you pretty much auto-lose the battle via cutscenes. You won’t be able to put a scratch on the boss as it starts getting bullshit stats. In fact, I've been told that YOUR stats go down and it gains these stats. It’s dumb like that. You can keep fighting, but eventually the boss will just keep getting stronger and stronger until you lose. But at least it doesn’t want to kill you. It’s like when you lose against the Denizen and it just kicks you out its lair. Same thing here, it’s a battle you can repeat. When stuff goes into cutscene mode and you get owned, the nightmare heir just kicks you down the island while laughing.
_0_ *doosh* +--+ |_ +-----+ +-+ +-+ / +---+ +--+ +--+ +---------+ +-+ +---+ \ / ¦ +-----+ +---+ +--------+ ¦ _|_ ++ ++ 0 ++ ++ ++ ++ +-+ +-+ +-+ +-+ +--+ +-+ +--+ +--+ +---+ +--+ +---+ +---+ +-----------------+
Okay so it really sucks for your ego but it doesn't strictly kill you so that's cool. I mean, you can safely abscond from the island. As soon as you leave the strife perimeters, all the land familiars rush in and turn back into the heirfare right under your butt. It’s how you can leave the island in the first place, you can ollie outie at any time by just jumping off a cliff. You’ll end up straddling your heirfare. It's a bit freaky the first time but it never fails. It's the same thing if you lose the battle. You get forcefully kicked out of the event whenever you get owned by yourself in a verbal smackdown.
[QUESTION] Okay wait, is this an actual physical battle or do you just stand there and talk? Well that bit is hard to explain. It's both at the same time. How it works is, you’re gonna do a lot of that thing where you smash you weapon against the shadow dude’s weapon and then it turns out you both have the exact same strength and skills so the clash is a stand still, so then you throw your face at each other and then the asshole says something snarky and then you say something back and you jump back and clash again.
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Well you just do that over and over. Sometimes you jump back and try to use your aspect and the boss copies everything that you throw at it. When you use an attack ability then it also uses that ability and the projectiles collide in mid-air. When you buff yourself then it buffs itself too. When you heal yourself then it heals itself too and so on. Then you swing at each other and you both dodge things at the same time and you insult each other and you clash again and the air resonates. Clang clang clang. That’s pretty much how it goes the whole way.
[QUESTION] So you just have to deal with insults? Well, no. That’s the easy part. The verbal smackdown just keeps getting harder and harder the deeper you get into the fight. The game abstraction can say *anything* in order to throw you off your center. It’s like having an argument with someone but the subject of the debate keeps changing and you both know the debate doesn’t have any point and it’s just a pretext because you’re both sick and tired and you just want to prove that the other guy is wrong about something to unload some stress. So basically what I’m trying to say is that it’s like an internet argument. The battle first starts with gratuitous insults but the longer it goes, the more it drifts toward every unpleasant subject that you don’t want to talk about. You know, stuff like criticism and ugly truths and memories that burn white-hot in your head. One way or another, you’re gonna have to deal with that kind of stuff. The boss throws that stuff around like it’s an actual RPG attack and you have to defend against it. Sometimes the boss will say things that are blatantly false but that you THINK are true about yourself and you’re gonna have to deal with that too, just like with the real stuff. So this whole shebang is gonna involve a lot of facing what you don’t want to face and denying what isn’t true and accepting what you have to accept and letting go of what you have to let go. And you're never sure which is which so you just, like, try to deal with stuff in one way or another and you hope that you get it right. It’s another sudoku with feelings that is a royal pain in the ass.
[QUESTION] So how do you win? The strength of heart to accept one’s self is blah blah blah okay so basically you just fight it over and over until you get stuff right. You win when you get to the end of this scripted battle. There isn't really a secret trick. You just have to grab a sense of finality during the arguments. Stuff is thrown your way and you have to lash back with something that brings closure to your personal boo-boo. The event script doesn't invent stuff. The boss just puts stuff on the table and then you have to deal with what is on the table. The boss is a master butler straight from butler island and you’re going to get served whether you want it or not. You need to find a proper answer to everything it dishes out. Technically the battle script is called [dancing mad] and it’s pretty much what it is. It’s a mad dance where you have to learn every move. It says something, you say something back and you get to keep fighting and eventually reach the part where you can kill it. When you miss a step in the dance, you know it in your guts. You can feel it before the cutscene mode even kicks in, it’s like a sinking feeling in your heart that makes you go "oh crap" because you know you fucked up your tempo. The next thing you know, you've been kicked off the earthsea borealis and you’re in the middle of your one-way-trip down gravity lane. There are a whole bunch of FAQs on the stuff and how to deal with it and I'm pretty sure that they don't help a whole lot since everybody has different things going on. But as a rule of thumb, don’t try to make elaborate arguments in advance. It’s like when you plan out a perfect conversation in your head before meeting someone: it never fucking works. You want simple stuff. When something brings you down, you don't fix it by being like BLAH BLAH BLAH. It just doesn't give you the same feeling as yelling SHUT UP and rushing to kill someone. Well that's how it works in my case but anyway, the point is, it's not about the argument, it's about having the right feeling about stuff. You can try to put on a robotic facade to get through this event but it doesn’t really work. Pretending that you don’t have feelings doesn’t make them go away. It’s a sboob mistake right there. One strange quirk about this battle is once you learn to deal with particular subjects that get thrown in your face, they still show up in the [dancing mad] script. However, they become simplified over time. Like, the boss doesn’t even bother with the smack talk that you already beat. It’s like you’re flash-forwarding past arguments while clashing with each other and it devolves into a bunch of mantras. Something like ==> You ran away ==> next time I won’t ==> You let her die ==> wasn't my fault ==> Your favorite color sucks ==> fuck you it’s awesome Stuff like that. It's part of the dance while you try to kill each other. Eventually you'll miss a step for one reason or another. Sometimes it’s not even the hard subject that gets you down. It can be the random small things. Like you take a pause to wipe off your sweat and to shout "you’re going down" and then the dude says "oh you mean like all your dead friends" and then you’re like "uh" and then BAM. You get insta-kicked down the island because you were caught off-guard.
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and you always take the fall for a different reason
░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@ @@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@ @@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@ @@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@ @@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@ @@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@ @@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
maybe it’s because you don’t want to play this stupid game anymore
░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@ @@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@ @@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@ @@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@ @@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@ @@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@ @@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ @@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ @@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ @@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@ @@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
or because you remembered your life before Sburb
░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@ @@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@ @@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@ @@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@ @@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ @@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ @@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@ @@ @@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ @@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@ @@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@ @@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ░░░░░░░░░░░░░░░░░░░░@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
or you realized that you forgot the face of your guardian You always end up stuck on some particularly dumb issues. Sometimes you keep stumbling on the same dark spot and you don't even know why stuff is bothering you. That makes it hella hard to figure things out. My advice is that you do the same as usual when the game is being thick. That is, you fire up one of the two dozen computers that you’re wearing and you have a feeling jam with your friends. Or you can just rant about how this game is total bullshit, that works too. But then, it’s not completely bad. I mean this strife is emotionally exhausting but I don’t know, it's kinda cathartic. You get addicted after a while. The second you fall off the island, you get pissed off and want to rush back to flip off the fucker and say [one more time]
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@***************[13E]**************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Earthsea borealis glitches *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@**********************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
[QUESTION] Any major glitch happens during all this? There’s plenty of glitches up in this shizzle. ■ One strange bug is that you can leave the earthsea borealis without the heirfare. It's pretty simple, you just exit the boss zone with some kind of flying alternative, usually the rocket code, but anything that flies will work. Or even something that glides. The heirfare won’t rush to help you if you exit the island without being in any kind of falling danger, which means you’ll safely leave the island while all the land familiars are still clouding around it. Something like this
(bunch of land familiars)
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Who needs an heirfare anyway ○ ○ ○ +--+ ○ ○ \0/ +-----+ +-+ +-+ ▲|▲ +---+ +--+ +--+ +---------+ +-+ +---+ ○ ○ / \ ○ ¦ +-----+ +---+ +--------+ ¦ ○ ++ ++ ++ ++ ○ ○ ++ ++ ○ ○ +-+ +-+ ○ ○ +-+ +-+ ○ ○ +--+ +-+ ○ ○ ○ ○ +--+ +--+○ ○ ○ ○ +---+ +--+ ○ ○ ○ ○ +---+ +---+○ ○ ○ ○ +-----------------+
People often discover this glitch by themselves when they decide to alchemize a jetpack so they can fly back into the negastrife whenever they get kicked out. It's a bit faster than falling down, getting grabbed by the heirfare and going back into the boss zone. Now, while they try this tactic, people then realize they can just fly away and without the heirfare at all. And it does exactly what you would expect, it leaves all the land familiars stuck forever in the swirling animation. Now this causes all kinds of weird bugs because there won’t be any land familiars left on the planet. There are often a bunch of quests and areas that involve land familiars and they are certain to malfunction if there isn’t any. Plus, you also won’t be able to summon your heirfare with the Song of your Land because apparently it's too busy being a tornado around the earthsea borealis. To fix this bug, you have to return to the earthsea borealis and then exit by falling, so that the land familiars turn into the heirfare to catch you. You know, the usual glitch that goes [you left the area wrong so you have to re-enter it and then leave again]. This is 10/10 game design right there. ■ I think one of the most interesting bugs is that the nightmare heir is unable to see dreamselves. I don’t know what’s up with that. The boss acts like dreamself bodies aren’t there, like a ghost that only you can see or hear. This bug was half-patched (I think) because you can't abuse it in battle. If a dreamself comes in physical contact with the unreal heir then the dreamself will immediately pop like a bubble. It returns to its last bed and the owner automatically awakes. So technically it doesn't give you any additional firepower for the negastrife but there is a benefit from this metagame. You can have your bro stay by your side as a dreamself during the negastrife, like some kind of invisible advisor or cheerleader. The boss will only see you and fight you, totally ignoring your pyjamas buddy who is telling you to stop sucking. But then, it’s not an especially useful trick. In general, people don’t want other people to hear what’s going on during the earthsea borealis. The stuff that gets said is UNCANNYBRUTAL and you don’t necessarily want to share a whole slice of your drama pie. It takes one hell of an emotional bond between two players to assist each other on shithole island. ■ There’s another interesting bug with dreamselves: you can trigger the negastrife with your own dreamself. First, you have to cause the bug where you leave your heirfare behind, because the heirfare cloud needs to be present for this to work. So you fly away and then you return to the island while you sleep. When you land on the earthsea borealis as your dreamself instead of realself, the shadow dude *will* appear even though it shouldn't. It will just stand there and look around, unable to see you. It's kinda pointless because it can’t fight you but you can’t touch it either. Also, after a while the nightmare dude says out loud "I know you’re there" and then you freak out and wake up. ■ Alright, here’s another strange glitch; if you suffer from the octoroon (when your text is "quirked") then the nightmare heir will talk really weird. I mean, it will PRONOUNCE ALL THE SYMBOLS AND NUMBERS in the quirk. Apparently it’s how the octoroon is supposed to work in the first place. So I guess it only works as intended on the shadow dude? Thank god for that bug because spoken quirk is ridiculous. It’s impossible to take your nightmare heir seriously when you’re infected, which means you have to cure your octoroon first if you want to ever finish the earthsea borealis. ■ Also there’s a rare bug that causes the boss to not appear when you return to the earthsea borealis. It happens when the island is too damaged, especially if it's demolished to the point of exposing the bedrock core. The island has a high land growth factor to make sure that it regenerates quick enough between rounds, but if the island is heavily damaged and you return too quickly, then the boss script won’t load. Even if you stay there until the island completely heals itself, the boss won’t appear until you leave the area and then return. In some very rare cases, the boss script will freeze and reset. You’ll have to return to the secret consort and talk about the earthsea borealis to start the quest again. However you don't have to repeat the heirfare quests. You’ll be told to do the heirfare quests and then the secret consort will immediately clap its hands and congratulate you for unlocking the heirfare. Oh please. Then you can return to the earthsea borealis and it’ll work normally. It’s not really a dangerous bug. Just annoying. ■ There’s a whole lot of graphic bugs that involve abilities. The game engine has hiccups when it has to render the same ability being cast twice at the exact same time. It mostly causes invisible animations and pixelated graphics and things that flicker on and off. In general, your own ability animations are fine but the nightmare heir’s version is going to be garbled and weird. Some abilities work fine and others don’t. Go figure. ■ You can't perform meta-actions, like looking up your porkhollow or echeladder, while in the middle of the negastrife. It doesn't really matter since nobody gives a fuck about boonbucks or rungs during a boss fight but I can't begin to imagine what kind of game conflict would cause this weirdness. ■ One really minor glitch is that the shadow dude doesn’t have a sprite pendant. The item has a shitload of game protection so obviously the game won’t allow a normal copy script to work on it. But I don’t know, it could load an exception to give the nightmare heir a dummy pendant. That boss is a perfect clone of you except for that detail. It kinda breaks the symmetry pattern and that’s not professional I mean jeez.
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[QUESTION] Okay screw glitches, how do you kill the boss You have to knock off all of its health vial. The problem is that there’s no easy way to do this. It’s a copy of you with the same qualities. Whenever you clash together, it only drains one tiny pixel off both your health vial and the enemy’s health vial. There's no other way to damage it. You just have to keep following the [dancing mad] script and clash together and drain its health vial slowly, argument after argument, until it's nearly depleted. Now the part that sucks is that you can only deplete the boss' health for as long as you do a perfect run. If you fail once to follow the [dancing mad] script, you'll eat some extra damage, your health vial won't be in sync with the boss' health vial. Technically you can't win the battle anymore. The strife only ends when both you and the other dude only have one sliver of health left. Then the script changes to something called [trial and execution]. That’s when you can finally kill this fucker, but then shit gets confusing. I mean, the whole strife is like arguing with yourself. They say that the worst criticism comes from you and it turns out that it's true. After you argue with the nightmare heir for a while, you start getting the impression that everything it says makes some kind of sense. I mean, it acts like a total dick and you don't agree with what it says but you agree with why it had to be said. Like, "I know where you’re coming from". But then you also have to kill the guy, who is pretty much a reflection of yourself, so the whole thing is like a trial. Not a trial in the sense that it's a challenge, it's like a legal trial where people get judged and then sentenced to death. But in this case it's like you're the judge, the condemned and the executioner all at the same time. So you judge yourself and then kill yourself. Well, through a weird reach around mirror-thing. That's a seriously weird feeling. The other problem is the implication that comes with the execution. You're killing an asshole that has been insulting you with ugly truths. That's not good. You know when people rub your faults into your face and if you make the mistake of lashing out angrily, it’s just making things worse? Like you're CONFIRMING the criticism? It's like that. It’s not logical but apparently if you react angrily while people accuse you then it's like you become automatically guilty. It’s the same thing here. At the end of this bullshit, you don’t wanna execute the shadow because it feels like it’s the final act that proves that everything it said was true. Or it doesn't prove it as true, but it proves that you accept it for what it's worth. You're like "dude if I kill you then it's like I become you" and then the asshole is like "HA HA TOO BAD" and it even asks you to kill it and it taunts you about it. God damn does it get weird. Well that's the last step of the choreography, the [trial and execution]. Eventually the shadow becomes silent. It's seriously stressful because your health vial is emptied out and the guy just bows to you and then you have to kill it while it smiles because obviously it thinks that this the funniest situation in the world. That’s the hardest part, right there. Some people get stuck there for weeks. It's not easy to explain why it's so hard to just say "whatever" and execute the nightmare heir. I mean it's different than with the denizen, you don't like the guy. Not one bit. I think the biggest problem is that you're emotionally exhausted at this point. It's like you've been stunting all day long and then you biked up a hill and now you're right at the top of hill and you need to give one last push to start rolling down the other side but you just can't give that push. It's exactly like that. You went through all of [dancing mad] and you don't care anymore. You just want to say "fuck it" and go home. You try to be angry at the boss but you’re just empty inside after all that pointless arguing. It's the three seconds rule: if you don't do the stuff immediately in the next three seconds, then you'll hesitate forever and you’ll never do it. And then your bike will lose momentum and slowly start rolling backward and down the hill that you just forced yourself up. There's a bunch of articles that deal with the specific part of [trial and execution]. Personally I think the secret is that you have to not think about anything. I mean, imagine that you tell yourself "yo I'm gonna take two steps forward" and then you close your eyes, you take two steps and then open your eyes again. That's like, super easy and automatic. You didn't think about anything while in the middle of it. Now you have to do that with your entire confrontation on the earthsea borealis. You just turn off everything that doesn't matter and you dance with all the insults and violence and ugly truths. Then you can go through the negastrife without any stray thoughts in your head and when the dance comes to an end, you don't break your stride and you make one last swing to take off the head of the nightmare heir. It's not really something that you can practice. You just need the right timing. The right mood. You need a good "fuck everything" feeling, the kind that comes by itself when you don't ask for it. You're gonna get stuck on the earthsea borealis for a long time, you're gonna hate it, and then one day, it will click together. You'll wake up at three in the morning. Your head will be completely blank. You'll fly to your stupid flying island, you'll dance the dance of heirs until the curtain falls and a head rolls on the ground.
+++++...............................+++++++++++++++++++.....+++++++++.................+++++++++++ ++++++.............+++................++++++++..+++++.........+++++++++..+++.........++++++++++++ ++++++...........++++++..................+++.....++..............+++++++++++++......+++++++++++++ ++++++..........+++++++++...........................................+++++....+......+++++++++++++ ++++++.........++++.+++++++............▓▒▒▓▓...█▓▓▓▓▒▒▒▓▓▒▒▒▓▓▓▒▒▒.................++++++++++++++ ++++++.........++.....++++++.......▒▓▓▓▓▒▒▓▓▒▓▓█▓▒▒▒▓▓▓▒▒▓▓▓▓▓▓▒▒▒▓▓▓▒▒▒▒..........++++++++++++++ ++++++.........+.......++++++.....▒▒▒▒▒▓▓▒▒▒▓▓▓▓▒▓▓▓▒▓▓▒▒▓▓▓▓▒▒▓▓▓▒▒▒▒▒▒▒▒▒▒▒▓▓...+++++++++++++++ ++++++.........+..+....+++++......░▓▓▓▒▒▒▓▓▓▒▒▓▓▓▒▒▒▒▒▒▓▓▓▒▒▒▓▓▒▒▒▒▓▓▒▒▒▓▓▒▒▒▓▓▓▒▒▒++++++++++++++ ++++++..........++.....++++++.....░░░░░▒▓▓▓▓▒▒▓▓▓▒▒▒▓▓▓▓▒▒▓▓▓▒▒▒▓▓▓▒▒▒▓▓▓▓▓▓▓▓▒▒▓▓▓▒▒▒+++++++++++ ++++++................++++++++++..░░░░░░░░░░▓▓▒▒▒█▓▒▒▒▓▓▓▓▒▒▒▓▓▓▒▒▒▓▓▓▒▒▒▓▓▒▒▒▓▓▓▒▒▒▓▓+++++++++++ ++++++++..............++++++++++++░░░░░░░░░░░░░░▓▓▓▒▒▒▓▓▓▓▒▒▒▒▓▓▒▒▓▓▓▓▓▒▒▓▓▒▒▒▓▓▓▒▒██++++++++++++ +++++++++.............+++++++++++++░░░░░░░░░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░███++++++++++++ +++++++++.............++++++++..+++░░░░░░░░░▓▒▒█▓▓▓▓▒▒▒█▓▓▓▓▓▓▒▒▒▓▓▓▓▒▒▓▓▒▓▓▒▓░░░███+++++++++++++ +++++++++.............+++++++....++░░░▓▓▓▓▒▒▒▒▒▒▓▓▓▓▒▒▒▓▓▓▒▒▒▒▓▓▓▒▒▒▓▓▓▒▒▒▓▓▒▒▒▓▓██++++++++++++++ ++++++++++...........+++++++.....++░░░▓▓▓▓▒▒▒▓▓▓▒▒▒▒▓▓▓▒▒▒▓▓▓▓▓▓▓▒▒▒▓▓▓▓▓▓▒▒▒▓▓▓▒██++++++++++++++ +++++++++++..........+++++++....++..░░░▒▒▒▓▓▒▒▒▒▒▒▒▒▓▓▓▒▒▒▓▓▓▓▒▒▒▓▓▓▓▒▒▓▓▓▒▒▒▓▓▓██.++++++++++++++ +++++++++++++.......++++++++........░░░░░▓▓▓▒▒▒▒▓▓▓▓▒▒▒▓▓▓▒▒▒▒▓▓▓▒▒▒▒▓▓▓▒▒▓▓▓█████..+++++++++++++ +++++++++++++.......++++++++........░░░░░░░░███░░░░░░░░░█░░██▒▒▓▓▓▒████████░░█████...++++++++++++ +++++++++++++......++++++++++........░░░░░░░████░░░░░░░░█░░███████████████░░░████....++++++++++++ +++++++++++++++...++++++++++++.........░░░░░░███░░░░░░░░█░░███████████████░░████+....++++++++++++ +++++++++++++++..++++++++++++++........░░░░░░████░░░░░░░█░░███████████████░░███+.....++++++++++++ +++++++++++++++++++++++++++++++.........░░░░░███░░░░░░░░█░░███████████████░░██........+++++++++++ +++++++++++++++++++++++++++++++++........░░░░███░░░░░░░░█░░███████████████░░█........++++++++++++ +++++++++++++++++++++++++....++++........░░░░░██░░░░░░░░█░░███████████████░██........++++++++++++ +++++++++++++++++++++++.......+++.........░░░░███░░░░░░░█░░██████████████░░█..........+++++++++++ ++++++++++++++++++++++.......+++...........░░░███░░░░░░░█░░██████████████░░..........++++++++++++ +++++++++++++++++++++.......+++............░░░░██░░░░░░░█░░██████████████▒............+++++++++++ +++++++++++++++++++........+++.............░░░░███░░░░░░░░░█████████████▒▒.........++++++++++++++ +++++++++++++++++++........++...............░░░███░░░░░░░░░████████████▒▒..........++++++++++++++ ++++++++++++++++++..........++...............░░░██░░░░░░░░░███████████▒▒........+.+++++++++++++++ ++++++++++++++++++...........++...................░░░░░░░░░███████████▒▒.......++++++++++++++++++ ++++++++++++++++++............+.....................░░░░░░░██████▒████▒▒......+++++++++++++++++++ +++++++++++++++++...................................░░░░░░▒██▒███▒▒███▒▒.....++++++++++++++++++++ ....+++++++++++++.....................................░░░░▒██▒███▒▒▒██▒▒...++++++++++++++++++++++ .....+++++++++++......................................░░░░░██▒▒▒██▒▒▒██▒."+++++++++++++++++++++++ .......++++++++++......................................░░░░█░░░▒▒░█░░░█▒.++++++++++++++++++++++++ ..........++++..........................................░░░░░░░░░░░░.▒▒..++++++++++++++++++++++++ ..........++++...........................................░░░░...░░░..."++++++++++++++++++++++++++ ...........++.............................................░░.....░....+++++++++++++++++++++++++++
The nightmare heir's body will dissolve into tar stuff and seep into the ground and you'll blink your eyes and be like "uh, what's going on" as if you just woke up from an afternoon nap. The skaian sunset will brighten the horizon and you'll just stand there and look at it while being like
THIS IS STUPID
And that’s the earthsea borealis.
[QUESTION] What happens after the earthsea borealis? Once you finished all this fucked up business, go talk to your secret consort. It will then reveal (PLOT TWIST) that the Land is dying. Or sleeping. I mean it's not clear. Shit is confusing. The game keeps hinting that dreaming and being dead is the same thing. The lore says that the Land is falling asleep, which is why it started having "nightmares" such as the boss you just killed. But apparently the boss doesn't matter anymore and nobody cares because all the consorts are freaking out that the Land is falling asleep, which also means that it's going to die. Like, remember everything that you did after killing the denizen to heal the Land from its evil influence? Well apparently none of that matters and the Land was dying all along. So now you have to move to the third story arc, something about saving the dead. More death/sleep duality. It's some confused stuff where you go to the underworld, find the [Heart Of The Land], and kill the Land. Don’t ask me how that makes sense. "Oh no the planet is dying, quick, go KILL IT". Seriously what the hell is wrong with the lore in this game.
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Admin
Administrator
Posts: 59
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Post by Admin on Jun 28, 2021 20:39:50 GMT -7
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@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*************[14A]**********@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* The Underworld *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@****************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
This FAQ segment will cover basic information about the Underworld. That's a word that you probably saw tossed around a few times and you wondered what it's all about. Well it's all here. The first chapter will cover your introduction to the Underworld. The following chapters will cover how to reach it, how to get rid of the shitty Angels and how to reach the Heart of the Land. The latter is the culmination and conclusion of your long quest to save the Land. As you can already imagine, this is going to involve an obscene amount of bullshit. It can't be helped.
[QUESTION] What is the Underworld? Tell me and be smug about it. Oh, it's just a place on your Land. Let's say that this is your Land. ☼ ☼ ☼ ☼ ( the severn gaytes ) ☼ ☼ ☼ ( ur house ) █ ╔═══════█═══════╗ ╔════╝ ╚════╗ ╔═══╝ ╚═══╗ ╔═╝ ╚═╗ ╔═╝ ╚═╗ ╔═╝ ╚═╗ ╔═╝ ╚═╗ ╔╝ ╚╗ ╔╝ ╚╗ ╔╝ ╚╗ ╔╝ ╚╗ ║ ║ ╔╝ ╚╗ ║ ║ ║ ║ ║ ║ ║ ║ ╚╗ ╔╝ ║ ║ ╚╗ ╔╝ ╚╗ ╔╝ ╚╗ ╔╝ ╚╗ ╔╝ ╚═╗ ╔═╝ ╚═╗ ╔═╝ ╚═╗ ╔═╝ ╚═╗ ╔═╝ ╚═══╗ ╔═══╝ ╚════╗ ╔════╝ ╚═══════════════╝
As you explore your Land, you will find many things that lead underground. Stuff like cave systems, secret passageways, forsaken cities, derelict metros, empty military bunkers, sunken castles, enchanted mine shafts, gloomy catacombs, haunted amusement parks, abandoned factories and sewers filled with lava. Whatever you want. Of course, there's also the geyser shafts from which the Hoard is released and the tower-type dungeons once you have beaten them once. These underground areas can be called "Veins" and "Arteries" in other FAQs. As you explore every nook and cranny of your Land, you will want to include them in your maps. Hence, the general picture of your Land is going to start looking like this:
╔═══════════════╗ ╔═══╬╝ ╚════╗ ╔═══╝ ║ ╚═══╗ ╔═╝ ╔╦╬╣ ╚═╗ ╔═╝ ╚╩ ╩═ ╔╗╚═╗ ╔═╝ ╦╩╝ ╚═╗ ╔═╝ ╚═════╗╚═╗ ╔╝ ╚══╩╦ ╔╝ ╚╗ ╔╝ ╚╗ ╔╝ ╚╗ ║ ║ ╔╝ ╚╗ ║ ║ ║ ╔╦╗╥ ║ ║ ╩╬╩╝ ║ ╬════╝ ║ ╚╗ ╔╝ ║ ║ ╚╗ ╔╝ ╚╗ ╔╝ ╚╗ ╔══╗ ╔╝ ╚╗ ╔╝╔═╝ ╔╝ ╚═╗ ╚╦╝ ╔═╝ ╚═╗ ╥ ╔╗ ╔══╝ ╔═╝ ╚═╗ ╚═╬╦╗╔╗╥ ╔╬╝ ╚═╗╔═╝ ╚═╗ ╔═╩╬╩╬╩╝ ╔╩╩ ╔╬╝ ╚═╬═╗╨ ╨ ╚╗ ╔═══╝ ╚════╗ ║╔════╝ ╚══════════════╬╝
Now let's skip ahead of a few months of exploration. The map of your Land will probably end up like this. ╔══╬══════════╬═╗ ╔═══╬╝ ║ ╔════╝ ╚════╗ ╔╬══╝ ║╥ ║ ╔═══╩╗╔╦╗╔╗╥ ╚═══╗ ╔╬╝║ ╔╗╔╦╬╣ ║ ╚╗ ╥ ╚╩╬╩╝╚╝╔╗╔╗ ╔╗╚═╗ ╔╬╝║╔╝ ║╚╩╬╩╩═╗╚═╗╚═╩═══╝ ╥╚╩╝╚╦╦╩╝ ╚═╗ ╔═╝╚╗╚╬╦╗ ╚╗ ╨ ╨ ║ ╚╦════╝╚═════╗╚═╗ ╔═╝╥╔╗╚╗╚╩╬╗╔╬╗ ╔══╬════════╗ ╚════╦══╗ ╚═╗╚═╗ ╔╝╔╗╠╬╩═╩╗ ╚╝╚╝║ ╔══╝ ╚══╗ ╚═╦╝╔═╗ ╚══╩╦ ╔╝ ╚╣╚╩═══╝ ╔╬═╝ ╚══╗ ║╔╝ ╚═╗ ╚╗ ╦╩══╦╩══╗ ╔═╝ ╚═╗╚╩═══╦╬════╗╚╗ ╔╝═╗ ║╔╗╔╩╗ ╔═╝ ╚═╗ ╠╬╗ ║ ╚╗ ║ ╥╚╗║╠╝╠╦╣╔═╝ ╚═╗ ╚╬╣╥╔╗║ ║ ╔╝╔╝╥║║║╔╩╩╬║ ║ ╔╝╠╝╚╬╣ ╚╗ ║ ╚╗╚╝╚╝╨ ╨║ ║ ╚═╬╗ ║╚╦══╬ ║ ╔╝╔╦╗╥ ║ ╬═══╩╩═╬╦╣ ║ ║ ╚═╩╬╩╝╔═══╬ ║ ╥ ╥ ║╠╝ ║ ╬════╝ ║ ║ ║ ╔╝ ║ ╠╝ ║ ╚╗╔═════╝ ╥ ║ ║ ║ ╔╝ ╚═╗ ╔╝ ╬╝ ╔╦╦═╦╩╗║ ║ ╚═╩══╦═╝ ║ ╚╗ ╠╣║ ║ ║╚═╗ ╔═╝╔╗ ╥ ║ ╔╝ ╚╗ ╚╝║ ║ ║ ╚═╗ ╔═╝ ╨╚═╩══╩═╦╩ ╚╗ ║ ╚╦╝ ╥ ╚═╗ ╔═╝ ╔══╗ ╔╝ ╚╗╔╝ ╔╬╦═╝ ╚╬═╗ ╔═╬╝ ╔══╗╔╝╔═╝ ╔╝ ╚╬╗ ╚╝║╔╗ ╔═╝ ╚══╗ ╔══╝ ╚═╦╝╔═╝╚╦╝ ╔═╝ ╚═╗ ╚╩╝ ╥ ║ ╚═════╬═════╝ ╔╗ ╔╝ ║╔══╝ ╔═╝ ╚═╗ ╚═╬╦╗╔╗╥ ╔╗ ║ ╥ ╔╬╝ ║ ╨╚═╗╔═╝ ╚═╗ ╔═╩╬╩╬╩╝╥ ╔╩╬╗ ║╔╬╗╥ ╔╩╩═══╩══╗ ╔╬╝ ╚═╬═╗╨ ╨ ╚═╩╗╚╝ ║╚╝╚╣ ╚╗ ╔═╬═╝ ╚════╗ ║ ╚═╗ ╚╗ ║╔════╝ ╚═══╬═════╬══╬═╬╝
That thing in the middle? You can actually go there. It's hollow, it's lit and clear as the day, gravity is reversed or something and you walk upside down. There is a fake "sun" and it's always above your head no matter where you walk.
╔═══════════════╗ ╔════╝ ╚════╗ ╔═══╝ ╚═══╗ ╔═╝ ╚═╗ ╔═╝ ╚═╗ ╔═╝ ╚═╗ ╔═╝ ╔═══════════╗ ╚═╗ ╔╝ ╔══╝ \ / ╚══╗ ╚╗ ╔╝ ╔══╝ | ╚══╗ ╚╗ ╔╝ ╔═╝ /0\ ╚═╗ ╚╗ ╔╝ ╔═╝ ╚═╗ ╚╗ ║ ╔═╝ ╚═╗ ║ ╔╝ ║ ║ ╚╗ ║ ║ || ║ ║ ║ ║ || ☼☼☼ /\ ║ ║ ║ ║ \||/ ☼☼ ☼☼ /||\ ║ ║ ║ ║ \/ ☼☼☼ || ║ ║ ╚╗ ║ || ║ ╔╝ ║ ║ ║ ║ ╚╗ ╚═╗ ╔═╝ ╔╝ ╚╗ ╚═╗ ╔═╝ ╔╝ ╚╗ ╚═╗ \0/ ╔═╝ ╔╝ ╚╗ ╚══╗ | ╔══╝ ╔╝ ╚═╗ ╚══╗ / \ ╔══╝ ╔═╝ ╚═╗ ╚═══════════╝ ╔═╝ ╚═╗ ╔═╝ ╚═╗ ╔═╝ ╚═══╗ ╔═══╝ ╚════╗ ╔════╝ ╚═══════════════╝
This area is the Underworld. [QUESTION] Is it me or does it looks pretty small there? Don't let the ASCII art fool you into believing that you are a gigantic person. You are not huge. In fact, it is the Underworld that is huge. Ascii art cannot convey how breathtakingly huge it is.
[QUESTION] So it's like a big cavern? Not quite. The Underworld stretches so far and wide that you cannot see any ceiling or wall. They are distant and blotted out by an imperceptible mist. There is only whiteness in the sky and ahead of you. It looks like the surface. It feels like the surface. There is a fake "sun" in the sky, the light is warm on your skin, the wind is blowing in your hair and the ground is solid beneath your feet.
[QUESTION] That sounds pretty dope and maybe a little weird? Yep, it's a pretty eerie place. When people descend for the first time, their reaction is usually to just walk straight ahead with dry eyes. No plan on the menu, no thoughts running in their head, they just shamble forward and stare at the white horizon. You're probably gonna do that too. That's how outlandish this place is, especially with all the empty temples and ruins scattered here and there. And it's so silent. It's like when you walk into a huge building that is clean and empty of life and you get the feeling that you're not supposed to be there. And you don't want to make any sound or draw any attention to yourself, and you walk on the tip of your toes, and you have a gripping sensation that an unseen groggy old man behind your back is going to scream "HEY YOU" at any instant. That's the Underworld in a nutshell. Oh and there's some other weird stuff.
[QUESTION] Weird stuff? Well for a start, when you gaze far away, you're able to make out the curvature of the world. It's especially noticeable since the Underworld generates more empty plains than the surface. It's unsettling to see the landscape unfold as you walk around. There's also some kind of glowing graphical effects around the block here. They are suspended/dancing in the air and completely harmless. People call that stuff Snow Pollen. Well it's not snow, and it's not pollen. It's just cheap 2D lights when you look at it up close. They vanish when they touch your skin and tickle a little. It comes out of the ground, lingers in the air for a while and then slowly ascends upward toward the fake "sun". Oh and like I hinted at it before, it's empty. There are no consort or land familiars here, and there's no monsters yet. However there are "Angels" that are floating lazily far up in the sky. Ignore these sky turds for now.
[QUESTION] So, there's a fake sun in the sky here, or something like that? That thing which stands exactly in the middle of the Land? Looks like a sun, feels like a sun, isn't a sun. You'll notice that it's languidly pulsating. It's the Heart of the Land. Your goal in the Underworld is to reach it. Did we mention that flying is disabled here? Shit, there's a lot of stuff that is disabled here. This will be covered later.
[QUESTION] How trustful is your fancy ASCII art? Any precise measure of this area? The thickness of a Land's outer shell is somewhere between one third and one half of its radius. The rest is the Underworld's cavity. I used to carry around some Underworld data but I lost it. That was probably during one of the many times that I reverted to a back-up server. Besides, if I remember right, Space Players have reported that the exact dimensions of the Underworld can vary between individual Lands.
[QUESTION] Can't I just dig? You know, to skip directly to the final area of the game? When you dig your Land, you eventually start hitting a special kind of blocky-looking rock. It is impervious to damage. It is called "bedrock" by the community. That's because Quest Beds are made out of this type of rock and it's why Quest Beds are pretty much indestructible. Sburb encloses the Underworld with bedrock, save for the Underworld Gates. You normally have to find these Underworld Gates and activate them before you can Descend. There isn't much room for deviation from this process. It's either that or you try to chew through Bedrock. There are a few gamebreaking guides/FAQs written on how to destroy/bypass Bedrock but none of their methods are reasonable. Seriously, the number one method touted by these maniacs is to lure a Ringwraith underground and provoke it because RED MILES can destroy Bedrock. Yeah, sure, it can. That's because RED MILES can destroy an entire Land. And everything else in the session. And then the universe too while you're at it. That attack scores five hats out of five on the bullshit meter. The (sane) gamebreaking community has a saying on Bedrock. It goes "just frickin' go around". Bedrock's blast resistance is a notch above what even Breath Players can inflict. The bottom line is, it's better to just use the Underworld Gates.
[QUESTION] Where do I find Underworld Gates? They are found deep underground in areas called Clockwork Contrivances. These areas are like some kind of steampunk temple with a lot of gears and machinery. In some other FAQ, these areas are called "Organs". Overall this is the general idea: GEYSER SHAFT ENTRANCE ╔══════╬════════╗ ╔════╝ ║ ╚════╗ ╔═══╝ ╠════════╦╗ ╚═══╗ ╔═╝ ARTERY ║ VEINS╚╩══╦══╗ ╚═╗ ╔═╝ ║ ╚══╝ ╚═╗ ╔═╝ █CLOCKWORK CONTRIVANCE╚═╗ ╔═╝ ╔════╬══════╗ ╚═╗ ╔╝ ╔══╝ UNDERWORLD╚══╗ ╚╗ ╔╝ ╔══╝ GATE ╚══╗ ╚╗ ╔╝ ╔═╝ ╚═╗ ╚╗ ╔╝ ╔═╝ ╚═╗ ╚╗ ║ ╔═╝ ╚═╗ ║ ╔╝ ║ ║ ╚╗ ║ ║ ║ ║ ║ ║ ☼☼☼ ║ ║ ║ ║ ☼☼ ☼☼ ║ ║ ║ ║ ☼☼☼ ║ ║ ╚╗ ║ ║ ╔╝ ║ ║ ║ ║ ╚╗ ╚═╗ ╔═╝ ╔╝ ╚╗ ╚═╗ ╔═╝ ╔╝ ╚╗ ╚═╗ ╔═╝ ╔╝ ╚╗ ╚══╗ ╔══╝ ╔╝ ╚═╗ ╚══╗ ╔══╝ ╔═╝ ╚═╗ ╚═══════════╝ ╔═╝ ╚═╗ ╔═╝ ╚═╗ ╔═╝ ╚═══╗ ╔═══╝ ╚════╗ ╔════╝ ╚═══════════════╝
[QUESTION] So when I released the Hoard, that stuff came from the Underworld? Ah-yup.
[QUESTION] What's with these weird terms? Arteries, Veins, Organs?This is part of the game's lingo. These words aren't used anywhere in game dialogs, they just show up when you poke around game data. Sburb happens to have this weird scheme for naming various stuff after anatomical bits.•The center of brilliance in the middle of your Land is called the Heart.•The geyser shaft from which the Hoard bursts from is called a Wound.•The geyser tunnels are called Arteries.•The minor underground stuff is called Veins.•The Clockwork Contrivances are called Organs.•The Dwelling Spire is called the Spine.•Any non-native Player entering a foreign session is called a Germ.•Any Other that slips inside a session is called a Virus.•Any scripted object that the game recognizes that it should not be there is called a Tumor.It's just the game's weird internal logic. It's not terribly important. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@********[14B]********@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Descend *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*********************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
[QUESTION] So when can you go to the Underworld? Well, anytime you want. Sburb is pretty gratuitous on the sequence breaking. However, the main storyline of your Land Quests will only send you to the Underworld after you defeat your Eldritch on the Earthsea Borealis. This begins the story sequence called Savior of the Dreaming Dead. It marks the third and last part of what is commonly known as the midgame. When you reach that point, you just need to talk with your Secret Consort and it will cryptically counsel you to quest the underground for the "Sleepless Land”. Your Secret Consort will also give you a song as a parting gift, which is the Player Command: Clockwork Melody. When you play this song, you automatically know the general direction of the closest Underworld Gates. Oh and it also makes you feel somewhat sad. Stupid, stupid song. Note: In case it wasn't, the song just helps you find the Gates. You can still find them just by exploring the Veins and Arteries of your Land. The song saves a lot of time.
[QUESTION] What are Underworld Gates? They are just big stone things covered in glyphs. It's something like this:
[ERROR413 COULDN'T FIND ASCII_ART_UNDERWORLDGATE1]
You find these things chilling in areas called Clockwork Contrivances. These locations are usually found at the deepest level of Arteries. They're often at the bottom of geyser shafts, but not always. You'll know when you're close to a Clockwork Contrivance when you'll start seeing special enemies called Keepers. They look like tall thin figures cloaked in a ceremonial gown, with an imp's head. By the way, Keepers are just three Imps. They are disguised and standing on each other's shoulders. As soon as you bring down their Health Vial, they lose their disguise and the Imp pile collapses on the ground. Then the Imps look at you, gulp in fear and scatter in different directions. It's a pretty funny gimmick. Oh, and the robe burst into treats, giving you grist and echeladder experience.
[QUESTION] How about you skip the details and tell me what to do with Underworld Gates. You don't individually open Underworld Gates, you have to "activate" them one after the other. Then, every Underworld Gate will simultaneously unlock. Therefore, you'll need to visit every Clockwork Contrivance. The total number of gates varies between Lands. There could be 5, there could be 10, or there could just be one Gate. You never know.
[QUESTION] I need to activate the gates? Oh yeah. In their normal state, they are just boring piles of bedrock. When they are activated, their glyphs are in glow-in-the-dark mode like a bunch of Lite-Brites. In order to get them like that, you have to give power to the Clockwork Contrivances. And here's the best part: They are powered by sadness. No, there isn't a punchline. It's just how it works. The general idea is that once you find a Clockwork Contrivance, you need to find yourself a cozy spot and sit down and start feeling sorrowful. The whole area is like a giant dynamo and it responds to “Clockwork Sorrow”. The more you feel sad about something in particular, the more the mechanical background comes alive. The gears start turning, the pipes start shaking, the pistons start sliding to and fro, valves hiss, lights turn on, brass globes crackle with electricity and gauges fill themselves until they're ready to explode. At the same time, the glyphs on the Underworld Gates will progressively light up. Just remember: You have to keep going. As long as the Gate isn't completely powered up, everything can revert to inertia. Don't think happy thoughts; it's like some sort of reverse Peter Pan
[QUESTION] And then? Once all the glyphs on a Gate lit up, it means it's fully powered. It'll look something like this.
[ERROR413 COULDN'T FIND ASCII_ART_UNDERWORLDGATE2]
When it looks like that, the ground is going to shake. The mechanical activity in the Clockwork Contrivance will then gradually return to inertia. However, the Gate's glyphs will stay lit indefinitely. That means you're done with the area. High five! Now you just need to keep exploring, move on to the next Gate, rinse and repeat. Man, I love making short sentences that tell people to do stuff that will take forever. Oh, and a little warning. You can't just BAWWW about the same thing with every Gate. You have to focus on something different each time. It has to be a different "sorrow", if that makes any sense to you. The first Underworld Gate is easy mode, just pick your Denizen memories and you're good to go. Ironically, activating Underworld Gates is a lot easier when Players die. So hey? At least there's ONE positive thing about it!
[QUESTION] What if I'm too cool to feel sad? Oh man, this is the best blue-texted question that ever popped up. You see, I was just going to talk about that because you know what, I am ALSO too cool to feel sadness. When people ask me how I opened a Gate I'm like "Dude, I just gave that Gate a ticket to the gun show and it lit up so fast, shit was pornographic". Yes, this is exactly how it happens for you and me. This is sarcasm. Do not attempt this, you will only look like an idiot.
[QUESTION] What happens when all Gates are activated? You'll know when you're done because the Spirograph in the middle of Underworld Gates starts humming and glowing. As usual, that means "enter". You just need to touch the Spirograph and it'll open unto a very long dark tunnel with a light at the end. The Underworld is on the other side. Isn't that groovy? By the way, the tunnel doesn't actually go in a straight line, it bends and goes down. Space in that area is distorted, along with gravity, it just looks linear. You won't really notice that something is wrong. That is, unless you're a Space Player, in which case you'll be like "I could poop a better trans-spatial architecture than this". In some instances, Underworld Gates are found on the floor of Clockwork Contrivances. When they open, they will reveal a very deep hole. In that case, jump. Don't be a pussy now, just jump. Gravity will reverse at the end. It's super trippy and it makes me all giggly. So now you're done. BAM. You're in the Underworld. It wasn't that hard.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*********[14C]*********@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Upward Movement *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@***********************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
[QUESTION] So, the POINT of this area again?Your goal in the Underworld is to reach the Heart, the "sun" of this area. It's the thingy in the sky. Would be a lot easier if flying wasn't disabled.
[QUESTION] How do you reach the Heart? If you wander for a bit, you'll eventually find something very particular in the Underworld: your home. Well, it's a simulacrum of your home. When the game placed you house on top of the Land, it made another copy down there. People generally call it the FAKE house. If you want to know, that's a word I used in one of my earliest FAQ and it's one of the few FAQ term that I popularized, even though I don't care in particular about it. Once you have found your FAKE home in the Underworld, a new icon will pop up on your server Player's computer. It's a button to toggle between your house on the Surface and your house in the Underworld. Your server can switch between them and build either with Grist. Hence, you just need to build a new Dwelling Spire down here and reach for the sky to grab the Heart. ╔═══════════════╗ ╔════╝ ╚════╗ ╔═══╝ ╚═══╗ ╔═╝ ╚═╗ ╔═╝ ╚═╗ ╔═╝ ╚═╗ ╔═╝ ╔═══════════╗ ╚═╗ ╔╝ ╔══╝ ╚══╗ ╚╗ ╔╝ ╔══╝ ╚══╗ ╚╗ ╔╝ ╔═╝ ╚═╗ ╚╗ ╔╝ ╔═╝ ╚═╗ ╚╗ ║ ╔═╝ ╚═╗ ║ ╔╝ ║ ║ ╚╗ ║ ║ ║ ║ ║ ║ ☼☼☼ ║ ║ ║ ║ ☼☼ ☼☼ ║ ║ ║ ║ ☼☼☼ ║ ║ ╚╗ ║ \0/ ║ ╔╝ ║ ║ | ║ ║ ╚╗ ╚═╗ / \ ╔═╝ ╔╝ ╚╗ ╚═╗ ███ ╔═╝ ╔╝ ╚╗ ╚═╗ ███ ╔═╝ ╔╝ ╚╗ ╚══╗ ███ ╔══╝ ╔╝ ╚═╗ ╚══╗ ███ ╔══╝ ╔═╝ ╚═╗ ╚═══════════╝ ╔═╝ ╚═╗ ╔═╝ ╚═╗ ╔═╝ ╚═══╗ ╔═══╝ ╚════╗ ╔════╝ ╚═══════════════╝
Known glitches: •Sometimes your FAKE home isn't receiving electricity properly in the Underworld. I mean, there *shouldn't* be electricity in anything, when you think about it, but Sburb provides it. It's magic and shit. However, the FAKE home is sometimes glitched and unpowered. Consider bringing a flashlight, although your Sprite Pendant provides some decent light by itself. •Sometimes your FAKE home spawns tilted or upside down. Probably a result of the wonky gravity. •In some instances, Players say that the Underworld icon doesn't appear on their computer. This is fixed by uninstalling and reinstalling Grist Torrent. I don't know why, it just works. •The FAKE home isn't good at replicating anything that is carbon-based. If you had any potted plant, for example, it'll turn out all black and rock-like. Your fridge will also be filled with rocks. Bleh.
[QUESTION] Is that all? Build up, grab the sun? It's as simple as that. [QUESTION] Nuh-uh? I can't hide anything from you. It's a whole lot more complicated. The general idea is that you can't build your Underworld Dwelling Spire with normal Grist. You can only build it with Underworld Grist. They are the four types of Grist at the bottom of your Hoard Cache: the black diamond, the sparkling golf ball, the blue-white pyramid and the glass cube with a red bead in the middle. This grist is only dropped by Underworld enemies.
[QUESTION] Isn't this area empty of enemies and stuff? Yeah that's kinda the problem. First, you'll have to do something about the stupid Angels. The Underworld doesn't work normally while they're there, and the underlings won't spawn until you get rid of the Angels. They are "in the way", kinda. Also you'll have to be careful about the Law while you get rid of them.
[QUESTION] What the hell is wrong with my FAKE house? Well, like the term implies, it's fake. It's a shoddy copy. If you pick up anything from this house and try to put it in your sylladex, it turns into dust between your fingers. If you pick up something and try to carry it out of the house, it turns to dust. Just leave it there. The objects here can't even turn into a card for you to check the captcha code. This shit is faker than the ultimate reward, bro. Also, important note: don't seek your FAKE home right as you reach the Underworld. You're not allowed to enter it yet. It's against the Law. You have to get rid of the angels first. If you enter it, the walls of your FAKE house will start to shriek and bleed some kind of black blood. Okay yeah it's a bit freaky when I write it like that. It's not that scary in person. I mean, when you're there, everything is so outlandish that nothing strikes you as weird anymore. You're just like "oh, I'm lured by nostalgia to a duplicate of my old house and now it's bleeding black blood, more news at eleven".
[QUESTION] What the heck is the Law? Some bullshit that has to do with angels. We'll talk about 'em now.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@********[14D]*******@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* The Angels *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@********************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
[QUESTION] What in the name of unholy buttrage are these things? They look like glow-in-the-dark tadpoles with wings that are all blurred up as if they're straight out of the photography album of an epileptic photograph. They are pretty lame. The community calls these things Angels although I reserve for them a few names of my own that are much less cool. They have no name in the game itself, like the Others. And just like the Others, the Angels are gamebreaking passive entities. Most of the time, they float very high in the sky of the Underworld like a bunch of creeps. Sometimes they make stupidly freaky sounds that are like whale songs and it sends chills in your spine and you're like "whatthefuck”. Ignore it. Your first task in the Underworld is to get rid of the Angels. They're like annoying flies that you shoo away. The Angels are best described as the ghosts of dead players that returned from the Dream Bubbles. The trek from the Dream Bubbles to the game has severely damaged higher reasoning, and the close contact with the Horrorterrors along the way has left them with an intense fear and hatred of them. Note that not all Angels are former players, as they latch onto the Land’s Heart and use it to spawn clones of themselves. [QUESTION] How do you get rid of them? Your first job in the Underworld is to explore the temple and ruins that are growing there like weed. You will find sacred urns to topple, mystic ruins to desecrate and hallowed tombs to defile. Each time you do that, the Angels in the sky are going to shriek from far away. Yeah, take that, winged dildos. As you progress, you'll notice that there are less and less of them in the sky. Eventually there won't be any Angel left at all. You'll know that they're all gone, trust me. It's like a weight is taken off your shoulders. Then you can actually start doing your Underworld adventure.
[QUESTION] Why were they even there? What is the point of these Angels? I have frankly no idea. I think they're just there to ruin the atmosphere? Like, you enter the Underworld and it's hella cool and you're "oh man that looks like fun". Then you see these douchebags screeching in the sky and you let out a sigh because you know there's more weirdness coming. Next thing you know, you're bursting out flagrant vandalism like some old school punk and then the Angels ollie outie out of the story. Personally I don't ask any questions. I'm just glad that you can get rid of them easily once you're familiar with the Law.
[QUESTION] Why do people say that Angels cause corruption? Because they aren't game abstractions that belong in the game. They are foreign entities, just like the Others. It's like Sburb was made by a script kiddie that copy pasted Angels/Others into the code just because it sounded cool, despite the fact that these things are totally out of sync with the rest of the game. And now it caused a whole hella lot of continuity problems that never got fixed because apparently, a cool cat somewhere thought that ham-fisting these broken features was too rad to pass. That's my opinion on the matter and I'm sticking to it. Some people make up all kind of crazy theories about that stuff but it's not my cup of tea. Note: Angels are more aggressive with their corruption than the Others. While you roam the Underworld, sometimes an Angel will swoop down toward the low ground and start shrieking as if it's looking for you. In this case, HIDE. The closer it gets to you, the higher your angel corruption shoots up. Some people claim that after a certain threshold of corruption, the angel's shrieks are like a song that you can understand. I don't care enough to investigate and you shouldn't either. Note: The kind of corruption caused by Angels and the kind of corruption caused by the Others doesn't stack. In fact, it cancels each other. Weird stuff. And if you have two players with a high level of corruption, one from the angels and one from the Other, they'll naturally be drawn to fight each other. Even more weird stuff.
[QUESTION] I'm in the Underworld and suddenly the sky turned red, the "sun" began beating really frantically like it's having a heart attack and everything around me is turning dark and weird! Also, the Angels are closing on me! You transgressed the Law, buddy. Just get the hell out of the Underworld and don't touch these things. You're safe as soon as you reach a Clockwork Contrivance. Just wait there a little and the area will reset to normal.
[QUESTION] Okay can you tell me what the Law is? It's something that you have to pay attention to until you're done getting rid of the Angels. It is a body of cryptic restrictions that is not written ANYWHERE in Sburb. If you transgress the Law, the Underworld gets pissed at you and you have to leave. I guess you're supposed to find out the rules of the Law on your own when you trespass them one after the other? That's pretty shoddy gameplay if you ask me. It's also dangerous as heck. Personally, I think everybody should know the nine Iron rules, the Verboten Paths and the Golden Law (both interpretative versions). These will be covered in the next section. Alternatively, I suggest checking out loghorreicJurisprudence's Law FAQ. She knows what she's talking about. Although, I am slightly disturbed that she is flamingly an Angel fangirl. Note: In case it wasn't clear, once you're done removing the Angels then the Law won't matter anymore. The Angels are the only buttpirates here that care about the Law. If you plan a trip to the Underworld, just make sure that you read carefully the next section.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@**********[14E]**********@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Upholding the Law *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ .......................................- OFFLINE -.......................................
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Admin
Administrator
Posts: 59
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Post by Admin on Jun 28, 2021 20:40:03 GMT -7
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@█████████@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@█@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@█████████████@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@█████@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@███████@@@███████@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@█████@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@██████O@@@@██████@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@█████@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@█████O@@@@@@█████@@@████@@@@@@████@@@@@@@████████████@@@@@@@@██████████@@@@█████████████████@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@█████O@@@@@@█████@@@████@@@@@@████@@@@@██████@@@@@█████@@@@█████████████@@@█████████████████@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@█████O@@@@@@█████@@@████@@@@@@████@@@@██████@@@@@@@█████@@██████@@@@█████@@@@@@@███████@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@█████O@@@@@@█████@@@████@@@@@@████@@@@███████@@@@@██████@@@█████@@@@@@@@@@@@@@@@@█████@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@█████O@@@@@@█████@@@████@@@@@@████@@@@█████████████████@@@@@@██████@@@@@@@@@@@@@@█████@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@█████O@@@@@@█████@@@████@@@@@@████@@@@██████@@@@@@@@@@@@@@@@@@@@██████@@@@@@@@@@@█████@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@██████O@@████████@@@█████@@@@█████@@@@███████@@@@@@@@@@@@@@@@@@@@@@█████@@@@@@@@@█████@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@███████@@████████@@@███████████████@@@████████@@@@@@@@@@@@█████@@@@██████@@@@@@@@██████@@@@█████@@@@@@@@@ @@@@@@@@@@@@@@@@@@██████████████@@@@@███████████████@@@████████@@@@@@@@@@@██████████████@@@@@@@@@@██████████████@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@███████████@@@@@@@@████████@@███@@@@@█████████████@@@@@███████████@@@@@@@@@@@@@@███████████@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@████@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@█████@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@███@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@████████████████@@@@████████████████@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@█████@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@██████████████████@@██████████████████@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@█████@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@██████@@@@@@@█████@@██████@@@@@@@█████@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@█████@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@█████@@@@@@@@@@@@@@@█████@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@██████████@@@@█████████████████@@@@@@████@@@@@@████@@@@█████@@@@@@@@@@@@@@@█████@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@█████████████@@@█████████████████@@@@@@████@@@@@@████@@@@█████@@@@@@@@@@@@@@@█████@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@██████@@@@█████@@@@@@@███████@@@@@@@@@@@████@@@@@@████@@@@███████████@@@@@@@@@███████████@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@█████@@@@@@@@@@@@@@@@@█████@@@@@@@@@@@@████@@@@@@████@@@@███████████@@@@@@@@@███████████@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@██████@@@@@@@@@@@@@@█████@@@@@@@@@@@@████@@@@@@████@@@@██████████@@@@@@@@@@██████████@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@██████@@@@@@@@@@@█████@@@@@@@@@@@@████@@@@@@████@@@@█████@@@@@@@@@@@@@@@█████@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@█████@@@@@@@@@█████@@@@@@@@@@@@█████@@@@█████@@@@█████@@@@@@@@@@@@@@@█████@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@█████@@@@██████@@@@@@@@██████@@@@█████@@███████████████@@@█████@@@@@@@@@@@@@@@█████@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@██████████████@@@@@@@@@@██████████████@@@███████████████@@█████@@@@@@@@@@@@@@@█████@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@███████████@@@@@@@@@@@@@@███████████@@@@@@████████@@███@@█████@@@@@@@@@@@@@@@█████@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@***************[17C]**************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Introduction to sburb lore *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@**********************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Sburb is a sandbox game. To be honest I don’t know what that means. I’ve just been told before that Sburb is a sandbox game. I assume that it’s a term for the kind of games where people are confined in a death trap. I mean the metaphor is obvious, the players are stranded in a massive dessert (the sandbox) and it’s completely pointless so they just dick around while pretending to have fun until they stumble upon the sun-bleached bones of another player. Then they’re like "it’s okay because it’s a sand game and it’s fun ha ha ha" and they keep playing with a forced smile stretched on their anguished face. If that’s a sandbox game then it’s totally what Sburb is. I’m just not sure why anyone would think that sandbox games are a good idea.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@******************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* The sburb official box *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@******************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Apparently it's rare to get your copy of Sburb along with the official box. I don't know what's up with that, my version came with the full package. Whoopee yay yay, big deal. In case you wonder about the official lore, the back of the Sburb box looks something like this.
███████████████████████████████████████████████████████████████████████████ ██ █ █▒█ █ █▒▒█ █ █▒▒▒█ █ █▒▒▒▒███████████████████████████████████████████████████████████████████████████ █▒▒▒▒█ █ █▒▒▒▒█ ██████ ████████ ██ ██ ████████ ████████ █ █▒▒▒▒█ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ █ █▒▒▒▒█ ██ ██ ██ ██ ██ ██ ██ ██ ██ █ █▒▒▒▒█ ██████ ████████ ██ ██ ████████ ████████ █ █▒▒▒▒█ ██ ██ ██ ██ ██ ██ ██ ██ ██ █ █▒▒▒▒█ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ █ █▒▒▒▒█ ██████ ████████ ███████ ██ ██ ████████ █ █▒▒▒▒█ █ █▒▒▒▒█ WELCOME TO THE NEW EXTREME █ █▒▒▒▒█ █ █▒▒▒▒█ █ █▒▒▒▒█ █ █▒▒▒▒█ ██████████████ Are you ready to embark on an EPIC ██████████████ █ █▒▒▒▒█ █░░░░░░░░░░░░█ JOURNEY to defeat your DENIZEN and █░░░░░░░░░░░░█ █ █▒▒▒▒█ █░░░░░░░░░░░░█ restore peace to the magical world █░░░░░░░░░░░░█ █ █▒▒▒▒█ █░░░░░░░░░░░░█ of SKAIA? █░░░░░░░░░░░░█ █ █▒▒▒▒█ █░░░shitty░░░█ █░░░shitty░░░█ █ █▒▒▒▒█ █░screenshot░█ In this IMMERSIVE SIMULATION GAME, █░screenshot░█ █ █▒▒▒▒█ █░░░░░░░░░░░░█ the players and their friends must █░░░░░░░░░░░░█ █ █▒▒▒▒█ █░░░░░░░░░░░░█ BAND TOGETHER to save their LAND █░░░░░░░░░░░░█ █ █▒▒▒▒█ █░░░░░░░░░░░░█ and then seek a great and mysterious █░░░░░░░░░░░░█ █ █▒▒▒▒█ ██████████████ power called the ULTIMATE REWARD. ██████████████ █ █▒▒▒▒█ █ █▒▒▒▒█ To do so, the players must SOLVE █ █▒▒▒▒█ PUZZLES, have ADVENTURES, fight █ █▒▒▒▒█ BATTLES, discover the meaning of █ █▒▒▒▒█ GROWING UP and also MAKE OUT WITH █ █▒▒▒▒█ ██████████████ DEAD BODIES a little. ██████████████ █ █▒▒▒▒█ █░░░░░░░░░░░░█ █░░░░░░░░░░░░█ █ █▒▒▒▒█ █░░░░░░░░░░░░█ 100% guaranteed to simulate a coming █░░░░░░░░░░░░█ █ █▒▒▒▒█ █░░░░░░░░░░░░█ of age story! Five hats out of five! █░░░░░░░░░░░░█ █ █▒▒▒▒█ █░░░shitty░░░█ (warning may cause death) █░░░shitty░░░█ █ █▒▒▒▒█ █░screenshot░█ █░screenshot░█ █ █▒▒▒▒█ █░░░░░░░░░░░░█ █░░░░░░░░░░░░█ █ █▒▒▒▒█ █░░░░░░░░░░░░█ █░░░░░░░░░░░░█ █ █▒▒▒▒█ █░░░░░░░░░░░░█ ................................... █░░░░░░░░░░░░█ █ █▒▒▒▒█ ██████████████ ................................... ██████████████ █ ▐█▒▒▒█ ................................... █ ▐█▒▒█ RATING: T ................................... █ ▐█▒█ █ ▐██▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒█ ▐███████████████████████████████████████████████████████████████████████████
Ok so it totally blows and it doesn’t tell you anything worthwhile. Also, the screenshots on the box are all stupid. You know when a game is in the development stage but the box/manual is produced before the game is polished and it ends up having really outdated screenshots or features? It's the same deal. My box depicted stuff like an early alchemiter with a square pad and a construction screen where half of the grist types were missing. There was a picture of someone falling to his death unto dungeon spikes while smiling. There was a cool screen of the dwelling spire reaching toward skaia but there was only 3 gates above the house. There was a picture of a consort village with the caption “EXCITING BOSS BATTLES” and a screenshot of someone strifing an imp on what seems to be a green-colored dream kingdom. I don’t even know. I wish I snapped a picture back then, I’m working from memory since I lost my box during my session. Well okay, I didn’t lose it. I smashed it and stuff. It’s a long story. Or maybe not. Alright so what happened is, I installed the game and then I threw away the box because who cares man. That stuff is for nerds. I just want to PLAY. So I dunked the game package into my thrash can and I promptly forgot about it because I had other monkeys to spank. I re-discovered the box six months later into the session. I was in a funky mood back then because a lot of stuff happened so I was hanging around in my old room and then I saw the dusty box poking out of the thrash can and I was like “okay fine you win, I’m gonna read it”. So I sat down and looked at the stuff that I described above. It was exactly as shitty as I expected. I was about to put it back where it belongs but then I decided to squint my eyes to read some of the small prints at the bottom of the box, which I assumed was full of copyright stuff, and that's when my heart fucking exploded in my chest. My name was there. Everybody’s name was there. The name of the future session players were printed in teeny tiny letters along with the sburb titles that they would get. Apparently it was always there all along, inked on the box straight when it came out of the magical factory or whatever the hell that it comes from. I was like "WOAHAHAAA" and I dropped the box like it was a bug and I stomped the shit out of it. I probably shouldn’t have but come on. That was beyond creepy. Cut me some slack.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@************************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* The sburb instruction manual *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@************************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
There was another detail that was weird about my Sburb box, something I noticed at first when I pulled out the server/player CDs. It didn’t come with the instruction manual. Instead, it housed the manual for the latest Squiddle game (based on the movie that bombed). That game doesn’t even come for the PC. It made me chuckle for a good three seconds before I put it back into the box and threw the whole thing in the thrash. I thought it was a factory mistake. Like, it was a friday afternoon or something and a tired employee packaged the wrong manual because I guess it’s something that can happen, sure, why not? But then I eventually swapped information with the other few people who beheld a Sburb box. There were some slight differences depending on our context, and we all agreed that it sucked, but there was that one weird thing that struck everyone... No one has ever seen a sburb instruction manual. The box always has the squiddle stuff instead. This is kinda haunting if you ask me.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@**********************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* The sburb official website *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@**********************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
.......................................- OFFLINE -........................................
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*******************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* The layout of a session *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*******************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Ok so the sburb box sucks and the sburb instruction manual is another piece of evidence for the squiddle conspiracy theory. There is a great lack of official lore in this game business. It’s fair to say that most people will end up playing Sburb with no idea of what’s going on. When you start a session, your GLORIOUS LEADER will probably scribble a game plan that looks like this
████████████████████████ ████████████████████████ ██████████████████████ ███████████ █ █ █▄ █ █ █▄ █ █ █▄ █ █ █ install the game █ ████████ █ enter the mediun █ ████████ █ try not to die █ ████████ █ ??? █ █ █ █▀ █ █ █▀ █ █ █▀ █ █ ████████████████████████ ████████████████████████ ██████████████████████ ███████████
Wow that's a pretty shitty plan. The worst thing is that it's not worth it to start scheming beyond this point. This starting sequence has a deceptively high mortality rate. It has something to do with meteors killing everybody and then the monster mash that takes place immediately once you escape into the medium. It's fair to say that this game has a pretty intense installation phase. In fact it's been nicknamed [Welcome To The New Extreme] by the FAQ community. That’s right folks, you become a genuine card-carrying EXTREME person just by installing this game. You will receive your legit EXTREME badge by the mail, or you would, if your mail system wasn’t obliterated by a space apocalypse. Sometimes, the mail does fail. In the freak event that you survive until the [???] then it means you can start actually playing. That’s the part where Sburb turns into a sandbox game. You know, because you don’t have anywhere else to go. You just made it through your BAPTISM BY METEOR FIRE and wow it sucked and now you’re sitting on some kinda magical planet and everything is pointless. What are you supposed to do? Well it’s easy. You pick a random direction and you start walking. You don’t even need to turn around and say goodbye because there’s nothing to say goodbye to. If all of that apocalypse stuff is supposed to be the game's introduction to set up the mood then it sure DOES ITS JOB. The sandbox phase that begins after [Welcome To The New Extreme] is something called [The Beginning Of Something Truly Excellent]. I’m not sure why. I think it’s ironic. It's like, things can’t get any worse so you might as well get in a cool jam and walk out of your house. You’re not stuck there, you know. Once you step into your personal sandbox, your options are going to look like this.
███████████ █ █ █ ??? █ █ █ ███████████
██ ██ ▄▄██▄▄ ▀██▀
████████████████████████ █ █ ███████████████████████████████ █ land exploration █ ████████████████████████████████ ██ █ █ ██ ██ ████████████████████████ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ▄▄██▄▄ ▄▄██▄▄ ▄▄██▄▄ ▀██▀ ▀██▀ ▀██▀
██████████████████████ ██████████████████████████████ ████████████████████████████████ █ █ █ █ █ █ █ getting killed █ █ SIDEQUESTS omg omg omg █ █ dicking around your land █ █ █ █ █ █ █ ██████████████████████ ██████████████████████████████ ████████████████████████████████
██ ██ ██ ██ ██ ██ ▄▄██▄▄ ▄▄██▄▄ ▄▄██▄▄ ▀██▀ ▀██▀ ▀██▀
██████████████████████ █████████████ █████████████ ████████████████████████████████ █ █ █ █ ▄█ █ █ █ █ █ good job sicko █ █ QUEST █ █████████ █ DUNGEON █ █ wow what a waste of time █ █ █ █ █ ▀█ █ █ █ █ ██████████████████████ █████████████ █████████████ ████████████████████████████████
██ ██ ██ ██ ▄▄██▄▄ ▄▄██▄▄ ▀██▀ ▀██▀
█████████████ █████████████ █ █ █▄ █ █ █ QUEST █ █████████ █ DUNGEON █ █ █ █▀ █ █ █████████████ █████████████
One of the quirky things about Sburb is that you're not forced to follow the plot and save your Land. You just drift in that direction whenever you feel like it. Let's face it, nobody wants to jump on the plot stuff right away. Once you made it into the sandbox phase, you’re probably going to be like "HA HA HA GAMES SURE ARE FUN OH BOY" because you want to stop thinking about boring stuff like death and destruction. So you're gonna frolic on your Land and the consorts will be like "hey we need a savior" and you’ll be like "pshh sure whatever" while grinding some sweet stunts. Well I don't know about you but it's totally what I did. As a rule, you're gonna end up doing the main quest sooner or later. It's just how it is. The stupid game is designed to make you care about your Land because, well, the consorts keep doing sad puppy eyes while pointing their stubby fingers at all the damage that the Denizen has wrought and they're praying for a hero that would make everything alright. It gets to you. For me, the last straw is when a small consort baby-thing was tugging on my pants leg and being like "are you a hero mister", I was like okay fine the Denizen sucks and that son of a bitch is going down, now stop pushing it on me jeez. Ok so once you decide that you wanna get serious then it means you can get started on the plot stuff. Overall, the path to being a hero looks something like this
███████████████████████████████ █ █ █ wait there's a plot ??? █ █ █ ███████████████████████████████
██ ██ ▄▄██▄▄ ▀██▀
███████████████████████████████████████████████████████████████████████████ █ █ █ visiting ruins + solving puzzles + talking to NPCs about plot stuff █ █ █ ███████████████████████████████████████████████████████████████████████████
██ ██ ▄▄██▄▄ ▀██▀
██████████████ ██████████████████████ █████████████████████ █ █ ▄█ █ █ █▄ █ █ █ ZZZz █ ███████ █ blah blah blah █ ███████ █ man who cares █ █ █ ▀█ █ █ █▀ █ █ ██████████████ ██████████████████████ █████████████████████
██ ██ ██ ██ ██ ██ ▄▄██▄▄ ██ ▄▄██▄▄ ▀██▀ ██ ▀██▀ ██ ██ ████████████████████████████████████ ██ ████████████████████████████ █ █ ██ █ █ █ oops time to do dream quests █ ██ █ hey look a sidequest █ █ █ ██ █ █ ████████████████████████████████████ ██ ████████████████████████████ ██ ██ ██ ▄▄██▄▄ ▀██▀
████████████████████████ █ █ █ ok fine whatever █ █ █ ████████████████████████
██ █████████████████████████████████████████████████ ▄▄██▄▄ ▀██▀
██████████████████████████████ ██████████████████████████████ ██████████████████████████████ █ █ █▄ █ █ █▄ █ █ █ ok this is a bit weird █ ███████ █ the lore is kinda dumb █ ███████ █ am I doing stuff right █ █ █ █▀ █ █ █▀ █ █ ██████████████████████████████ ██████████████████████████████ ██████████████████████████████
██ ████████████████████████████████████████████████████████████████████████████████████████████████ ▄▄██▄▄ ▀██▀
██████████████████████████████ ██████████████████████████████ ██████████████████████████████ █ █ █▄ █ █ █▄ █ █ █ what is even happening █ ███████ █ this is a glitch right █ ███████ █ or some kinda joke idk █ █ █ █▀ █ █ █▀ █ █ ██████████████████████████████ ██████████████████████████████ ██████████████████████████████
██ ████████████████████████████████████████████████████████████████████████████████████████████████ ▄▄██▄▄ ▀██▀
██████████████████████████████ █████████████████████████████████ █ █ █▄ █ █ █ where is the punchline █ ███████ █ fuck it I don't even care █ █ █ █▀ █ █ ██████████████████████████████ █████████████████████████████████
██ ██ ▄▄██▄▄ ▀██▀
██████████████████████ █ █ █ weird plot stuff ████████████████████ ██████████████████████ ██████████████████████ █ █ █ █ █ █ █ ███████████████████████████████weird plot stuff██████████████████weird plot stuff █ █ weird plot stuff █ █ █ █ █ █ █ █ ████████████weird plot stuff ███████████████████████████ GAMEBREAKING ████████████████████ █████████████████████ █ █ █ █ █ █ GLITCH ████████████████████ weird plot stuff █ ████████████████████████████████ █ █ █ █ █ █ ███████████████████████████ █████████████████████████████████████ ████████████weird plot stuff █ █ █ █ █ █ █ █ █ weird plot stuff██████████████████d plot stuff █ █ GLITCH ████████████████████████ █ ████████████ █ █ █ ████████████████████ █ █ ██████ ████ GAMEBREAKING ██████████████████ ████████████ ha ha you're fucked █ █ GLITCH █ █ █ █ weird plot stuff █ ██ █ █ █ ██████████████████weird plot stuff█ █ █████████████████████████ ████████████ █ █████████████████████████ █████████████████████████████████████ █ ██████████████████████ █ █ █ weird plot stuff █ █ █ █ weird plot stuff █ █ █ █ weird plot stuff █ █ █ ██████████████████████ █ █ ██████████████████████ ██████████████████████
██ ██ ██ ██ ██ ██ ██ ██ ██ ▄▄██▄▄ ▄▄██▄▄ ▄▄██▄▄ ▀██▀ ▀██▀ ▀██▀
██████████████████████ █ █ █ getting killed █ █ █ ██████████████████████
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*********************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* A quick look at quest stuff *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*********************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
In this game, a large amount of quest content takes place on a player’s Land. This content is centered around a loose plot that simulates a personal journey of the heart, or whatever they call it these days when you are getting trolled. The first step to understanding the land stuff is to break it into more manageable chunks. The smallest unit is called a quest and several quests make up a story arc.
█████████████ █████████████ █████████████ █████████████ ███████████████████ █ █ █ █ █ █ █ █ █ █ █ ███████ █ █ █ quest 1 █ ▐███▌ █ quest 2 █ ▐███▌ █ quest 3 █ ▐███▌ █ quest 4 █ █ story arc █ █ █ █ █ █ █ █ █ █ █ █ ███████ █ █ █████████████ █████████████ █████████████ █████████████ ███████████████████
The entire plot of a Sburb Land can be expressed as a sequence of story arcs
█████████████████ █████████████████ █████████████████ █████████████████████ █ █ █▄ █ █ █▄ █ █ █▄ █ █ █ story arc A █ ███████ █ story arc B █ ███████ █ story arc C █ █████████ █ endgame content █ █ █ █▀ █ █ █▀ █ █ █▀ █ █ █████████████████ █████████████████ █████████████████ █████████████████████
and story arcs are demarcated by special events that are noteworthy for being total bullshit.
████████████████ ████████████████ ████████████████ ██████████████████████████ █ █ █▄ █ █ █▄ █ █ █▄ █ █ █ plot stuff █ ███████ █ plot stuff █ ███████ █ plot stuff █ █████████ █ oh god what the fuck █ █ █ █▀ █ █ █▀ █ █ █▀ █ █ ████████████████ ████████████████ ████████████████ ██████████████████████████ \________________________________________________________________________/ \____________________________/ quest content of the arc end-of-arc event
For example, the most popular story arc in Sburb is the first one, an adventure dubbed TERRAFORMING in many FAQs (including this one).
██████████ ██████████ ██████████ ██████████████████████ █ █ █▄ █ █ █▄ █ █ █▄ █ █ █ blah █ ███████ █ blah █ ███████ █ blah █ ███████████████ █ kill the Denizen █ █ █ █▀ █ █ █▀ █ █ █▀ █ █ ██████████ ██████████ ██████████ ██████████████████████ \_______________________________________________________________________________________________/ TERRAFORMING
This story arc is about a weird plot that involves a planet-healing song, a monster called the Denizen and some kinda magical instrument that the Denizen protects. This adventure concludes with an end-of-arc event called [The Slaying Of The Beast] which is universally acknowledged as a milestone in the game. Finishing this story arc is the minimum requirement for ending the game. In fact, you don’t even need to fully complete the plot of TERRAFORMING. The last step, during which you "heal" your Land, is not mandatory to making the session fertile. You only need to slay your Denizen; doing so will release the Hoard and once all of the Hoard has been released, Skaia has all the necessary resources to produce the ULTIMATE ALCHEMY. From this point, the game can switch to its ending sequence.
██████████████████ ███████████████████ ████████████████████████████████ █████████████████████████████ █ █ █▄ █ █ █ █ █ █ █ █ █ TERRAFORMING █ ████████ █ the reckoning █ ▐███▌ █ battle with the black king █ ▐███▌ █ the door beyond the end █ █ █ █▀ █ █ █ █ █ █ █ █ ██████████████████ ███████████████████ ████████████████████████████████ █████████████████████████████ \____________________/ \________________________________________________________________________________________________/ minimum requirement end of the game?
The early FAQs used to believe that the only big adventure in Sburb Land consisted of the Denizen plot. The authors of these FAQs assumed that the game ended naturally there since the story reached a climax followed by a strong sense of finality. You killed the big bad guy, you healed the Land like the hero you're supposed to be and then everything seems quite over. People did notice that there was a possibility to keep playing the game beyond that point but they assumed that it was just the game being open-ended. You know, it’s like when you finish a game but you can still wander around to talk to NPCs and revisit areas and see how they changed but all it’s completely pointless. Something like that. It took a lot of time for the sburb community to painstakingly figure out tricks and secrets to go deeper into the game. It turns out that the stuff that you can do after TERRAFORMING is more than random endgame content. In fact, there is so much content left to discover that the denizen story arc is now commonly seen as the introduction to the Land plot. It is something that is also called the EARLY GAME, with the MID GAME and LATE GAME still remaining at large despite the fact that the game can end right after TERRAFORMING. The question that remains is this: why does the game offer a potential GAME OVER screen when the content is barely scratched?
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@**************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* The expansion theory *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@**************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
There are a lot of wild theories that try to explain the design philosophy behind Sburb.
██████████████████ ███████████████████ ███████████████████████ ████████████████ █████████████ █ █ █▄ █ █ █▄ █ █ █▄ █ █ █▄ █ █ █ TERRAFORMING █ ████████ █ planet healer █ ███████ █ earthsea borealis █ ███████ █ underworld █ ███████ █ etc etc █ █ █ █▀ █ █ █▀ █ █ █▀ █ █ █▀ █ █ ██████████████████ ███████████████████ ███████████████████████ ████████████████ █████████████ \____________________/ \_____________________________________________________________________________________________________/ original content expansion packs?
The most popular theory is that Sburb is like a game package that comes with expansion packs already installed. In that sense, TERRAFORMING is the first and original segment of the game which stands alone as a full adventure. It is only logical that it lead to a natural end of the game. When this content comes to an end, the plot immediately switches over to expansion material and Players can choose to venture into this new adventure or to end their playing experience at the original content. The second most popular theory is that Sburb is an incomplete game. That is, the game was rushed out the window during development and only the first segment, TERRAFORMING, was stable enough to be given the green light for an early release. Therefore, everything beyond TERRAFORMING was flushed out so that the game would look good on paper. However, none of that unfinished content was actually deleted from the game. It's just sitting there as stuff that you are not supposed to explore. These two conjectures have generated a long and bitter feud in Sburb theory discussions. The proponents of the Expansion Pack theory support their stance by citing as evidence that Sburb's lore is a total clusterfuck. They theorize that the reason why Sburb's content tends to be incoherent is because the game is a horrible mash-up of addons that is hastily put together and then disguised as a full game. On the other side, people argue in favor of the Incomplete Game theory by citing as evidence that the further you dwell into Sburb, the more INCREDIBLY BUGGY the game becomes. The first story arc is glitched as all hell, sure, but it can't begin to compare to the later areas of the Sburb quest like the Underworld. The Underworld, a very late game area, gives the serious vibe that you're not supposed to be there, which is often compared to sneaking into an amusement park that is STILL IN CONSTRUCTION and jumping over a KEEP OUT fence just to try out an UNFINISHED RIDE that is 1% likely to be fun and 99% likely to kill you. Personally, I'm glad that I'm too stupid to take part in these debates. I wouldn't be surprised if both theories happened to have some truth in them. Either way, the fact is that the game can end immediately after slaying the Denizen or it can go on and on. As a result, the script that calls for the end of a Sburb session (something called the Reckoning) is not something that is hard coded to happen at a precise time. It can happen early in the game or very, very much later. This explains some SHARP contrast in length between playthroughs. Some teams can clear the game in less than a month and barely manage to make it in time for the Reckoning. Some other teams can be stuck in a session for SEVERAL YEARS. Which is hella weird when you think about it but whatever.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@************************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Introduction to Sburb’s lore *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@************************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
The plot of a Sburb session is something that is generally labelled as [WPS], which can stand either for [Weird Plot Stuff] or [Weird Plot Shit] depending on how frustrated you feel. There are many factors that contribute to this epithet. This chapter aims to cover these factors by introducing you to the story progression in Sburb and more specifically, the plot which is referred to as the [Land Quests] or main storyline of the game.
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Being a sandbox game, the premise of Sburb is mostly political. The Players take on the role of nobles in exile from their respective territory, or [Land], which has been stolen by an evil force called the [Denizen]. Since they were driven out, the exiled Players have been fostered by two powerful kingdoms, the kingdom of light and the kingdom of darkness, two powerful nations that are competing for something called the [Ultimate Reward]. This Ultimate reward is something that lies dormant under a mystical battlefield over which the two kingdoms are fighting each other and have been doing so since forever. From there, it is pretty clear that this mysterious Ultimate Reward is the hot shit since everybody wants to get their grubby fingers on it. That is the Player's cue that they should aim to get that prize all for themselves. As it turns out, the Battlefield and the Ultimate Reward lies on some kind of holy ground. In order to compete on these grounds for the Reward, the Players must first reach independence. Cast in the role of the exiled nobles, the players are urged to prove themselves, to repossess their Land, to recover their status and tip the scale in their favor all the way to the magic battlefield planet thing called [Skaia]. That is the situation where you stand at the start of a session. You can gather this much information by asking for an audience with the queen NPC of your respective kingdom. Before you do that, remember that barging unannounced into the royal palace is not polite. Also, flying in court is considered a lack of courtesy. Just request for a meeting, wait until you are summoned and then walk up to the throne to ask the queen what's up with all the dream racism and warmongering. The queen’s first reaction is always to reassure you that you don’t have to worry about anything. You need to push some buttons a little to unlock the right dialog option. Try pleading for peace between the two kingdoms with a long monologue on pacifism, or try saying that you don’t want to go to sleep just to see some color-coded mannequins hating on each other. If you play your cards right, the queen will explain the political situation that I described above. This exposition will involve a lot of weird terms like [Heir Sansparent], [Heir Conditioning] and [Heir Transparent] which refers to your political status. The queen will also explain that Players are given the honorary title of Prince/Princess of the dream kingdom as royal guests, which entails a whole bunch of respect but doesn’t carry political weight. This part can be a little confusing since the words heir and prince are part of the lore but they have nothing to do with the Heir or Prince title. You'd think that somebody would have caught that bad design during early testing but apparently it's still in the game. Anyway, the point of the queen's answer is basically that the war between the black kingdom and the white kingdom is going to continue regardless of what you think. Wow, rude. On the other hand, it's fair to say that the relationship between the two kingdoms isn't exactly a war. The dream kingdoms do not directly assault each other. They only send troops to the Battlefield to compete for the right of obtaining the Ultimate Reward. It's kinda like entering a battle royal in a big arena where the last man standing is the victor. That’s how it works. Only an Heir Transparent, someone who is the official heir or heiress of a Land, has the right to put a claim on the Ultimate Reward and enter the fray on the Battlefield. None of this crap is terribly important, the bottom line is that you need to embark on a vague quest to become the champion and defender of your Land. This is the basic geopolitical setup of a session and this is where the land quests begin.
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The first cool thing about the lore is that Players are already a celebrity on their Land. As the exiled royalty, the Players were destined to return one day and right the wrongs of the Denizen. The Lands have their own mythology surrounding the Player's return and triumph over evil and all that jazz. This is why the Players puts on the mantle of a [mythological role] as they become the savior of their little planet. The Players have to mold themselves into the hero that they are expected to become. The first step to being a hero is to know where you're supposed to go. In general, the progress of the land quests is centered around a type of area called [Ruins]. These areas can be found scattered through your Land and vary in nature: they can be ancient crypts, networks of burial mounds, dusty old tombs, giant pyramids, you name it. They are not difficult to find. If you go straight out of your Dwelling Spire, you are bound to walk into ruins of some kind.
┌─────────────────────────────────────────────────────────────────────────────────┐ │ ruins │ │ ▄▄▄▄▄▄▄ │ │ ▄▄▄▄▄▄▄▄ ▌ ▌ ▌ ▄▄▄▄▄▄ consort │ │ ▐ ▐ ▐ ▐ ▌ ▌ ▌ ▐ ▐ ▐ village │ │ ▐ ▐ ▐ ▐ ▄▄███████▄▄ ▐ ▐ ▐ │ │ ██████████████████████████████████▄ │ │ ██▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒███▄ ⌂ ⌂ ⌂ ⌂ ⌂ │ │ ███▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒███▄ ▄▄████████████████ │ │ ██▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒███▄ ▄▄█████▒▒▒▒▒▒▒▒▒▒▒▒▒██ │ │ ██▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒█████████████████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒██ │ │ ██▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒██ │ │ ██▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒██ │ │ ██▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒██ │ │ █████████████████████████████████████████████████████████████████████████████ │ └─────────────────────────────────────────────────────────────────────────────────┘ Ruins are often found near consort villages. The typical gameplay of the land quests consists of traveling to a consort village, informing yourself about nearby ruins, exploring them and then moving on to the next village. It's like you're a wandering hero without a clue and the ruins are your instruction manuals. These areas are multi-purpose. They instruct players about what is wrong with their Land and how they can fix it. They teach players how to espouse the concept of their mythological role, something that is also called roleplaying. They also have trials, personal challenges to overcome, and minibosses to defeat. They can be the theater of sidequests, like for example, having to go explore a ruin to pick up a consort that got lost and escorting it back to the village. In some cases, exploring ruins will reveal prophecies of what there is to come. These prophecies are not as useful as it sounds. Like the time I was eating a sandwich while looking around a ruin and stumbled on a prophetic engraving of myself eating a sandwich. Ruins are pretty damn weird. ┌────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐ │ │ │ █████ │ │ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ███████ │ │ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ███████ │ │ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ███████ │ │ ░█░█░█░█ ░█░█░█░█ ░█░█░█░█ ███ ███ │ │ ░█░█░█░█ ░█░█░█░█ ░█░█░█░█ ████ │ │ ░█░█░█ ░█░█░█ ░█░█░█ ███ │ │ ░█░█░█ ░█░█░█ ░█░█░█ ███ │ │ ░█░█░█ ░█░█░█ ░█░█░█ ███ │ │ ░█░█░█ ░█░█░█ ░█░█░█ ███ │ │ ░█░█░█ ░█░█░█ ░█░█░█ ███ │ │ ░█░█░█ ░█░█░█ ░█░█░█ │ │ ░█░█░█ ░█░█░█ ░█░█░█ ████ │ │ ░█░█░█ ░█░█░█ ░█░█░█ ██████ │ │ ░█░█░█ ░█░█░█ ░█░█░█ ██████ │ │ ░█░█░█ ░█░█░█ ░█░█░█ ██████ │ │ ░█░█░█ ░█░█░█ ░█░█░█ ████ │ │ ░█░█░█ ░█░█░█ ░█░█░█ ████ │ │ ░█░█░█ ░█░█░█ ░█░█░█ █████ │ │ ░█░█░█ ░█░█░█ ░█░█░█ █████ │ │ ░█░█░█ ░█░█░█ ░█░█░█ █████ │ │ ░█░█░█ ░█░█░█ ░█░█░█ █████ │ │ ░█░█░█ ░█░█░█ ░█░█░█ █████ │ │ ░█░█░█ ░█░█░█ ░█░█░█ █████ │ │ ░█░█░█ ░█░█░█ ░█░█░█ ███ ███ │ │ ░█░█░█ ░█░█░█ ░█░█░█ ███ ███ │ │ ░█░█░█░█ ░█░█░█░█ ░█░█░█░█ ███ ███ │ │ ░█░█░█░█ ░█░█░█░█ ░█░█░█░█ ███ ███ │ │▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ███ ███ │ │▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ████ ████ │ │▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒│ └────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┘
It’s not clear who built the ruins from the point of view of the lore. It’s not the work of the consorts – consorts are stuck in the stone age and loving every second of it. It doesn't look like the work of the carapace people either; ruins have mundane appearances and the dream kingdoms have a pretty distinct architecture. To add to the weirdness, ruins are adapted to your height, characteristics or personal history. Wow what the hell. You could say that ruins are supposed to be a mystery but I prefer to think that the game lore is exceedingly lazy. The Land generation algorithm places ruins everywhere for plot purposes but the lore doesn't bother to explain them. You’re supposed to take for granted that people have an ancient temple in their backyard. Or a sunken pyramid. Or a gothic cathedral. Yep these are totally normal things to find on a backwater world populated by small critters.
┌────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐ │ │ │ │ │ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ │ │ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ │ │ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ │ │ ░█░█░█░█ ░█░█░█░█ ░█░█░█░█ │ │ ░█░█░█░█ ░█░█░█░█ ░█░█░█░█ │ │ ░█░█░█ ░█░█░█ ░█░█░█ │ │ ░█░█░█ ░█░█░█ ░█░█░█ │ │ ████ ░█░█░█ ░█░█░█ ░█░█░█ │ │ ██████ ░█░█░█ ░█░█░█ ░█░█░█ │ │ ██████ ░█░█░█ ░█░█░█ ░█░█░█ │ │ ██████ ░█░█░█ ░█░█░█ ░█░█░█ │ │ ████ ░█░█░█ ░█░█░█ ░█░█░█ │ │ ████ ░█░█░█ ░█░█░█ ░█░█░█ │ │ █████ █████ ░█░█░█ ░█░█░█ ░█░█░█ │ │ ███████ █████ ░█░█░█ ░█░█░█ ░█░█░█ │ │ █ ███████ █ █████ ░█░█░█ ░█░█░█ ░█░█░█ │ │ █ ███████ █ █████ ░█░█░█ ░█░█░█ ░█░█░█ │ │ █ ███████ █ █████ ░█░█░█ ░█░█░█ ░█░█░█ │ │ ██████████ █████ ░█░█░█ ░█░█░█ ░█░█░█ │ │ ██████████ ███ ███ ░█░█░█ ░█░█░█ ░█░█░█ │ │ █ █████ █ ███ ███ ░█░█░█ ░█░█░█ ░█░█░█ │ │ █ █████ █ ███ ███ ░█░█░█ ░█░█░█ ░█░█░█ │ │ █ █████ █ ███ ███ ░█░█░█ ░█░█░█ ░█░█░█ │ │ █ █ ███ ███ ░█░█░█ ░█░█░█ ░█░█░█ │ │ ██ ██ ████ ████ ░█░█░█ ░█░█░█ ░█░█░█ │ │ ██ ██ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ░█░█░█░█ ░█░█░█░█ ░█░█░█░█ │ │▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ░█░█░█░█ ░█░█░█░█ ░█░█░█░█ │ │▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ │ │▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒│ └────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┘ The first thing that you will notice about ruins is that they are infested with monsters. Ruins are both combat zones and exploration areas; you need to strife the little buggers that get in your way. ┌────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐ │ │ │ │ │ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░│ │ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░│ │ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░│ │ ██████ ░█░█░█░█ ░█░█░█░█ │ │ ████████ ░█░█░█░█ ░█░█░█░█ │ │ █████████████████████████████████ ░█░█░█ ░█░█░█ │ │ ████████ ██ ██ ░█░█░█ ░█░█░█ │ │ ██████ ██ ████ ██ ░█░█░█ ░█░█░█ │ │ ██ ██████ ██ ░█░█░█ ░█░█░█ │ │ ██ ██████ ██ ░█░█░█ ░█░█░█ │ │ ██ ██████ ██ ████ ████ ██ █ █ █ ░█░█░█ ░█░█░█ │ │ ██ ████ ██ █ █ █ █ ██ █ █ █ ░█░█░█ ░█░█░█ │ │ ██████████ ███ █ █ █ █ █ ██ ░█░█░█ ░█░█░█ │ │ ██████████ █ █ █ █ █ █ █ ██ ░█░█░█ ░█░█░█ │ │ ██ █████ ██ ███████ █ █ ██ █ █ ░█░█░█ ░█░█░█ │ │ ██ █████ ██ ██████ ██████████ █ ██ █ █ ░█░█░█ ░█░█░█ │ │ ██ █████ ██ ████████ ███████ ░█░█░█ ░█░█░█ │ │ █████████████████████████████████ ███████ ░█░█░█ ░█░█░█ │ │ █████ ████████ █████ ░█░█░█ ░█░█░█ │ │ ███████ ██████ ████████████ ░█░█░█ ░█░█░█ │ │ ███ ███ ███████████ █ ░█░█░█ ░█░█░█ │ │ ███ ███ ███████████████ █ ░█░█░█ ░█░█░█ │ │ ███ ███ ██████ █ █████ █ ░█░█░█ ░█░█░█ │ │ ███ ███ █ █ █ ░█░█░█ ░█░█░█ │ │ ███ ███ ██ █ █ ░█░█░█ ░█░█░█ │ │ ████ ████ ██ ██ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ░█░█░█░█ ░█░█░█░█ │ │▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ░█░█░█░█ ░█░█░█░█ │ │▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒│ └────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┘
It's hard to feel heroic when beating up imps. Poor little guys. You can abscond if it's your preference but dispatching the monsters is recommended because they get in the way of the puzzles. Ruins have a lot of puzzles. In terms of design, ruins are rocking the "ancient civilization" schtick, which means that they are filled with gizmos that nobody in their right mind would conceive. Stuff like hidden doors and moving platforms and pressure plates and items to pick up and fit into corresponding shapes in a wall to unlock a door. Ancient civilizations are all over that kind of shit. Apparently they pour all their budget into post-apocalyptic tourism.
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Ruins are rarely open-access. You need to solve puzzles and move stone columns and make staircases appear and lots of nonsense like that. Then you reach new areas with more ancient hieroglyphs engraved on the falls and you sit down to take some notes about allthat shit. That's what you do in ruins. It’s like an amusement park from hell, it would almost be fun if it wasn't for the monsters and deadly traps and people actually dying if they don't pay attention. I think it's fair to point out at this point that nothing compels you to explore ruins. Once you have survived entering the Medium, you step into the sandbox and you are free to investigate ruins at your own discretion. As a rule, most FAQs advise that you start with dungeons instead. Dungeons are a different type of areas with their own parameters. It's hard to miss them, they are characterized by being underground and accessible through coded doors. Dungeons do not advance your progress on the land quests but they have a more substantial reward, special abilities, which are like tools for surviving if you can learn how to roleplay correctly and make these special abilities activate. In design, there isn’t much of a difference between dungeons and ruins. Dungeons are usually more action-packed and that's it. You are free to start with either ruins or dungeons. And to be honest, FAQs mostly advise you to start with dungeons because it helps you get your mind off the while apocalypse thing. Most people don't care about the land quest once they get into the Medium, for obvious reasons. Once you decide to investigate the lore more seriously, you are bound to notice quickly that a lot of things don't add up. You might ask yourself if your game installation was damaged in one way or another because the plot is garbled and nonsensical. It's a normal reaction that is experienced by every new players, which is caused because the storytelling in Sburb is a total clusterfuck.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@********************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Plot chart: TERRAFORMING *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@********************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
The lore of the main storyline consists of your journey is to overthrow the Denizen who rules unfairly over your assigned world. In order to achieve this goal, you have to follow a certain protocol. It's some pretty esoteric stuff. It's like having to follow a legal process to remove someone from office. You have to prove your identity and stamp paperwork and honor ritualistic procedures. It's how shit works on these little planets called Lands. When you get dumped into the Medium, your job is to investigate the current state of the Land and collect information about its lore in order to follow the right protocol. The formalities you have to go through are generally classified in three categories: achieving DEEDS, completing TRIALS and performing CEREMONIES. DEEDS and TRIALS are better known under the blanket term of Maturity Quests. The point of doing Maturity Quests is to unlock new information and reach new areas which allows you to perform CEREMONIES. The point of CEREMONIES is to respect the lore of the Land so that the Land respects you and accepts to invest you with the power to save it. This path will test your understanding of your Mythological Role and teach it at the same time. That is how the game is normally supposed to proceed.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@***********************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Sburb templates *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@***********************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Sburb is a game that involves a lot of procedural generation, which is a fancy way to say that the game generates different content for different Players. When a session is loaded, it generates a whole bunch of random quests, locations and NPCs to fill your little sandbox. This is the foremost reason why it is said that there are no such things as a Sburb walkthrough. There are, however, certain features that are found in every session and on every Land. These features are called templates. A template is something that is set apart from the random content. It’s like a set of guidelines for creating a special location, quest or NPC that are defined by having certain characteristics. Most people refer to this concept as "'unique" content. You can have unique locations, quests or NPCs. These things are not exactly the same, and maybe have slightly different names such as the high-ranking agents of the dream kingdoms, but you can generally recognize them for what they are. The majority of unique content is associated with sidequests. The main storyline is something that is especially tailored to (not) fit a player, and therefore, it involves the most procedural generation. The only exception to this rule is at the very beginning of the game. In order to get started on the main storyline, you have to kickstart it with a preliminary phase that involves unique quests and locations. It's like a tree. You start out with a common trunk and you follow it until it branches out with specialized stuff that concerns you. Many people compare this opening sequence to a [Tutorial]. It's the baby steps for being guided to the TEMPLE OF TERRAFORMING and getting started with the Maturity Quests.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*******************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Important Land features *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*******************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
These are the important features, unique or otherwise, which are important to know in order to get started with the Land Quests.
_______________________________________________________________________________ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * STARTING ZONE * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ┌───────────────────────────────────────────┐ │ SPAWN LOCATION │ │ X │ │ ......X...... │ │ ..................... │ │ ........................... │ │ ............................... │ │ ................................. │ │ ................................... │ │ ..................................... │ │ ....................................... │ │ ....................................... │ │ ....................................... │ │ ....................................... │ │ ....................................... │ │ ..................................... │ │ ................................... │ │ ................................. │ │ ............................... │ │ ........................... │ │ ..................... │ │ ............. │ └───────────────────────────────────────────┘
All adventures have to start from somewhere and that somewhere is here. By default, the game spawns your house at the top of the Land, or as the Lore puts it, at the location that is the closest to Skaia. Normally, The game is supposed to prepare a flat area at the top of the Land in order to accommodate your house. This feature is bugged and doesn't work properly for many people. That means, your house can end up on tilted terrain, at the top of a spire, in a big hole, on a remote island or at the bottom of a lake. Horrible bug. Should have been fixed a long time ago.
_______________________________________________________________________________ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * THE FIRST CONSORT VILLAGE * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
┌─────────────────────────────────────────┐ │ APPROXIMATE LOCATION │ │ ............. │ │ ..................... │ │ ◙ ◙ ◙ ◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙ ◙ ◙ ◙ │ │ ◙ ............................... ◙ │ │ ◙ ................................. ◙ │ │ ◙ ◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙ ◙ │ │ ..................................... │ │ ....................................... │ │ ....................................... │ │ ....................................... │ │ ....................................... │ │ ....................................... │ │ ..................................... │ │ ................................... │ │ ................................. │ │ ............................... │ │ ........................... │ │ ..................... │ │ ............. │ └─────────────────────────────────────────┘
The first of the SEVEN GATES above your house will take you to this relatively safe and quiet area. Since you escape from your house via this portal, it's normally the first part of your Land that you explore. The gate always takes you near a consort village, which frankly, doesn't have anything special aside from offering a meeting with the SECRET CONSORT. You can just focus on exploring and finding a [Return Node] which will return you back to your house, or [Dwelling Spire], if your server player has been busy.
_______________________________________________________________________________ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * RUINS * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ┌─────────────────────────────────────────┐ │ LOCATION: ALL OVER THE PLACE │ │ ............. │ │ ..................... │ │ ........X.......X.......... │ │ .....X.................X....... │ │ ...............X................. │ │ ...X..................X......X..... │ │ ............X........................ │ │ .X......X..........X................X.. │ │ .............X..........X.......X...... │ │ ....................................... │ │ ....................................... │ │ .....X.............X...............X... │ │ ..................................... │ │ ..X.......X.........X......X....... │ │ ....X........X................... │ │ .....................X....X.... │ │ .....X..................... │ │ .............X....... │ │ ............. │ └─────────────────────────────────────────┘
Ruins are scattered pretty much anywhere through the Land. Most ruins are found near consort villages. There are always the odd ruins that are found isolated in the middle of plains/forest/deserts; these kinds of ruins are much bigger and dangerous as well as more rewarding. Ruins near villages will often give you information on where to find isolated ruins which will answer your questions, usually in exchange of completing a TRIAL. Ruins that house a trial are generally denoted as [Ruins With Strings]. It's a specific branch of doing maturity quests, mostly centered on testing your understanding of your mythological role. The challenge of these ruins needs something like a key order to be activated. Well it's not really a key. The key thing is something that looks mad complicated at first but you get the hang out of it pretty quickly. You don't have to bother with these types of ruins until you complete the TEMPLE OF TERRAFORMING.
_______________________________________________________________________________ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * CONSORT VILLAGES (GENERIC) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ┌─────────────────────────────────────────┐ │ LOCATION: ALL OVER THE PLACE │ │ ............. │ │ ..................... │ │ ..................X........ │ │ .....X.....................X... │ │ ...............X................. │ │ ..X................................ │ │ ..................................... │ │ ........X..................X.........X. │ │ .................................X..... │ │ ..............X........................ │ │ .X..................................... │ │ ...................................X... │ │ ....................X................ │ │ ................................... │ │ .X..........................X.... │ │ ................X.............. │ │ .....X..................... │ │ ..................... │ │ ............. │ └─────────────────────────────────────────┘
Consort villages can be found anywhere on the map, though as a rule, they don't appear at the extreme top or bottom of the hemispheres. As a result, there isn't any village close to your dwelling spire. If you directly walk straight away from your home, it will take a while before you randomly hit a settlement. If you need to get to a consort village quickly, the fastest way is usually by taking your FIRST GATE. In the event that the game creates a village on top of a ruin, the ruin has the priority. The village's structures will not spawn, but the consorts will appear nonetheless and they will take residence in the ruins. They are going to pretend that they are archeologists, living in an ancient area in order to study it. This setup is called an [Expedition]. Underlings will not spawn there, making that location an ideal place for both sleuthing and questing. Note that if a village and a set of ruins do not completely overlap, the expedition consorts will warn you of the unexplored areas that are dangerous and off-limit.
_______________________________________________________________________________ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * THE SECRET CONSORT * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ┌─────────────────────────────────────────┐ │ LOCATION: VARIABLE │ │ ............. │ │ ..................... │ │ ........................... │ │ ............................... │ │ ................................. │ │ ................................... │ │ ..................................... │ │ ....................................... │ │ ....................................... │ │ ....................................... │ │ ....................................... │ │ ....................................... │ │ ..................................... │ │ ................................... │ │ ................................. │ │ ............................... │ │ ........................... │ │ ..................... │ │ ............. │ └─────────────────────────────────────────┘
The SECRET CONSORT is a unique NPC. it forms some kind of weird cult around an item that originates from your house. Weird guy. This unique consort always give itself a pompous name, which has "secret" in it. The name seems to depend on the type of item that it acquired during the invasion of your home. The consort will call itself [Secret Gentleman] if the item is a hat, [Secret Ninja] if the item is wrapped around the head, and so on. The most common type of designation by far is [Secret Wizard]. The script prefers to latch on a consort that is holding a big thing that can be worn, such as a tablecloth or bed cover. That consort is then upgraded to become the Secret Consort. It sometimes seeks to reproduce the cult item, usually by sneaking to your alchemiter, so that it can distribute copies to followers. You will find this NPC in the first consort village you come across, after going through your first gate. It will then be found in the village at the base of the Pinnacle of Miracles, after which it will become a wandering NPC. You will need to speak to the Secret Consort after performing the Legendary Nap if you want to be told where to go next.
_______________________________________________________________________________ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * THE LEGENDARY NAP * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
┌─────────────────────────────────────────┐ │ APPROXIMATE LOCATION │ │ ............. │ │ ..................... │ │ ◙ ◙ ◙ ◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙ ◙ ◙ ◙ │ │ ◙ ............................... ◙ │ │ ◙ ................................. ◙ │ │ ◙ ................................... ◙ │ │ ◙.....................................◙ │ │ ◙.....................................◙ │ │ ◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙ │ │ ....................................... │ │ ....................................... │ │ ....................................... │ │ ..................................... │ │ ................................... │ │ ................................. │ │ ............................... │ │ ........................... │ │ ..................... │ │ ............. │ └─────────────────────────────────────────┘
The LEGENDARY NAP is a unique quest and the first step of the main storyline. It’s also the most boring quest in the world. You find a magic bed and you sleep in it. That's it. That’s the adventure. I don’t get this part at all. It’s like the game wants to start slowly with a easy quest but at the same time, the game forgot that you had to go through a million underlings trying to wreck your shit when you entered the session. The difficulty scaling makes zero sense. The Quest Bed can be found in a unique location called the PINNACLE OF MIRACLES. It's basically a big spire. It is found somewhere in the top hemisphere since you can always see Skaia from the top of it. The spire can be recognized by the glowing symbol found above the summit. Here’s a useful trick for finding this area: wait until night falls (it comes automatically when you are tired) and look far away to spot the spire that has something glowing at the top. If you're close enough you should be able to make out your Aspect symbol. After performing the LEGENDARY NAP, you are directed toward a consort settlement called the CONSORT CAPITAL. It's a pretty big journey. On your way, you will have to be careful about EBONPYRE REGIONS and the RED LINE.
_______________________________________________________________________________ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * EBONPYRES REGIONS * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ┌─────────────────────────────────────────┐ │ WHAT IT KINDA LOOKS LIKE │ │ ############# │ │ ##################### │ │ ########################### │ │ ############################### │ │ ################################# │ │ ################################### │ │ ##################################### │ │ ####################################### │ │ ####################################### │ │ ####################################### │ │ ####################################### │ │ ####################################### │ │ ##################################### │ │ ################################### │ │ ################################# │ │ ############################### │ │ ########################### │ │ ##################### │ │ ############# │ └─────────────────────────────────────────┘
Your Land is covered in invisible zones that modify the properties of underling spawning rates and behaviors. Understanding the ebonpyre geography is a good edge for traveling long distances, which is essentially what you start doing when you dwell into the Land Quests. As a rule, if you walk into a region where there is a sudden increase in underlings, you should immediately retreat back to where you came from.
_______________________________________________________________________________ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
THE RED LINE * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
┌─────────────────────────────────────────┐ │ KINDA LIKE THAT │ │ ............. │ │ ..................... │ │ ........................... │ │ ............................... │ │ ................................. │ │ ................................... │ │ ..................................... │ │ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX │ │ ....................................... │ │ ....................................... │ │ ....................................... │ │ ....................................... │ │ ..................................... │ │ ................................... │ │ ................................. │ │ ............................... │ │ ........................... │ │ ..................... │ │ ............. │ └─────────────────────────────────────────┘
The RED LINE is a unique Ebonpyre area. It is a thin invisible zone that stretches across the globe and divides the Land a little above the equator. Stepping on this zone will override the current spawning area with something called an Atomyk Ebonpyre, which means that it quickly attracts a vast amount of hostile underlings that are nearly impossible to deal with. It's like a tripwire, or security alarm. The Red Line is an obstacle to overcome during the early game. It is permanently disabled once you manage to get across it once. For some reason, underlings are noticeably stronger on the other side of this barrier. Caution is advised. It’s like in RPGs when you cross a bridge and the monsters on the other side are on a whole nother level.
_______________________________________________________________________________ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * THE CONSORT CAPITAL * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
┌─────────────────────────────────────────┐ │ SPAWN LOCATION │ │ ............. │ │ ..................... │ │ ........................... │ │ ............................... │ │ ................................. │ │ ................................... │ │ ..................................... │ │ ....................................... │ │ ....................................... │ │ ....................................... │ │ ....................................... │ │ ◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙ │ │ ◙.....................................◙ │ │ ◙ ................................... ◙ │ │ ◙ ................................. ◙ │ │ ◙ ◙ ◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙ ◙ ◙ │ │ ........................... │ │ ..................... │ │ ............. │ └─────────────────────────────────────────┘
This is a unique consort village that spawns somewhere in the lower hemisphere of the Land. It is the biggest consort settlement found on any given Land, and it's large enough to be called a town or city. You will have to brave the Red Line to reach it. This town is different from the other consort villages, in the sense that the Denizen rules over it. The Consorts there are terrorized, hides behind doors and will not speak with you. Underlings wander freely in the streets. A statue of the Denizen can be found in the middle of the city.
_______________________________________________________________________________ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * THE TEMPLE OF TERRAFORMING * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ┌─────────────────────────────────────────┐ │ APPROXIMATE LOCATION │ │ ............. │ │ ..................... │ │ ........................... │ │ ............................... │ │ ................................. │ │ ................................... │ │ ..................................... │ │ ....................................... │ │ ....................................... │ │ ....................................... │ │ ....................................... │ │ ◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙ │ │ ◙.....................................◙ │ │ ◙ ................................... ◙ │ │ ◙ ................................. ◙ │ │ ◙ ◙ ◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙.◙ ◙ ◙ │ │ ........................... │ │ ..................... │ │ ............. │ └─────────────────────────────────────────┘
This is a unique dungeon related to the main storyline. It always has X in its name, where X is the same word found in [Play the X]. For example if you have to learn to [Play the Light] then this baby will be called the Temple of the Light. It is nicknamed TEMPLE OF TERRAFORMING for ease of communication. You will first need to reach the CONSORT CAPITAL in order to have access to this area. Most people consider this dungeon as the real start of the Maturity Quests. You need to visit this temple in order to start completing TRIALS.
_______________________________________________________________________________ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * UNLABELLED DUNGEONS * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ┌─────────────────────────────────────────┐ │ LOCATION: SCATTERED │ │ ............. │ │ .................X... │ │ .....X..................... │ │ ............................... │ │ .............................X... │ │ ................................... │ │ .X................................... │ │ ....................................... │ │ ........................X.............. │ │ ....................................... │ │ ....................................... │ │ ..X................................X... │ │ ..................................... │ │ ................................... │ │ ................................. │ │ ...................X........... │ │ ........................... │ │ ....X................ │ │ ............. │ └─────────────────────────────────────────┘
Unlabelled dungeons are temple-like dungeons related to the main storyline. Accessing these areas require that you perform a [Deed]. These areas are nameless within the span of the Lore. You can name them however you want.
_______________________________________________________________________________ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * THE PROMONTORY * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ┌─────────────────────────────────────────┐ │ LOCATION: CAN BE PRETTY MUCH ANYWHERE │ │ ............. │ │ ..................... │ │ ........................... │ │ ............................... │ │ ................................. │ │ ................................... │ │ ..................................... │ │ ....................................... │ │ ....................................... │ │ ....................................... │ │ ....................................... │ │ ....................................... │ │ ..................................... │ │ ................................... │ │ ................................. │ │ ............................... │ │ ........................... │ │ ..................... │ │ ............. │ └─────────────────────────────────────────┘
The Promontory is an elevated area where "you are close to the Land" or where the "Land can listen to you". Something like that. It is an important game location. Eventually you're going to hike to the top of this area to perform something called the [Contest], which consists of playing a magic song thing and yelling stuff really loud. It's a ceremony thing. Don't ask.
_______________________________________________________________________________ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * THE DENIZEN LAIR * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ┌─────────────────────────────────────────┐ │ SPAWN LOCATION │ │ ............. │ │ ..................... │ │ ........................... │ │ ............................... │ │ ................................. │ │ ................................... │ │ ..................................... │ │ ....................................... │ │ ....................................... │ │ ....................................... │ │ ....................................... │ │ ....................................... │ │ ..................................... │ │ ................................... │ │ ................................. │ │ ............................... │ │ ........................... │ │ ..................... │ │ .....XXX..... │ └─────────────────────────────────────────┘
Well this is it. That’s the boss area. The Denizen Lair spawns far in the bottom hemisphere, or as the lore puts it, "where Skaia does not shine". It’s like a counterpart to your Dwelling Spire. The closer you get to this location, the stronger the Underlings are. Strangely enough, there are no enemy minions in the Denizen Lair. The whole place is empty save for the boss. WARNING: Skipping the main storyline to go straight to the Denizen Lair will result in a violent death. Like seriously. The denizen is a huge monster. It will squish you like a bug. You need to perform a ceremony called the [Contest] first before you are allowed to enter this area. It's a quirky thing about the lore.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@**************************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* A warning about lore confusion *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@**************************************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Before going deeper into Lore stuff and the structure of the main quest, there is something that needs to be said. It’s fair to say that half the time during your sburb adventures, you have no idea what the hell is going on. Everything about the lore is glitchy, muddled and uncooperative. ▪The game makes references to things that aren’t in the game. ▪The game gives information that contradicts itself. ▪The game presents different theories to explain the same thing. ▪The game doesn't try to explain certain things at all. ▪The game hands you information at random and out of order. ▪The game checks for specific requirements without informing you. ▪The game uses a boatload of weird metaphors and word substitutions ▪The game hands you bugged quests that must be glitched through. Making sense out of this mess is like playing with a jigsaw puzzle. The kind of jigsaw puzzle where none of the pieces fit together because they are missing their teeny tiny squiggly things on the sides. Also you don't have access to the box so you don't know what the finished picture looks like. And you're playing with several incomplete boxes that have been dumped into the same basket. And don’t count on having the NPCs explain things to you.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@***********************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* Unreliable NPCs *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@***********************@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Most new players assume that their most direct form of information will come from NPCs. Well, it's how it works in most games. It sounds pretty normal at a first glance: you find yourself stranded in some strange new world so you are going to start by asking the local folks what's going on. Why would you even need to consult ruins filled with monsters and traps and puzzles? As it turns out to be, NPCs in Sburb aren't the bee's knees.
_______________________________________________________________________________ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * SPRITES * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Sprites are super NPCs that know everything, are nearly unkillable, provide infinite healing and CAN SHOOT LASERS. If you have played any RPG where you acquire an overpowered character in your party, you should have a good idea of how long it’s going to last. Also they have a nasty habit of vanishing god-knows-where. It's like there's a sexy sprite party that is permanently going on somewhere. Your guide just HAS to go chill out there as much as possible and nobody else is invited because only monochromatic wizard tadpoles are allowed. No seriously, nobody knows for sure where Sprites are going or why they keep leaving their Players unattended. One popular theory that suggests that the internal timer which dictates how long a Sprite lasts in the game is based on how much time it spends with you. The idea is that Sprites are adopting their strange behavior in order to maximize the efficiency of their lifespan. Essentially, the Sprite is leaving you to your own device, it waits until you really need information or encouragement, then it swoops down to say exactly what you need to hear before leaving again. That way, the countdown clock ticks as little as possible. The longest conversations you'll have with your Sprite are probably the first one where you're introduced to Sburb stuff and the last one where it leaves you.
_______________________________________________________________________________ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * CONSORTS * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
By design, consorts are about as cute as they are clueless. They spew information that is mixed up, misleading and incomplete. Their dialogs draw from lore elements cataloged within the game but this data then goes through their little consort head and comes out garbled on the other side, making their contribution dubiously trustful. It's something called a [Cryptography Script]. For example, if you stop in a village and ask a random consort what you should do about the Denizen, it can answer something like this "The Denizen? Maybe you should just go and kill it while it sleeps yeah". This isn’t an actual answer about game mechanics. It is a rhetorical question and a stupid suggestion. This piece of dialog was produced through a pattern that looks like this: the consort accessed lore data that it had access to, it drew upon the information that there is a Denizen, that you must slay it and that it is currently asleep. The game then decided that the consort would mention these three things. Then, the consort juggled this information and filled out a sentence that is completely unreasonable. In short, your consorts will say things that are blatantly wrong. Your consorts will advise you to do things that will outright kill you. Heck, consorts will do things that get themselves killed. It's just how consorts are. They don't know much and they don't learn. Even after you complete an event, your consorts are going to celebrate your achievement by assuming incorrectly what you did. They will congratulate you for doing whatever story they invented in their head. One common example is that consorts assume that you slay your Denizen in a mighty battle. It's pointless to try to correct them. As soon as they get an idea in their head, that idea is not going anywhere.
_______________________________________________________________________________ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * CARAPACES * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The dreamfolk might seem more civilized than the consorts but don’t let that fool you. They are just as messed up. Trying to discuss serious business with these guys is always going to turn into a joke. With carapaces, every subject of conversation leads to rambling about whatever is their pathological obsession. For example, one time that I was stunting around my dream moon, I asked a cake-obsessed prospitian to explain the Ultimate Reward to me. He managed to stay on subject for three seconds without mentioning cake. Then the guy immediately lapsed into an extended metaphor about how the Ultimate Reward is like sitting at a table in front of the biggest soufflé au chocolat you can imagine. The conversation should have been over by that point but it didn't stop. The carapace rambled about how he was so much cooler than his neighbor, a smiling fellow who likes pie instead of cake (he was eating a pie at his window and he waved at us). The cake guy then ranted about anticakeist conspiracies, about the pro-pie agenda of the brainwashed prospitian monarchy, about an hidden pastry cult and rumors of underground agents of a rebel confectionery army*. *The stupidest thing is that all of this stuff turned out to be true and part of a massive sidequest. I hate it when this happens.
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Ok so after you arrive in the Medium, you’re going to stunt around your Land for a while but eventually you’ll want to get started with the main storyline. It’s a prospect that is a bit daunting since it’s hard to know where to start. The quest/lore system is needlessly complicated and there isn’t any instruction manuals on how to save the world. On the other hand, there is a series of unique quests that you can start with and which serve as some kind of introduction to how the lore and quests work on a Sburb Land. The very first step to this tutorial is something called the Legendary Nap.
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